| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 1 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 2 | P_DAMAGED |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 3 | ********* |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 5 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 6 | NAME |
| 7 | ==== | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 8 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 9 | P_DAMAGED "item_damaged" |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 11 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 12 | DEFINIERT IN |
| 13 | ============ | ||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 14 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 15 | <combat.h> |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 17 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 18 | BESCHREIBUNG |
| 19 | ============ | ||||
| 20 | |||||
| 21 | Ruestungen und Waffen koennen im Eifer des Gefechts beschaedigt werden. | ||||
| 22 | Der Grad der Beschaedigung sollte in dieser Property festgehalten | ||||
| 23 | werden. | ||||
| 24 | |||||
| 25 | Bei Waffen ergibt sich die urspruengliche Waffenklasse aus der Summe | ||||
| 26 | von aktueller Waffenklasse und dem Wert von P_DAMAGED: | ||||
| 27 | altes P_WC = aktuelles P_WC + P_DAMAGED. | ||||
| 28 | |||||
| 29 | Analoges gilt fuer die Ruestungsklasse einer beschaedigten Ruestung: | ||||
| 30 | altes P_AC = aktuelles P_AC + P_DAMAGED. | ||||
| 31 | |||||
| 32 | P_DAMAGED bitte niemals direkt setzen, sondern immer ueber | ||||
| 33 | die Funktion Damage() manipulieren! | ||||
| 34 | |||||
| 35 | |||||
| 36 | SIEHE AUCH | ||||
| 37 | ========== | ||||
| 38 | |||||
| 39 | /std/armour.c, /std/weapon.c, TakeFlaw(), QueryFlaw(), Damage() | ||||
| 40 | |||||
| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 41 | 02.10.2007, Zesstra |