MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | P_QUALITY |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 2 | ********* |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 3 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 5 | NAME |
6 | ==== | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 7 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 8 | P_QUALITY "quality" |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 9 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 11 | DEFINIERT IN |
12 | ============ | ||||
13 | |||||
14 | <combat.h> | ||||
15 | |||||
16 | |||||
17 | BESCHREIBUNG | ||||
18 | ============ | ||||
19 | |||||
20 | Ruestungen und Waffen koennen im Eifer des Gefechts beschaedigt werden. | ||||
21 | Setzt man die Property P_QUALITY auf einen Wert n (n>0), so wird | ||||
22 | eine Waffe (Ruestung) bei jedem n-ten Schlag (Treffer) beschaedigt, | ||||
23 | d.h. P_WC (P_AC) wird um 1 erniedrigt und P_DAMAGED um 1 erhoeht. | ||||
24 | |||||
25 | |||||
26 | BEISPIEL | ||||
27 | ======== | ||||
28 | |||||
29 | inherit "/std/weapon"; | ||||
30 | |||||
31 | ... | ||||
32 | #include <combat.h> | ||||
33 | |||||
34 | create() | ||||
35 | { | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 36 | ... |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 37 | SetProp(P_QUALITY,200); |
38 | ... | ||||
39 | } | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 40 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 41 | Diese Waffe wuerde bei jedem 200. Schlag etwas beschaedigt. |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 42 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 43 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 44 | BEMERKUNG |
45 | ========= | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 46 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 47 | Defaultmaessig ist P_QUALITY auf 0 gesetzt, d.h. die entspr. |
48 | Waffe/Ruestung wird nicht beschaedigt. | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 49 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 50 | |
51 | SIEHE AUCH | ||||
52 | ========== | ||||
53 | |||||
54 | /std/armour.c, /std/weapon.c, TakeFlaw(), QueryFlaw(), Damage() | ||||
55 | |||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 56 | Last modified: Thu May 22 10:42:39 1997 by Paracelsus |