Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/doc/efun/load_object b/doc/efun/load_object
new file mode 100644
index 0000000..847d0b8
--- /dev/null
+++ b/doc/efun/load_object
@@ -0,0 +1,23 @@
+SYNOPSIS
+        object load_object(string name)
+
+DESCRIPTION
+        Load the object from the file <name> and return it. If the
+        object already exists, just return it.
+
+        This efun can be used only to load blueprints - for clones, use
+        the efun clone_object().
+
+        If strict euids are enforced, the cloning object must have
+        a non-zero euid.
+
+EXAMPLE
+        // Update and reload the standard player object
+        destruct(find_object("/std/player"));
+        load_object("/std/player");
+
+HISTORY
+        Introduced in LDMud 3.2.6.
+
+SEE ALSO
+        clone_object(E)