| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 1 | P_ACCEPT_PEACE |
| 2 | ************** | ||||
| 3 | |||||
| 4 | |||||
| 5 | PROPERTY | ||||
| 6 | ======== | ||||
| 7 | |||||
| 8 | P_ACCEPT_PEACE "accept_peace" | ||||
| 9 | |||||
| 10 | |||||
| 11 | DEFINIERT IN | ||||
| 12 | ============ | ||||
| 13 | |||||
| 14 | /sys/combat.h | ||||
| 15 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
| 17 | BESCHREIBUNG | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 18 | ============ |
| 19 | |||||
| 20 | Mittels setzen Dieser Prop lassen sich leicht NPCs bauen, | ||||
| 21 | die von jedem zu befrieden sind. Wenn die Property == 1 ist, | ||||
| 22 | ist der NPC immer wieder befriedbar, sonst fuehrt der NPC das | ||||
| 23 | uebliche Verhalten aus. | ||||
| 24 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 25 | |
| 26 | SIEHE AUCH | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 27 | ========== |
| 28 | |||||
| 29 | QueryPacify(), | ||||
| 30 | P_PEACE_HISTORY | ||||
| 31 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 32 | |
| 33 | LETZTE AENDERUNG | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 34 | ================ |
| 35 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 36 | 01.05.2008, Zesstra |