MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | SYNOPSIS |
2 | xload <filename> | ||||
3 | |||||
4 | DESCRIPTION | ||||
5 | Update and load the object specified by the filename. If you update | ||||
6 | your current environment, all players will be moved silently into | ||||
7 | "/std/void" and after successful updating and loading back into it. | ||||
8 | |||||
9 | EXAMPLES | ||||
10 | xload $here | ||||
11 | Update and reload the current room (but without a trip into the void :). | ||||
12 | |||||
13 | xload obj/little_thing.c | ||||
14 | Update and load it. | ||||
15 |