MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | P_ENEMY_DEATH_SEQUENCE |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 2 | ********************** |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 3 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 5 | NAME |
| 6 | ==== |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 7 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 8 | P_ENEMY_DEATH_SEQUENCE "enemy_death_sequence" |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 9 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 11 | DEFINIERT IN |
| 12 | ============ |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 13 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 14 | /sys/living/combat.h |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 15 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 17 | BESCHREIBUNG |
| 18 | ============ |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 19 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 20 | Ueber diese Property kann Einfluss auf die Todessequenz eines getoeten |
| 21 | Spielers genommen werden. Sie muss im toetenden Objekt, d.h. dem |
| 22 | Objekt welches die()/do_damage()/Defend() im Spieler gerufen hat, |
| 23 | gesetzt sein. |
| 24 | |
| 25 | Es gibt folgende gueltige Werte: |
| 26 | - string: Pfad zu einer eigenen Todessequenz im gueltigen Format |
| 27 | - mixed* Eine Todessequenz im Format des Todesraumes: |
| 28 | ({<int gesamtlaenge>, |
| 29 | ([<int index1>: <string umgebrochene Meldung1>, |
| 30 | <int index2>: <string umgebrochene Meldung2>, |
| 31 | ...]) |
| 32 | }) |
| 33 | - mapping In die Standard-Lars-Todessequenz einzufuegende Zeilen: |
| 34 | ([<int zeitindex>: <string umgebrochener Text>]) |
| 35 | |
| 36 | |
| 37 | BEISPIELE |
| 38 | ========= |
| 39 | |
| 40 | // Pfad zu einer eigenen DSQ |
| 41 | SetProp(P_ENEMY_DEATH_SEQUENCE, ".../passende_dsq.txt"); |
| 42 | |
| 43 | // eigene DSQ im Todesraumformat: |
| 44 | SetProp(P_ENEMY_DEATH_SEQUENCE, |
| 45 | ({ 2, ([1: "DU LERNST AUS DEINEM FEHLER.\n"])})); |
| 46 | |
| 47 | // Einfuegen einer Meldung (des NPCs) in die Standard-Todessequenz |
| 48 | SetProp(P_ENEMY_DEATH_SEQUENCE, |
| 49 | ([5: "Du hoerst "+name(WEN)+" hoehnisch kichern.\n"])); |
| 50 | |
| 51 | |
| 52 | SIEHE AUCH |
| 53 | ========== |
| 54 | |
| 55 | Tod: die(L) |
| 56 | Todesmeldungen: P_KILL_NAME, P_KILL_MSG, P_DIE_MSG, P_MURDER_MSG |
| 57 | P_ZAP_MSG, P_NEXT_DEATH_SEQUENCE |
| 58 | Sonstiges: P_CORPSE, P_NOCORPSE, /room/death/death_room.c |
| 59 | |
| 60 | 10. Nov 2011 Gloinson |