MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | // MorgenGrauen MUDlib |
| 2 | // |
| 3 | // spellbook.c -- Grundlegende Funktionen fuer Zaubersprueche |
| 4 | // |
| 5 | // $Id: spellbook.c 9142 2015-02-04 22:17:29Z Zesstra $ |
| 6 | #pragma strict_types |
| 7 | #pragma save_types |
| 8 | #pragma no_shadow |
| 9 | #pragma no_clone |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | #pragma range_check |
| 11 | |
| 12 | //#define NEED_PROTOTYPES |
| 13 | inherit "/std/thing"; |
| 14 | inherit "/std/restriction_checker"; |
| 15 | inherit "/std/player/pklog"; |
| 16 | |
| 17 | #include <thing/properties.h> |
| 18 | #include <properties.h> |
| 19 | #include <wizlevels.h> |
| 20 | #include <new_skills.h> |
| 21 | #include <spellbook.h> |
| 22 | #define ME this_object() |
| 23 | |
| 24 | void create() { |
| 25 | seteuid(getuid()); |
| 26 | // diese Prop sollte von aussen nicht direkt geaendert werden koennen. |
| 27 | Set(P_SB_SPELLS,([]),F_VALUE); |
| 28 | Set(P_SB_SPELLS,PROTECTED,F_MODE_AS); |
| 29 | |
| 30 | ::create(); |
| 31 | } |
| 32 | |
| 33 | mapping _query_sb_spells() { |
| 34 | // Kopie liefern, da sonst versehentlich schnell eine Aenderung des |
| 35 | // originalen Mappings hier passieren kann. |
| 36 | return(deep_copy(Query(P_SB_SPELLS, F_VALUE))); |
| 37 | } |
| 38 | |
| 39 | mapping QuerySpell(string spell) { |
| 40 | mapping spi; |
| 41 | |
| 42 | //Query-Methode umgehen, damit nur ein Spellmapping kopiert werden muss und |
| 43 | //nicht das ganzen Mapping mit allen Spells. |
| 44 | if (!spell |
| 45 | || !(spi=Query(P_SB_SPELLS)) |
| 46 | || !(spi=spi[spell])) |
| 47 | return 0; |
| 48 | return deep_copy(spi); |
| 49 | } |
| 50 | |
| 51 | varargs int |
| 52 | AddSpell(string verb, int kosten, mixed ski) { |
| 53 | int level; |
| 54 | mapping spells; |
| 55 | |
| 56 | if (!verb || kosten<0) |
| 57 | return 0; |
| 58 | |
| 59 | verb=lower_case(verb); |
| 60 | level=(intp(ski))?ski:0; |
| 61 | |
| 62 | if (!mappingp(ski)) ski=([]); |
| 63 | // Zur Sicherheit eine Kopie machen, wer weiss, was da uebergeben wird, bzw. |
| 64 | // was der Setzende mit ski hinterher noch macht. |
| 65 | else ski=deep_copy(ski); |
| 66 | |
| 67 | ski=AddSkillMappings(QueryProp(P_GLOBAL_SKILLPROPS),ski); |
| 68 | ski+=([SI_SPELLCOST:kosten]); |
| 69 | // SI_SPELL-Submapping hinzufuegen, wenn nicht da. |
| 70 | if (!member(ski,SI_SPELL)) |
| 71 | ski+=([SI_SPELL:([]) ]); |
| 72 | // ski[SI_SPELL][SP_NAME] ergaenzen, ggf. aus ski verschieben |
| 73 | if (!stringp(ski[SI_SPELL][SP_NAME]) && stringp(ski[SP_NAME])) { |
| 74 | ski[SI_SPELL][SP_NAME] = ski[SP_NAME]; |
| 75 | m_delete(ski, SP_NAME); |
| 76 | } |
| 77 | else if (!stringp(ski[SI_SPELL][SP_NAME])) { |
| 78 | ski[SI_SPELL][SP_NAME] = verb; |
| 79 | } |
| 80 | if (stringp(ski[SP_NAME])) { |
| 81 | m_delete(ski, SP_NAME); |
| 82 | } |
| 83 | |
| 84 | if (level) |
| 85 | ski=AddSkillMappings(ski,([SI_SKILLRESTR_LEARN:([P_LEVEL:level])])); |
| 86 | |
| 87 | // Abfrage per Query(), um das Mapping als Referenz, nicht als Kopie zu |
| 88 | // bekommen, das spart etwas Zeit. |
| 89 | if (!(spells=Query(P_SB_SPELLS,F_VALUE))) { |
| 90 | spells=([]); |
| 91 | SetProp(P_SB_SPELLS,spells); |
| 92 | } |
| 93 | // Spell setzen... |
| 94 | spells[verb]=ski; |
| 95 | // Set() nicht noetig, da Query() an spell das Originalmapping geliefert hat |
| 96 | // und dieses bereits jetzt geaendert wurde. ;-) |
| 97 | //Set(P_SB_SPELLS,spells+([verb:ski]),F_VALUE); |
| 98 | |
| 99 | // hat wohl geklappt... |
| 100 | return(1); |
| 101 | } |
| 102 | |
| 103 | int |
| 104 | TryAttackSpell(object victim, int damage, mixed dtypes, |
| 105 | mixed is_spell, object caster, mapping sinfo) { |
