| #include <properties.h> |
| #include <combat.h> |
| #include "../files.h" |
| |
| inherit "std/npc"; |
| |
| create() |
| { |
| if (!clonep(this_object())) return; |
| ::create(); |
| SetProp(P_SHORT, "Ein Kampfblech"); |
| SetProp(P_LONG, |
| "Das Kampfblech sieht irgendwie aus wie ein normales Backblech, nur\n"+ |
| "viel gefaehrlicher!\n"); |
| SetProp(P_NAME, "Kampfblech"); |
| SetProp(P_GENDER, 0); |
| AddId(({"blech", "kampfblech","\nkampfblech"})); |
| SetProp(P_LEVEL, 8); |
| SetProp(P_MAX_HP, 100); |
| SetProp(P_ALIGN, -33); |
| SetProp(P_BODY, 70); |
| SetProp(P_HANDS, ({" mit eisenharten Schlaegen", 60})); |
| SetProp(P_XP, 30000); |
| SetProp(P_SIZE, 40); |
| SetProp(P_RACE, "Metallmonster"); |
| SetProp(P_VULNERABILITY, ({ DT_WATER })); |
| SetProp(P_NOCORPSE, 1); |
| SetProp(P_DIE_MSG, " faellt laut scheppernd um.\n"); |
| set_living_name("kampfblech"); |
| } |
| |
| die() |
| { |
| clone_object(OBJ("kampfblech"))->move(environment()); |
| ::die(); |
| } |