MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | FindRangedTarget() |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 2 | ****************** |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 3 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 5 | FUNKTION |
| 6 | ======== |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 7 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 8 | static string FindRangedTarget(string str, mapping shoot) |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 9 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 11 | DEFINIERT IN |
| 12 | ============ |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 13 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 14 | /std/ranged_weapon.c |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 15 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 17 | ARGUMENTE |
| 18 | ========= |
| 19 | |
| 20 | string str - Schusssyntax |
| 21 | mapping shoot - Schussdaten |
| 22 | |
| 23 | |
| 24 | BESCHREIBUNG |
| 25 | ============ |
| 26 | |
| 27 | Erhaelt von /std/ranged_weapon::cmd_shoot() die Schussdaten und eine |
| 28 | eventuell bereits modifizierte Syntax und versucht einen passenden Gegner |
| 29 | im Raum oder im Gebiet (P_SHOOTING_AREA) zu finden. |
| 30 | Dieser wird in SI_ENEMY im Mapping 'shoot' eingetragen und ein Wert != 0 |
| 31 | zurueckgegeben. |
| 32 | |
| 33 | |
| 34 | RUECKGABEWERT |
| 35 | ============= |
| 36 | |
| 37 | 0 bei Fehlschlag |
| 38 | != 0 bei gueltigem SI_ENEMY in 'shoot' |
| 39 | |
| 40 | |
| 41 | BEMERKUNGEN |
| 42 | =========== |
| 43 | |
| 44 | 'shoot' enthaelt normalerweise folgende Eintraege: |
| 45 | * Key P_WEAPON: die Schusswaffe |
| 46 | * Key P_WEAPON_TYPE: P_AMMUNITION, also die Munitions-ID |
| 47 | * Key P_STRETCH_TIME: P_STRETCH_TIME der Waffe |
| 48 | * Key P_WC: P_SHOOTING_WC der Waffe |
| 49 | |
| 50 | |
| 51 | SIEHE AUCH |
| 52 | ========== |
| 53 | |
| 54 | Generell: P_AMMUNITION, P_SHOOTING_WC, P_STRETCH_TIME |
| 55 | Methoden: shoot_dam(L), cmd_shoot(L) |
| 56 | Gebiet: P_RANGE, P_SHOOTING_AREA, P_TARGET_AREA |
| 57 | Team: PresentPosition(L) |
| 58 | Suche: present, SelectFarEnemy(L) |
| 59 | Syntax: _unparsed_args(L) |
| 60 | Sonstiges: fernwaffen |
| 61 | |
| 62 | 28.Jul 2014 Gloinson |