| 106 | mixed no_attack; |
| 107 | int nomag; |
| 108 | |
| 109 | if (no_attack = (mixed)victim->QueryProp(P_NO_ATTACK)) { |
| 110 | if (stringp(no_attack)) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 111 | caster->ReceiveMsg( |
| 112 | no_attack, |
| 113 | MT_NOTIFICATION, |
| 114 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 115 | else |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 116 | caster->ReceiveMsg( |
| 117 | victim->Name(WER,1)+" laesst sich nicht angreifen!", |
| 118 | MT_NOTIFICATION, |
| 119 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 120 | return 0; |
| 121 | } |
| 122 | if (victim->QueryProp(P_GHOST)) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 123 | caster->ReceiveMsg( |
| 124 | victim->Name(WER,1)+" ist ein Geist!", |
| 125 | MT_NOTIFICATION, |
| 126 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 127 | return 0; |
| 128 | } |
| 129 | |
| 130 | damage=(damage*(int)caster->QuerySkillAttribute(SA_DAMAGE))/100; |
| 131 | |
| 132 | // ggf. Loggen von PK-Versuchen und ggf. ausserdem Angriff abbrechen. |
| 133 | // BTW: Aufruf von InsertEnemy() gibt 0 zurueck, wenn der Gegner nicht |
| 134 | // eingetragen wurde. Allerdings tut es das auch, wenn der Gegner schon |
| 135 | // Feind war. Daher muss noch geprueft werden, ob nach dem InsertEnemy() die |
| 136 | // beiden Spieler Feinde sind. Wenn nicht, wird der Spell auch abgebrochen |
| 137 | // und eine Meldung ausgegeben. |
| 138 | if (query_once_interactive(caster) && query_once_interactive(victim) |
| 139 | && CheckPlayerAttack(caster, victim, |
| 140 | sprintf("Spellbook: %O, Spell: %O\n", |
| 141 | object_name(this_object()), |
| 142 | ((mappingp(sinfo) && is_spell) ? sinfo[SP_NAME] : ""))) |
| 143 | && !caster->IsEnemy(victim) |
| 144 | && !caster->InsertEnemy(victim) |
| 145 | ) |
| 146 | { |
| 147 | tell_object(ME, "Ein goettlicher Einfluss schuetzt Deinen Gegner.\n"); |
| 148 | return 0; |
| 149 | } |
| 150 | |
| 151 | nomag=(int)victim->QueryProp(P_NOMAGIC); |
| 152 | if ((sinfo[SI_NOMAGIC] < nomag) && |
| 153 | nomag*100 > random(100)*(int)caster->QuerySkillAttribute(SA_ENEMY_SAVE)) { |
| 154 | printf("%s wehrt Deinen Zauber ab.\n", capitalize((string)victim->name(WER, 1))); |
| 155 | return 0; |
| 156 | } |
| 157 | else { |
| 158 | return (int)victim->Defend(damage, dtypes, is_spell, caster); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | varargs int |
| 163 | TryDefaultAttackSpell(object victim, object caster, mapping sinfo, |
| 164 | mixed si_spell) { |
| 165 | object team; |
| 166 | int row; |
| 167 | |
| 168 | if (!si_spell) si_spell=sinfo[SI_SPELL]; |
| 169 | // Wenn der Spieler in einem Team ist, die Teamreihen-Boni |
| 170 | // beruecksichtigen. Wenn nicht, eben nicht. |
| 171 | if (!team=((object)caster->QueryProp(P_TEAM))) |
| 172 | return TryAttackSpell(victim, |
| 173 | GetRandFValueO(SI_SKILLDAMAGE,sinfo,caster), |
| 174 | GetData(SI_SKILLDAMAGE_TYPE,sinfo,caster), |
| 175 | si_spell, |
| 176 | caster, |
| 177 | sinfo); |
| 178 | else |
| 179 | { |
| 180 | row=(int)caster->PresentPosition(); |
| 181 | return TryAttackSpell(victim, |
| 182 | GetRandFValueO(SI_SKILLDAMAGE,sinfo,caster)+ |
| 183 | // Nur wenn SI_SKILLDAMAGE_BY_ROW ein mapping ist, |
| 184 | // randomisiert addieren |
| 185 | (mappingp(sinfo[SI_SKILLDAMAGE_BY_ROW])? |
| 186 | random(sinfo[SI_SKILLDAMAGE_BY_ROW][row]):0)+ |
| 187 | // Nur wenn das OFFSET davon ein mapping ist, |
| 188 | // nicht randomisiert addieren. |
| 189 | (mappingp(sinfo[OFFSET(SI_SKILLDAMAGE_BY_ROW)])? |
| 190 | sinfo[OFFSET(SI_SKILLDAMAGE_BY_ROW)][row] : 0), |
| 191 | GetData(SI_SKILLDAMAGE_TYPE,sinfo,caster), |
