| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 1 | |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 2 | IsArmour() |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 3 | ********** |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 4 | |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 5 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 6 | FUNKTION |
| 7 | ======== | ||||
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 8 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 9 | status IsArmour() |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 10 | |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 11 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 12 | DEFINIERT IN |
| 13 | ============ | ||||
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 14 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 15 | /std/armour/wear.c |
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 16 | |
| Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 17 | |
| 18 | RUeCKGABEWERT | ||||
| 19 | ============= | ||||
| 20 | |||||
| 21 | 1 wenn ein Ruestung | ||||
| 22 | 0 sonst | ||||
| 23 | |||||
| 24 | |||||
| 25 | BESCHREIBUNG | ||||
| 26 | ============ | ||||
| 27 | |||||
| 28 | Gibt 1 zurueck, wenn entsprechende Klasse irgendwo geerbt wurden, es | ||||
| 29 | also eine Ruestung ist. | ||||
| 30 | |||||
| 31 | |||||
| 32 | BEMERKUNGEN | ||||
| 33 | =========== | ||||
| 34 | |||||
| 35 | Entsprechende Basisklasse ueberschreibt und gibt fuer IsClothing() | ||||
| 36 | explizit 0 zurueck. | ||||
| 37 | |||||
| 38 | |||||
| 39 | BEISPIEL | ||||
| 40 | ======== | ||||
| 41 | |||||
| 42 | // enthaelt im Gegensatz zu P_ARMOURS auch nichtgetragenen Kram | ||||
| 43 | // im Inventory L1 | ||||
| 44 | object *allarmours = | ||||
| 45 | filter_objects(all_inventory(this_player()), "IsArmour") | ||||
| 46 | |||||
| 47 | |||||
| 48 | SIEHE AUCH | ||||
| 49 | ========== | ||||
| 50 | |||||
| 51 | Aehnlich: living, interactive | ||||
| 52 | Aehnlich: IsBottle, IsClothing, IsPlayerCorpse, IsRoom, IsUnit | ||||
| 53 | Props: P_ARMOURS | ||||
| Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 54 | |
| 55 | 3. Sep 2016, Gloinson | ||||