blob: f1f53808e3f6eec441d9b3b8b2e25ebe56c766ee [file] [log] [blame]
// MorgenGrauen MUDlib
//
// living.h -- Header fuer Lebewesen
//
// $Id: living.h 6513 2007-10-06 15:55:27Z Zesstra $
#include "/sys/living/life.h"
#include "/sys/living/attributes.h"
#include "/sys/living/put_and_get.h"
#include "/sys/living/combat.h"
#include "/sys/living/team.h"
#include "/sys/living/skills.h"
//#include "/sys/living/moving.h"
#ifndef __LIVING_H__
#define __LIVING_H__
#define INTERVAL_BETWEEN_HEALING 10
#define WEAPON_CLASS_OF_HANDS (3)
#define ARMOUR_CLASS_OF_BARE 0
#define KILL_NEUTRAL_ALIGNMENT 10
#define ADJ_ALIGNMENT(al) ((-al - KILL_NEUTRAL_ALIGNMENT)/4)
#define MAX_LIST 20
#define NAME_OF_GHOST "some mist"
/* Hands */
#define HAND_SHORT 0
#define HAND_WEAPON 1
#define HAND_WC 2
#endif // __LIVING_H__