| 192 | si_spell,caster,sinfo); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | #define SMUL(x,y) ((x<0 && y<0)?(-1*x*y):(x*y)) |
| 197 | int |
| 198 | SpellSuccess(object caster, mapping sinfo) { |
| 199 | int cval,abil,res; |
| 200 | |
| 201 | abil=sinfo[SI_SKILLABILITY]; |
| 202 | cval=(int)caster->UseSkill(SK_CASTING); |
| 203 | res=abil + (SMUL(abil,cval)) / MAX_ABILITY - random(MAX_ABILITY); |
| 204 | if (cval && res>MAX_ABILITY) // besonders gut gelungen? |
| 205 | caster->LearnSkill(SK_CASTING,1+(res-MAX_ABILITY)/2000); |
| 206 | return res; |
| 207 | } |
| 208 | |
| 209 | int |
| 210 | CanTrySpell(object caster, mapping sinfo) { |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 211 | if (caster->QueryProp(P_GHOST)) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 212 | caster->ReceiveMsg( |
| 213 | "Als Geist kannst Du nicht zaubern.", |
| 214 | MT_NOTIFICATION, |
| 215 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 216 | return 0; |
| 217 | } |
Zesstra | 6a8465b | 2018-02-13 20:44:51 +0100 | [diff] [blame] | 218 | string res; |
| 219 | mapping rmap=sinfo[SI_SKILLRESTR_USE]; |
| 220 | if (mappingp(rmap) |
Arathorn | e7dbb07 | 2018-02-10 20:07:23 +0100 | [diff] [blame] | 221 | && (res=check_restrictions(caster,rmap))) |
| 222 | { |
Zesstra | f229983 | 2018-02-15 21:56:16 +0100 | [diff] [blame] | 223 | caster->ReceiveMsg(res, MT_NOTIFICATION|MSG_DONT_WRAP, MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 224 | return 0; |
| 225 | } |
| 226 | return 1; |
| 227 | } |
| 228 | |
| 229 | void |
| 230 | Learn(object caster, string spell, mapping sinfo) { |
| 231 | int val,diff,attval; |
| 232 | mapping attr; |
| 233 | |
| 234 | // gar nicht lernen? |
| 235 | if (sinfo[SI_NO_LEARN]) |
| 236 | return; |
| 237 | |
| 238 | // Attribut sollte int sein, wenn nicht anders angegeben |
| 239 | if (mappingp(sinfo[SI_LEARN_ATTRIBUTE])) |
| 240 | { |
| 241 | attr=sinfo[SI_LEARN_ATTRIBUTE]; |
| 242 | // Direkt in einem durch berechnen. |
| 243 | // Ich gehe davon aus, dass wir nie nie nie |
| 244 | // ein weiteres Attribut ins MG einfuegen. |
| 245 | // Wir berechnen den Mittelwert |
| 246 | attval=((int)caster->QueryAttribute(A_INT)*attr[A_INT]+ |
| 247 | (int)caster->QueryAttribute(A_DEX)*attr[A_DEX]+ |
| 248 | (int)caster->QueryAttribute(A_STR)*attr[A_STR]+ |
| 249 | (int)caster->QueryAttribute(A_CON)*attr[A_CON]) |
| 250 | /(attr[A_CON]+attr[A_INT]+attr[A_STR]+attr[A_DEX]); |
| 251 | |
| 252 | |
| 253 | } else { |
| 254 | attval=(int)caster->QueryAttribute(A_INT); |
| 255 | } |
| 256 | |
| 257 | |
| 258 | val=((attval/2)*GetFValue(SI_SKILLLEARN,sinfo,caster)+ |
| 259 | GetOffset(SI_SKILLLEARN,sinfo,caster)); |
| 260 | if (!(diff=GetFValueO(SI_DIFFICULTY,sinfo,caster))) |
| 261 | diff=GetFValueO(SI_SPELLCOST,sinfo,caster); |
| 262 | caster->LearnSkill(spell,val,diff); |
| 263 | } |
| 264 | |
| 265 | void |
| 266 | Erfolg(object caster, string spell, mapping sinfo) { |
| 267 | object env; |
| 268 | if(env=environment(caster)) |
| 269 | env->SpellInform(caster,spell,sinfo); |
| 270 | } |
| 271 | |
| 272 | void |
| 273 | Misserfolg(object caster, string spell, mapping sinfo) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 274 | caster->ReceiveMsg( |
| 275 | "Der Zauberspruch ist missglueckt.\n" |
| 276 | "Du lernst aus Deinem Fehler.\n", |
| 277 | MT_NOTIFICATION|MSG_DONT_WRAP, |
| 278 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 279 | Learn(caster,spell,sinfo); |
| 280 | } |
| 281 | |
| 282 | string |
| 283 | SelectSpell(string spell, mapping sinfo) { |
| 284 | if (sinfo && sinfo[SI_SKILLFUNC]) |
| 285 | return sinfo[SI_SKILLFUNC]; |
| 286 | return spell; |
| 287 | } |
| 288 | |
| 289 | varargs void |
| 290 | prepare_spell(object caster, string spell, mapping sinfo) { |
