MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | SYNOPSIS |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 2 | object load_object(string file) |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 3 | |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 4 | BESCHREIBUNG |
5 | Laedt und liefert das Objekt aus der Datei <file>. Wenn das Objekt | ||||
6 | bereits existiert, wird es nur zurueckgeliefert. | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 7 | |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 8 | Diese Efun laedt nur Blueprints. Fuer Clone muss clone_object() |
9 | verwendet werden. | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 11 | Werden strikte EUIDs verlangt, muss das ladende Objekt eine EUID != 0 |
12 | haben. | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 13 | |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 14 | BEISPIELE |
15 | // Erneuere das Standard Player-Objekt | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | destruct(find_object("/std/player")); |
17 | load_object("/std/player"); | ||||
18 | |||||
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 19 | GESCHICHTE |
20 | Eingefuehrt in LDMud 3.2.6. | ||||
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 21 | |
Zesstra | d59c389 | 2019-11-28 20:53:39 +0100 | [diff] [blame] | 22 | SIEHE AUCH |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 23 | clone_object(E) |