MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 2 | P_ACCEPT_PEACE |
3 | ************** | ||||
4 | |||||
5 | |||||
6 | PROPERTY | ||||
7 | ======== | ||||
8 | |||||
9 | P_ACCEPT_PEACE "accept_peace" | ||||
10 | |||||
11 | |||||
12 | DEFINIERT IN | ||||
13 | ============ | ||||
14 | |||||
15 | /sys/combat.h | ||||
16 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 17 | |
18 | BESCHREIBUNG | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 19 | ============ |
20 | |||||
21 | Mittels setzen Dieser Prop lassen sich leicht NPCs bauen, | ||||
22 | die von jedem zu befrieden sind. Wenn die Property == 1 ist, | ||||
23 | ist der NPC immer wieder befriedbar, sonst fuehrt der NPC das | ||||
24 | uebliche Verhalten aus. | ||||
25 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 26 | |
27 | SIEHE AUCH | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 28 | ========== |
29 | |||||
30 | QueryPacify(), | ||||
31 | P_PEACE_HISTORY | ||||
32 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 33 | |
34 | LETZTE AENDERUNG | ||||
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 35 | ================ |
36 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 37 | 01.05.2008, Zesstra |