| 291 | string txt; |
| 292 | |
| 293 | if (!caster || !spell) return ; |
| 294 | if (!mappingp(sinfo) || !stringp(txt=sinfo[SI_PREPARE_MSG])) |
| 295 | txt="Du bereitest Dich auf den Spruch ``%s'' vor.\n"; |
| 296 | tell_object(caster,sprintf(txt,spell)); |
| 297 | } |
| 298 | |
| 299 | varargs int |
| 300 | UseSpell(object caster, string spell, mapping sinfo) { |
| 301 | mapping ski,tmp; |
| 302 | string spellbook,sname,fname,txt; |
| 303 | int res,fat,cost; |
| 304 | mixed ps; |
| 305 | |
| 306 | if (!caster || !spell) |
| 307 | return 0; |
| 308 | // Spell kann in der Gilde anderen Namen haben |
| 309 | sname=SelectSpell(spell,sinfo); |
| 310 | if (!(ski=QuerySpell(sname))) // Existiert dieser Spell? |
| 311 | return 0; |
| 312 | // Gildeneigenschaften sollen Spelleigenschaften ueberschreiben koennen |
| 313 | ski=AddSkillMappings(ski,sinfo); |
| 314 | // Fuer verschiedene Rassen unterschiedliche Eigenschaften |
| 315 | ski=race_modifier(caster,ski); |
| 316 | |
| 317 | // printf("Spellinfo: %O\n",ski); |
| 318 | |
| 319 | if (!CanTrySpell(caster, ski)) |
| 320 | return 1; |
| 321 | |
| 322 | if (caster->QueryProp(P_SP) < (cost=GetFValueO(SI_SPELLCOST,ski,caster))) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 323 | if(txt=ski[SI_SP_LOW_MSG]) |
| 324 | caster->ReceiveMsg( |
| 325 | txt, |
| 326 | MT_NOTIFICATION, |
| 327 | MA_SPELL); |
| 328 | else |
| 329 | caster->ReceiveMsg( |
| 330 | "Du hast zu wenig Zauberpunkte fuer diesen Spruch.", |
| 331 | MT_NOTIFICATION, |
| 332 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 333 | return 1; |
| 334 | } |
| 335 | // printf("cost: %d\n",cost); |
| 336 | |
| 337 | if (mappingp(ski[SI_X_SPELLFATIGUE])) { |
| 338 | // fuer jeden Key die Spellfatigue pruefen, wenn das Mapping hinterher |
| 339 | // nicht leer ist, ist man zu erschoepft. |
| 340 | tmp = filter(ski[SI_X_SPELLFATIGUE], |
| 341 | function int (string key, int val) |
| 342 | { return (int)caster->CheckSpellFatigue(key); } ); |
| 343 | if (sizeof(tmp)) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 344 | caster->ReceiveMsg( |
| 345 | ski[SI_TIME_MSG] || |
| 346 | "Du bist noch zu erschoepft von Deinem letzten Spruch.", |
| 347 | MT_NOTIFICATION, |
| 348 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 349 | return 1; |
| 350 | } |
| 351 | } |
| 352 | else { |
| 353 | if (caster->CheckSpellFatigue()) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 354 | caster->ReceiveMsg( |
| 355 | ski[SI_TIME_MSG] || |
| 356 | "Du bist noch zu erschoepft von Deinem letzten Spruch.", |
| 357 | MT_NOTIFICATION, |
| 358 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 359 | return 1; |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | if (!(ski[SI_NO_ATTACK_BUSY]&NO_ATTACK_BUSY_QUERY) && |
| 364 | caster->QueryProp(P_ATTACK_BUSY)) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 365 | if (txt=ski[SI_ATTACK_BUSY_MSG]) |
| 366 | caster->ReceiveMsg( |
| 367 | txt, |
| 368 | MT_NOTIFICATION, |
| 369 | MA_SPELL); |
| 370 | else |
| 371 | caster->ReceiveMsg( |
| 372 | "Du bist schon zu sehr beschaeftigt.", |
| 373 | MT_NOTIFICATION, |
| 374 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 375 | return 1; |
| 376 | } |
| 377 | |
| 378 | // Spruchvorbereitung |
| 379 | if (pointerp(ps=(mixed)caster->QueryProp(P_PREPARED_SPELL)) // Ausstehender Spruch |
| 380 | && sizeof(ps)>=3 && intp(ps[0] && stringp(ps[1]))) { |
| 381 | if (ps[1]==spell) { // Dieser Spruch wird noch vorbereitet |
| 382 | if (time()<ps[0]) { |
| 383 | if (!stringp(txt=ski[SI_PREPARE_BUSY_MSG])) |
| 384 | txt="Du bist noch mit der Spruchvorbereitung beschaeftigt.\n"; |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 385 | caster->ReceiveMsg( |
