| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 2 | P_ACCEPT_PEACE |
| 3 | ************** | ||||
| 4 | |||||
| 5 | |||||
| 6 | PROPERTY | ||||
| 7 | ======== | ||||
| 8 | |||||
| 9 | P_ACCEPT_PEACE "accept_peace" | ||||
| 10 | |||||
| 11 | |||||
| 12 | DEFINIERT IN | ||||
| 13 | ============ | ||||
| 14 | |||||
| 15 | /sys/combat.h | ||||
| 16 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 17 | |
| 18 | BESCHREIBUNG | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 19 | ============ |
| 20 | |||||
| 21 | Mittels setzen Dieser Prop lassen sich leicht NPCs bauen, | ||||
| 22 | die von jedem zu befrieden sind. Wenn die Property == 1 ist, | ||||
| 23 | ist der NPC immer wieder befriedbar, sonst fuehrt der NPC das | ||||
| 24 | uebliche Verhalten aus. | ||||
| 25 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 26 | |
| 27 | SIEHE AUCH | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 28 | ========== |
| 29 | |||||
| 30 | QueryPacify(), | ||||
| 31 | P_PEACE_HISTORY | ||||
| 32 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 33 | |
| 34 | LETZTE AENDERUNG | ||||
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 35 | ================ |
| 36 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 37 | 01.05.2008, Zesstra |