MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | #include <properties.h> |
| 2 | #include <combat.h> |
| 3 | #include "../files.h" |
| 4 | |
| 5 | inherit "std/npc"; |
| 6 | |
| 7 | create() |
| 8 | { |
| 9 | if (!clonep(this_object())) return; |
| 10 | ::create(); |
| 11 | SetProp(P_SHORT, "Ein Kampfblech"); |
| 12 | SetProp(P_LONG, |
| 13 | "Das Kampfblech sieht irgendwie aus wie ein normales Backblech, nur\n"+ |
| 14 | "viel gefaehrlicher!\n"); |
| 15 | SetProp(P_NAME, "Kampfblech"); |
| 16 | SetProp(P_GENDER, 0); |
| 17 | AddId(({"blech", "kampfblech","\nkampfblech"})); |
| 18 | SetProp(P_LEVEL, 8); |
| 19 | SetProp(P_MAX_HP, 100); |
| 20 | SetProp(P_ALIGN, -33); |
| 21 | SetProp(P_BODY, 70); |
| 22 | SetProp(P_HANDS, ({" mit eisenharten Schlaegen", 60})); |
| 23 | SetProp(P_XP, 30000); |
| 24 | SetProp(P_SIZE, 40); |
| 25 | SetProp(P_RACE, "Metallmonster"); |
| 26 | SetProp(P_VULNERABILITY, ({ DT_WATER })); |
| 27 | SetProp(P_NOCORPSE, 1); |
| 28 | SetProp(P_DIE_MSG, " faellt laut scheppernd um.\n"); |
| 29 | set_living_name("kampfblech"); |
| 30 | } |
| 31 | |
| 32 | die() |
| 33 | { |
| 34 | clone_object(OBJ("kampfblech"))->move(environment()); |
| 35 | ::die(); |
| 36 | } |