| 386 | txt, |
| 387 | MT_NOTIFICATION, |
| 388 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 389 | return 1; |
| 390 | } |
| 391 | } |
| 392 | else { // Andere Sprueche brechen die Vorbereitung ab |
| 393 | if (!mappingp(tmp=QuerySpell(ps[1])) || // richtige Meldung holen... |
| 394 | !stringp(txt=tmp[SI_PREPARE_ABORT_MSG])) |
| 395 | txt="Du brichst die Spruchvorbereitung fuer `%s' ab.\n"; |
| 396 | printf(txt,ps[1]); |
| 397 | if (fat=GetValue(SI_PREPARE_TIME,ski,caster)) { |
| 398 | // Spruch braucht vorbereitungszeit |
| 399 | caster->SetProp(P_PREPARED_SPELL,({time()+fat,spell,ski[SI_SKILLARG]})); |
| 400 | prepare_spell(caster,spell,ski); |
| 401 | return 1; |
| 402 | } |
| 403 | } |
| 404 | } |
| 405 | else { |
| 406 | if (fat=GetValue(SI_PREPARE_TIME,ski,caster)) { |
| 407 | // Spruch braucht vorbereitungszeit |
| 408 | caster->SetProp(P_PREPARED_SPELL,({time()+fat,spell,ski[SI_SKILLARG]})); |
| 409 | prepare_spell(caster,spell,ski); |
| 410 | return 1; |
| 411 | } |
| 412 | } |
| 413 | if (ps) |
| 414 | caster->SetProp(P_PREPARED_SPELL,0); |
| 415 | |
| 416 | // Funktion kann anderen Namen haben als Spell |
| 417 | if (!(fname=sinfo[SI_SKILLFUNC])) |
| 418 | fname=sname; |
| 419 | |
| 420 | if((ski[SI_NOMAGIC] < environment(caster)->QueryProp(P_NOMAGIC)) && |
| 421 | random(100) < environment(caster)->QueryProp(P_NOMAGIC)) { |
| 422 | if (txt=ski[SI_NOMAGIC_MSG]) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 423 | caster->ReceiveMsg( |
| 424 | txt, |
| 425 | MT_NOTIFICATION, |
| 426 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 427 | else |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 428 | caster->ReceiveMsg( |
| 429 | "Dein Zauberspruch verpufft im Nichts.", |
| 430 | MT_NOTIFICATION, |
| 431 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 432 | res=ABGEWEHRT; |
| 433 | } |
| 434 | else { |
| 435 | // Spruch ausfuehren. |
| 436 | res=(int)call_other(this_object(),fname,caster,ski); |
| 437 | } |
Gloinson | cd56477 | 2016-08-03 21:57:12 +0200 | [diff] [blame] | 438 | if (!res || !caster) |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 439 | return 1; |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 440 | |
Bugfix | dd8ce3f | 2016-08-13 19:54:02 +0200 | [diff] [blame] | 441 | if(res==NICHT_ZUSTAENDIG) |
| 442 | return 0; |
| 443 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 444 | if (!(ski[SI_NO_ATTACK_BUSY]&NO_ATTACK_BUSY_QUERY)) |
| 445 | { |
| 446 | if (!ski[SI_ATTACK_BUSY_AMOUNT]) |
| 447 | caster->SetProp(P_ATTACK_BUSY,1); |
| 448 | else |
| 449 | caster->SetProp(P_ATTACK_BUSY,ski[SI_ATTACK_BUSY_AMOUNT]); |
| 450 | } |
| 451 | |
| 452 | caster->restore_spell_points(-1*cost); |
| 453 | |
| 454 | if (mappingp(ski[SI_X_SPELLFATIGUE])) { |
| 455 | // fuer jeden Key die Spellfatigue setzen. Keys mit Dauer 0 loesen keine |
| 456 | // Spellfatigue aus. |
| 457 | filter(ski[SI_X_SPELLFATIGUE], |
| 458 | function int (string key, int val) |
| 459 | { return (int)caster->SetSpellFatigue(val, key); } ); |
| 460 | } |
| 461 | else { |
| 462 | if ((fat=GetFValueO(SI_SPELLFATIGUE,ski,caster))<0) |
| 463 | fat=1; |
| 464 | caster->SetSpellFatigue(fat); |
| 465 | } |
| 466 | |
| 467 | |
| 468 | if (res==ERFOLG) |
| 469 | Erfolg(caster,spell,ski); |
| 470 | else |
| 471 | if (res==MISSERFOLG) |
| 472 | Misserfolg(caster,spell,ski); |
| 473 | return 1; |
| 474 | } |
| 475 | |
| 476 | object * |
| 477 | FindGroup(object pl, int who) { |
| 478 | object *res,ob,env,team; |
| 479 | int p1,p2; |
| 480 | closure qp; |
| 481 | |
| 482 | res=({}); |
| 483 | if (!pl || !(env=environment(pl))) return res; |
| 484 | p1 = query_once_interactive(pl) ? 1 : -1; |
