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MG Mud User88f12472016-06-24 23:31:02 +02001// MorgenGrauen MUDlib
2//
3// properties.h -- properties header file
4//
5// $Id: properties.h 7169 2009-03-08 18:09:53Z Zesstra $
6
7#ifndef __PROPERTIES_H__
8#define __PROPERTIES_H__
9
10#ifdef NEED_PROTOTYPES
11#undef NEED_PROTOTYPES // we need only the properties here!!
12#define TMP_NEED_PROTOTYPES
13#endif
14
15#include <snooping.h>
16#include <thing.h>
17#include <clothing.h>
18#include <armour.h>
19#include <container.h>
20#include <living.h>
21#include <npc.h>
22#include <player.h>
23#include <rooms.h>
24#include <shells.h>
25#include <weapon.h>
26#include <transport.h>
27#include <lightsource.h>
28#include <quest_items.h>
29#include <moving.h>
30
31#ifdef TMP_NEED_PROTOTYPES
32#undef TMP_NEED_PROTOTYPES
33#define NEED_PROTOTYPES
34#endif
35
36#define P_ORIG_NAME "original_name"
37#define P_ORIG_FILE_NAME "original_file_name"
38
39#define P_CAP_NAME "cap_name"
40#define P_EARMUFFS "earmuffs"
41#define P_VALUE_PER_UNIT "value_per_unit"
42#define P_WEIGHT_PER_UNIT "weight_per_unit"
43#define P_FW_UNDERSTAND "fw_understand" /* kann die sprache aus fernwest */
44#define P_TRAY "tray" /* man kann was auf uns drauflegen */
45#define P_AMOUNT "amount"
46#define P_HP_HOOKS "hp_hooks"
47
48#define P_INFORMME "informme"
49
50#endif // __PROPERTIES_H__