| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | SYNOPSIS |
| 2 | xload <filename> | ||||
| 3 | |||||
| 4 | DESCRIPTION | ||||
| 5 | Update and load the object specified by the filename. If you update | ||||
| 6 | your current environment, all players will be moved silently into | ||||
| 7 | "/std/void" and after successful updating and loading back into it. | ||||
| 8 | |||||
| 9 | EXAMPLES | ||||
| 10 | xload $here | ||||
| 11 | Update and reload the current room (but without a trip into the void :). | ||||
| 12 | |||||
| 13 | xload obj/little_thing.c | ||||
| 14 | Update and load it. | ||||
| 15 | |||||