| 485 | team=(object)pl->QueryProp(P_TEAM); |
| 486 | for (ob=first_inventory(env);ob;ob=next_inventory(ob)) { |
| 487 | if (!living(ob)) continue; |
| 488 | qp=symbol_function("QueryProp",ob); |
| 489 | if (pl->IsEnemy(ob)) // Feinde sind immer Gegner |
| 490 | p2=-1*p1; |
| 491 | else if (objectp(team) && funcall(qp,P_TEAM)==team) |
| 492 | p2=p1; // Teammitglieder sind immer auf Seite des Spielers |
| 493 | else |
| 494 | p2 = (query_once_interactive(ob)||funcall(qp,P_FRIEND)) ? 1 : -1; |
| 495 | if (p2>0 && !interactive(ob) && query_once_interactive(ob)) |
| 496 | continue; // keine Netztoten. |
| 497 | if (funcall(qp,P_GHOST)) |
| 498 | continue; |
| 499 | if ( who<0 && (funcall(qp,P_NO_ATTACK) || funcall(qp,P_NO_GLOBAL_ATTACK)) ) |
| 500 | continue; |
| 501 | if (IS_LEARNING(ob) && |
| 502 | (funcall(qp,P_INVIS) || (who<0 && !pl->IsEnemy(ob)))) |
| 503 | continue; |
| 504 | if (p1*p2*who >=0) |
| 505 | res+=({ob}); |
| 506 | } |
| 507 | return res; |
| 508 | } |
| 509 | |
| 510 | object * |
| 511 | FindGroupN(object pl, int who, int n) { |
| 512 | if (!pl) return ({}); |
| 513 | n=(n*(int)pl->QuerySkillAttribute(SA_EXTENSION))/100; |
| 514 | if (n<1) n=1; |
| 515 | return FindGroup(pl,who)[0..(n-1)]; |
| 516 | } |
| 517 | |
| 518 | object * |
| 519 | FindGroupP(object pl, int who, int pr) { |
| 520 | object *res,*nres; |
| 521 | int i; |
| 522 | |
| 523 | nres=({}); |
| 524 | if (!pl) return nres; |
| 525 | pr=(pr*(int)pl->QuerySkillAttribute(SA_EXTENSION))/100; |
| 526 | if (pr<0) return nres; |
| 527 | res=FindGroup(pl,who); |
| 528 | for (i=sizeof(res)-1;i>=0;i--) |
| 529 | if (pr>=random(100)) |
| 530 | nres+=({res[i]}); |
| 531 | return nres; |
| 532 | } |
| 533 | |
| 534 | // Findet feindliche und freundliche GRUPPEN im angegebenen Bereich. |
| 535 | varargs mixed |
| 536 | FindDistantGroups(object pl, int dist, int dy, int dx) { |
| 537 | mapping pos; |
| 538 | object ob,enteam,myteam; |
| 539 | int p1,min,max,i; |
| 540 | mixed *b_rows,x; |
| 541 | closure is_enemy, qp; |
| 542 | |
| 543 | if (!objectp(pl) || !environment(pl)) |
| 544 | return ({({}),({})}); |
| 545 | if (!dy) dy=100; |
| 546 | if (!dx) dx=MAX_TEAM_ROWLEN*100; |
| 547 | x=(int)pl->QuerySkillAttribute(SA_EXTENSION); |
| 548 | dx=(dx*x)/100;dy=(dy*x)/100; |
| 549 | dist=(dist*(int)pl->QuerySkillAttribute(SA_RANGE))/100; |
| 550 | min=dist-dy/2; |
| 551 | max=dist+dy/2; |
| 552 | |
| 553 | pos=([]); |
| 554 | p1=query_once_interactive(pl) ? 1 : -1; |
| 555 | is_enemy=symbol_function("IsEnemy",pl); // zur Beschleunigung |
| 556 | myteam=(object)pl->QueryProp(P_TEAM); |
| 557 | for (ob=first_inventory(environment(pl));ob;ob=next_inventory(ob)) { |
| 558 | if (!living(ob)) continue; |
| 559 | qp=symbol_function("QueryProp",ob); // zur Beschleunigung |
| 560 | |
| 561 | // Zuerst mal die Position feststellen: |
| 562 | if (!objectp(enteam=funcall(qp,P_TEAM))) |
| 563 | pos[ob]=1; |
| 564 | else if (!pos[ob] && mappingp(x=(mapping)ob->PresentTeamPositions())) |
| 565 | pos+=x; |
| 566 | // PresentTeamPositions wird nur einmal pro Team ausgerechnet, weil |
| 567 | // anschliessend jedes anwesende Teammitglied pos[ob]!=0 hat. |
| 568 | |
| 569 | pos[ob]=(2*pos[ob])-1; |
| 570 | // Reihen sollen Abstand 2 haben, auch Reihen 1 und -1 (nach Umrechnung) |
| 571 | |
| 572 | // Feindliche Reihen an Y-Achse spiegeln, also gegenueber hinstellen: |
| 573 | if (funcall(is_enemy,ob)) |
| 574 | pos[ob]*=-1; // Ist auf jeden Fall Feind |
| 575 | else if (objectp(myteam) && myteam==enteam) |
| 576 | ; // Teammitglieder sind immer auf eigener Seite |
| 577 | else |
| 578 | pos[ob]*=(p1*((int)(query_once_interactive(ob)|| |
| 579 | funcall(qp,P_FRIEND))?1:-1)); |
| 580 | |
