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// MorgenGrauen MUDlib
//
// room/description.h -- standard room header
//
// $Id: description.h 9190 2015-04-02 14:29:36Z Arathorn $
#ifndef __ROOM_DESCRIPTION_H__
#define __ROOM_DESCRIPTION_H__
// properties
#define P_INT_SHORT "int_short"
#define P_INT_LONG "int_long"
#define P_ROOM_MSG "room_msg"
#define P_FUNC_MSG "func_msg"
#define P_MSG_PROB "msg_prob"
#define P_HAUS_ERLAUBT "haus_erlaubt"
#define P_NO_TPORT "tport"
#define P_TPORT_COST_IN "tport_cost_in"
#define P_TPORT_COST_OUT "tport_cost_out"
#define P_INDOORS "indoors"
#define P_NEVER_CLEAN " never clean "
#define P_ROOM_TYPE "room_type"
#define P_NO_PLAYERS "no_players"
#define P_NO_PARA_TRANS "no_para_trans"
#define P_KEEPER "shop_keeper" // Eigentuemer von Pub oder Shop
#define P_BUY_ONLY_PLANTS "lib_p_buy_only_plants"
#define P_ORAKEL "orakel"
#define P_LIGHT_ABSORPTION "light_absorption" // Licht das der Raum schluckt
#define P_DOMAIN "lib_p_domain" // Domain, in der der Raum ist.
#endif // __ROOM_DESCRIPTION_H__
#ifdef NEED_PROTOTYPES
#ifndef __ROOM_DESCRIPTION_H_PROTO__
#define __ROOM_DESCRIPTION_H_PROTO__
// prototypes
// no prototypes
#endif // __ROOM_DESCRIPTION_H_PROTO__
#endif // NEED_PROTOYPES