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MG Mud User88f12472016-06-24 23:31:02 +02001// MorgenGrauen MUDlib
2//
3// living.h -- Header fuer Lebewesen
4//
5// $Id: living.h 6513 2007-10-06 15:55:27Z Zesstra $
6
7#include "/sys/living/life.h"
8#include "/sys/living/attributes.h"
9#include "/sys/living/put_and_get.h"
10#include "/sys/living/combat.h"
11#include "/sys/living/team.h"
12#include "/sys/living/skills.h"
13//#include "/sys/living/moving.h"
14
15#ifndef __LIVING_H__
16#define __LIVING_H__
17
18#define INTERVAL_BETWEEN_HEALING 10
19#define WEAPON_CLASS_OF_HANDS (3)
20#define ARMOUR_CLASS_OF_BARE 0
21#define KILL_NEUTRAL_ALIGNMENT 10
22#define ADJ_ALIGNMENT(al) ((-al - KILL_NEUTRAL_ALIGNMENT)/4)
23#define MAX_LIST 20
24#define NAME_OF_GHOST "some mist"
25
26/* Hands */
27#define HAND_SHORT 0
28#define HAND_WEAPON 1
29#define HAND_WC 2
30
31#endif // __LIVING_H__