| 581 | // Den Spieler auf keinen Fall entfernen |
| 582 | if (ob==pl) |
| 583 | continue; |
| 584 | // Netztote, Geister und unsichtbare Magier nicht beruecksichtigen, |
| 585 | // nicht (global) angreifbare Monster und nicht-feindliche Magier |
| 586 | // von feindlicher Seite entfernen. |
| 587 | if ((!interactive(ob) && query_once_interactive(ob)) // Netztote raus |
| 588 | || funcall(qp,P_GHOST) |
| 589 | || (IS_LEARNING(ob) && funcall(qp,P_INVIS)) // Bin nicht da :-) |
| 590 | || (pos[ob]<0 && (funcall(qp,P_NO_GLOBAL_ATTACK) // Nicht angreifen |
| 591 | || funcall(qp,P_NO_ATTACK) |
| 592 | || (IS_LEARNING(ob) && !funcall(is_enemy,ob))))) |
| 593 | m_delete(pos,ob); |
| 594 | } |
| 595 | |
| 596 | // Reihen aufstellen |
| 597 | // Kampfreihe: | 5 4 3 2 1 || 1 2 3 4 5| |
| 598 | // Arrays: |0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19| |
| 599 | // |<----------- Freunde ------->||<--------- Feinde -------->| |
| 600 | b_rows=EMPTY_TEAMARRAY+EMPTY_TEAMARRAY+EMPTY_TEAMARRAY+EMPTY_TEAMARRAY; |
| 601 | x=m_indices(pos); |
| 602 | for (i=sizeof(x)-1;i>=0;i--) { |
| 603 | p1=2*MAX_TEAMROWS-pos[ob=x[i]]; |
| 604 | pos[ob]=p1; |
| 605 | if (p1>=0 && p1<4*MAX_TEAMROWS) { |
| 606 | if (random(100)<50) // Damit gut gemischt wird... |
| 607 | b_rows[p1]=b_rows[p1]+({ob}); // zufaellig hinten anfuegen |
| 608 | else |
| 609 | b_rows[p1]=({ob})+b_rows[p1]; // oder vorne anfuegen. |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | // Umrechnung von Min, Max auf Reihen |
| 614 | // ... -2: -124..-75, -1:-74..-25, 0:-24..24, 1:25..74 2:75..124 ... |
| 615 | // Das muss man machen, wenn man keine vernuenftige Rundungsfunktion hat: |
| 616 | if (min<0) min=-1*((25-min)/50); else min=(25+min)/50; |
| 617 | if (max<0) max=-1*((25-max)/50); else max=(25+max)/50; |
| 618 | // Relativ zur Position des Spielers verschieben: |
| 619 | p1=pos[pl];min+=p1;max+=p1; |
| 620 | // Umrechnung von Breite auf Anzahl: |
| 621 | dx=((dx+50)/100)-1;if (dx<0) dx=0; |
| 622 | |
| 623 | x=({({}),({})}); |
| 624 | for (i=0;i<2*MAX_TEAMROWS;i++) |
| 625 | if (i>=min && i<=max) |
| 626 | x[1]+=b_rows[i][0..dx]; // Freunde |
| 627 | for (i=2*MAX_TEAMROWS+1;i<4*MAX_TEAMROWS;i++) |
| 628 | if (i>=min && i<=max) |
| 629 | x[0]+=b_rows[i][0..dx]; // Feinde |
| 630 | |
| 631 | return x; |
| 632 | } |
| 633 | |
| 634 | // Findet feindliche oder freundliche Gruppe (oder Summe beider) im |
| 635 | // angegebenen Bereich. |
| 636 | varargs object * |
| 637 | FindDistantGroup(object pl, int who, int dist, int dy, int dx) { |
| 638 | mixed *x; |
| 639 | |
| 640 | x=FindDistantGroups(pl,dist,dy,dx); |
| 641 | if (who<0) |
| 642 | return x[0]; |
| 643 | else if (who>0) |
| 644 | return x[1]; |
| 645 | return x[0]+x[1]; |
| 646 | } |
| 647 | |
| 648 | |
| 649 | static varargs object |
| 650 | find_victim(string wen, object pl) { |
| 651 | object victim; |
| 652 | |
| 653 | if (!pl) return 0; |
| 654 | if (!sizeof(wen)) { |
| 655 | if (victim = (object)pl->SelectEnemy()) |
| 656 | return victim; |
| 657 | else |
| 658 | return 0; |
| 659 | } |
| 660 | if (victim = present(wen, environment(pl))) |
| 661 | return victim; |
| 662 | else if (victim = present(wen, pl)) |
| 663 | return victim; |
| 664 | else |
| 665 | return 0; |
| 666 | } |
| 667 | varargs object |
| 668 | FindVictim(string wen, object pl, string msg) { |
| 669 | object vic; |
| 670 | |
| 671 | if (!(vic=find_victim(wen,pl)) && msg) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 672 | pl->ReceiveMsg( |
| 673 | msg, |
| 674 | MT_NOTIFICATION, |
| 675 | MA_SPELL); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 676 | return vic; |
| 677 | } |
| 678 | varargs object |
| 679 | FindLivingVictim(string wen, object pl, string msg) { |
