| // MorgenGrauen MUDlib |
| // |
| // properties.h -- properties header file |
| // |
| // $Id: properties.h 7169 2009-03-08 18:09:53Z Zesstra $ |
| |
| #ifndef __PROPERTIES_H__ |
| #define __PROPERTIES_H__ |
| |
| #ifdef NEED_PROTOTYPES |
| #undef NEED_PROTOTYPES // we need only the properties here!! |
| #define TMP_NEED_PROTOTYPES |
| #endif |
| |
| #include <snooping.h> |
| #include <thing.h> |
| #include <clothing.h> |
| #include <armour.h> |
| #include <container.h> |
| #include <living.h> |
| #include <npc.h> |
| #include <player.h> |
| #include <rooms.h> |
| #include <shells.h> |
| #include <weapon.h> |
| #include <transport.h> |
| #include <lightsource.h> |
| #include <quest_items.h> |
| #include <moving.h> |
| |
| #ifdef TMP_NEED_PROTOTYPES |
| #undef TMP_NEED_PROTOTYPES |
| #define NEED_PROTOTYPES |
| #endif |
| |
| #define P_ORIG_NAME "original_name" |
| #define P_ORIG_FILE_NAME "original_file_name" |
| |
| #define P_CAP_NAME "cap_name" |
| #define P_EARMUFFS "earmuffs" |
| #define P_VALUE_PER_UNIT "value_per_unit" |
| #define P_WEIGHT_PER_UNIT "weight_per_unit" |
| #define P_FW_UNDERSTAND "fw_understand" /* kann die sprache aus fernwest */ |
| #define P_TRAY "tray" /* man kann was auf uns drauflegen */ |
| #define P_AMOUNT "amount" |
| #define P_HP_HOOKS "hp_hooks" |
| |
| #define P_INFORMME "informme" |
| |
| #endif // __PROPERTIES_H__ |