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MG Mud User88f12472016-06-24 23:31:02 +02001SYNOPSIS
2 object load_object(string name)
3
4DESCRIPTION
5 Load the object from the file <name> and return it. If the
6 object already exists, just return it.
7
8 This efun can be used only to load blueprints - for clones, use
9 the efun clone_object().
10
11 If strict euids are enforced, the cloning object must have
12 a non-zero euid.
13
14EXAMPLE
15 // Update and reload the standard player object
16 destruct(find_object("/std/player"));
17 load_object("/std/player");
18
19HISTORY
20 Introduced in LDMud 3.2.6.
21
22SEE ALSO
23 clone_object(E)