| // MorgenGrauen MUDlib |
| // |
| // living.h -- Header fuer Lebewesen |
| // |
| // $Id: living.h 6513 2007-10-06 15:55:27Z Zesstra $ |
| |
| #include "/sys/living/life.h" |
| #include "/sys/living/attributes.h" |
| #include "/sys/living/put_and_get.h" |
| #include "/sys/living/combat.h" |
| #include "/sys/living/team.h" |
| #include "/sys/living/skills.h" |
| //#include "/sys/living/moving.h" |
| |
| #ifndef __LIVING_H__ |
| #define __LIVING_H__ |
| |
| #define INTERVAL_BETWEEN_HEALING 10 |
| #define WEAPON_CLASS_OF_HANDS (3) |
| #define ARMOUR_CLASS_OF_BARE 0 |
| #define KILL_NEUTRAL_ALIGNMENT 10 |
| #define ADJ_ALIGNMENT(al) ((-al - KILL_NEUTRAL_ALIGNMENT)/4) |
| #define MAX_LIST 20 |
| #define NAME_OF_GHOST "some mist" |
| |
| /* Hands */ |
| #define HAND_SHORT 0 |
| #define HAND_WEAPON 1 |
| #define HAND_WC 2 |
| |
| #endif // __LIVING_H__ |