blob: c57134143812ab4016afb349c72b0d230c567588 [file] [log] [blame]
MG Mud User88f12472016-06-24 23:31:02 +02001// MorgenGrauen MUDlib
2//
3// room/description.h -- standard room header
4//
5// $Id: description.h 9190 2015-04-02 14:29:36Z Arathorn $
6
7#ifndef __ROOM_DESCRIPTION_H__
8#define __ROOM_DESCRIPTION_H__
9
10// properties
11
12#define P_INT_SHORT "int_short"
13#define P_INT_LONG "int_long"
14
15#define P_ROOM_MSG "room_msg"
16#define P_FUNC_MSG "func_msg"
17#define P_MSG_PROB "msg_prob"
18
19#define P_HAUS_ERLAUBT "haus_erlaubt"
20
21#define P_NO_TPORT "tport"
22#define P_TPORT_COST_IN "tport_cost_in"
23#define P_TPORT_COST_OUT "tport_cost_out"
24#define P_INDOORS "indoors"
25
26#define P_NEVER_CLEAN " never clean "
27#define P_ROOM_TYPE "room_type"
28#define P_NO_PLAYERS "no_players"
29
30#define P_NO_PARA_TRANS "no_para_trans"
31#define P_KEEPER "shop_keeper" // Eigentuemer von Pub oder Shop
32#define P_BUY_ONLY_PLANTS "lib_p_buy_only_plants"
33#define P_ORAKEL "orakel"
34
35#define P_LIGHT_ABSORPTION "light_absorption" // Licht das der Raum schluckt
36
37#define P_DOMAIN "lib_p_domain" // Domain, in der der Raum ist.
38
39#endif // __ROOM_DESCRIPTION_H__
40
41#ifdef NEED_PROTOTYPES
42
43#ifndef __ROOM_DESCRIPTION_H_PROTO__
44#define __ROOM_DESCRIPTION_H_PROTO__
45
46// prototypes
47// no prototypes
48
49#endif // __ROOM_DESCRIPTION_H_PROTO__
50
51#endif // NEED_PROTOYPES