Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 1 | |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 2 | IsArmour() |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 3 | ********** |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 4 | |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 5 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 6 | FUNKTION |
7 | ======== | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 8 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 9 | status IsArmour() |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 10 | |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 11 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 12 | DEFINIERT IN |
13 | ============ | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 14 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 15 | /std/armour/wear.c |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 16 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame^] | 17 | |
18 | RUeCKGABEWERT | ||||
19 | ============= | ||||
20 | |||||
21 | 1 wenn ein Ruestung | ||||
22 | 0 sonst | ||||
23 | |||||
24 | |||||
25 | BESCHREIBUNG | ||||
26 | ============ | ||||
27 | |||||
28 | Gibt 1 zurueck, wenn entsprechende Klasse irgendwo geerbt wurden, es | ||||
29 | also eine Ruestung ist. | ||||
30 | |||||
31 | |||||
32 | BEMERKUNGEN | ||||
33 | =========== | ||||
34 | |||||
35 | Entsprechende Basisklasse ueberschreibt und gibt fuer IsClothing() | ||||
36 | explizit 0 zurueck. | ||||
37 | |||||
38 | |||||
39 | BEISPIEL | ||||
40 | ======== | ||||
41 | |||||
42 | // enthaelt im Gegensatz zu P_ARMOURS auch nichtgetragenen Kram | ||||
43 | // im Inventory L1 | ||||
44 | object *allarmours = | ||||
45 | filter_objects(all_inventory(this_player()), "IsArmour") | ||||
46 | |||||
47 | |||||
48 | SIEHE AUCH | ||||
49 | ========== | ||||
50 | |||||
51 | Aehnlich: living, interactive | ||||
52 | Aehnlich: IsBottle, IsClothing, IsPlayerCorpse, IsRoom, IsUnit | ||||
53 | Props: P_ARMOURS | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 54 | |
55 | 3. Sep 2016, Gloinson |