Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 1 | P_ACCEPT_PEACE |
2 | ************** | ||||
3 | |||||
4 | |||||
5 | PROPERTY | ||||
6 | ======== | ||||
7 | |||||
8 | P_ACCEPT_PEACE "accept_peace" | ||||
9 | |||||
10 | |||||
11 | DEFINIERT IN | ||||
12 | ============ | ||||
13 | |||||
14 | /sys/combat.h | ||||
15 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
17 | BESCHREIBUNG | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 18 | ============ |
19 | |||||
20 | Mittels setzen Dieser Prop lassen sich leicht NPCs bauen, | ||||
21 | die von jedem zu befrieden sind. Wenn die Property == 1 ist, | ||||
22 | ist der NPC immer wieder befriedbar, sonst fuehrt der NPC das | ||||
23 | uebliche Verhalten aus. | ||||
24 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 25 | |
26 | SIEHE AUCH | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 27 | ========== |
28 | |||||
29 | QueryPacify(), | ||||
30 | P_PEACE_HISTORY | ||||
31 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 32 | |
33 | LETZTE AENDERUNG | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 34 | ================ |
35 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 36 | 01.05.2008, Zesstra |