| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 1 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 2 | P_QUALITY |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 3 | ********* |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 5 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 6 | NAME |
| 7 | ==== | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 8 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 9 | P_QUALITY "quality" |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 11 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 12 | DEFINIERT IN |
| 13 | ============ | ||||
| 14 | |||||
| 15 | <combat.h> | ||||
| 16 | |||||
| 17 | |||||
| 18 | BESCHREIBUNG | ||||
| 19 | ============ | ||||
| 20 | |||||
| 21 | Ruestungen und Waffen koennen im Eifer des Gefechts beschaedigt werden. | ||||
| 22 | Setzt man die Property P_QUALITY auf einen Wert n (n>0), so wird | ||||
| 23 | eine Waffe (Ruestung) bei jedem n-ten Schlag (Treffer) beschaedigt, | ||||
| 24 | d.h. P_WC (P_AC) wird um 1 erniedrigt und P_DAMAGED um 1 erhoeht. | ||||
| 25 | |||||
| 26 | |||||
| 27 | BEISPIEL | ||||
| 28 | ======== | ||||
| 29 | |||||
| 30 | inherit "/std/weapon"; | ||||
| 31 | |||||
| 32 | ... | ||||
| 33 | #include <combat.h> | ||||
| 34 | |||||
| 35 | create() | ||||
| 36 | { | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 37 | ... |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 38 | SetProp(P_QUALITY,200); |
| 39 | ... | ||||
| 40 | } | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 41 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 42 | Diese Waffe wuerde bei jedem 200. Schlag etwas beschaedigt. |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 43 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 44 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 45 | BEMERKUNG |
| 46 | ========= | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 47 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 48 | Defaultmaessig ist P_QUALITY auf 0 gesetzt, d.h. die entspr. |
| 49 | Waffe/Ruestung wird nicht beschaedigt. | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 50 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 51 | |
| 52 | SIEHE AUCH | ||||
| 53 | ========== | ||||
| 54 | |||||
| 55 | /std/armour.c, /std/weapon.c, TakeFlaw(), QueryFlaw(), Damage() | ||||
| 56 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 57 | Last modified: Thu May 22 10:42:39 1997 by Paracelsus |