| 680 | object vic; |
| 681 | |
| 682 | if (!(vic=FindVictim(wen,pl,msg))) |
| 683 | return 0; |
| 684 | if (!living(vic) || vic->QueryProp(P_GHOST)) { |
| 685 | printf("%s lebt doch nicht!\n", capitalize((string)vic->name())); |
| 686 | return 0; |
| 687 | } |
| 688 | return vic; |
| 689 | } |
| 690 | |
| 691 | private varargs object |
| 692 | DoFindEnemyVictim(string wen, object pl, string msg, |
| 693 | mixed func, int min, int max) { |
| 694 | object vic; |
| 695 | mixed no_attack; |
| 696 | int row; |
| 697 | |
| 698 | if (!(vic=FindLivingVictim(wen,pl,msg))) { |
| 699 | if ((stringp(wen) && wen!="") || !objectp(pl)) |
| 700 | return 0; |
| 701 | if (pointerp(func)) { // Soll einer DIESER Gegner genommen werden? |
| 702 | if (!(vic=(object)pl->SelectEnemy(func))) // Dann daraus auswaehlen |
| 703 | return 0; |
| 704 | } else { |
| 705 | if (!stringp(func)) |
| 706 | func="SelectEnemy"; |
| 707 | if (!(vic=(object)call_other(pl,func,0,min,max))) |
| 708 | return 0; |
| 709 | } |
| 710 | func=0; // kein zweites Mal pruefen. |
| 711 | } |
| 712 | if (no_attack = (mixed)vic->QueryProp(P_NO_ATTACK)) { |
| 713 | if (stringp(no_attack)) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 714 | pl->ReceiveMsg( |
| 715 | no_attack, |
| 716 | MT_NOTIFICATION, |
| 717 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 718 | else |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 719 | pl->ReceiveMsg( |
| 720 | vic->Name(WER,1)+" laesst sich nicht angreifen.", |
| 721 | MT_NOTIFICATION, |
| 722 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 723 | return 0; |
| 724 | } |
| 725 | if (vic==pl) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 726 | pl->ReceiveMsg( |
| 727 | "Du koenntest Dir dabei wehtun.", |
| 728 | MT_NOTIFICATION, |
| 729 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 730 | return 0; |
| 731 | } |
| 732 | if (stringp(func)) { |
| 733 | switch(func) { |
| 734 | case "SelectNearEnemy": |
| 735 | if (pl->PresentPosition()>1) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 736 | pl->ReceiveMsg( |
| 737 | "Du stehst nicht in der ersten Kampfreihe.", |
| 738 | MT_NOTIFICATION, |
| 739 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 740 | return 0; |
| 741 | } |
| 742 | if (vic->PresentPosition()>1) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 743 | pl->ReceiveMsg( |
| 744 | vic->Name(WER,1)+" ist in einer hinteren Kampfreihe.", |
| 745 | MT_NOTIFICATION, |
| 746 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 747 | return 0; |
| 748 | } |
| 749 | break; |
| 750 | case "SelectFarEnemy": |
| 751 | if (row=(int)vic->PresentPosition()) |
| 752 | row--; |
| 753 | if (row>=min && row<=max) |
| 754 | break; |
| 755 | if (row<min) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 756 | pl->ReceiveMsg( |
| 757 | vic->Name(WER,1)+" ist zu nahe.", |
| 758 | MT_NOTIFICATION, |
| 759 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 760 | else if (row>max) |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 761 | pl->ReceiveMsg( |
| 762 | vic->Name(WER,1)+" ist zu weit weg.", |
| 763 | MT_NOTIFICATION, |
| 764 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 765 | else |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 766 | pl->ReceiveMsg( |
| 767 | vic->Name(WER,1)+" ist unerreichbar.", |
| 768 | MT_NOTIFICATION, |
| 769 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 770 | return 0; |
| 771 | default:; |
| 772 | } |
| 773 | } else if (pointerp(func)) { |
| 774 | if (member(func,vic)<0) { |
heull001 | 8720c5a | 2018-02-08 12:29:49 +0100 | [diff] [blame] | 775 | pl->ReceiveMsg( |
| 776 | vic->Name(WER,1)+" ist unerreichbar.", |
| 777 | MT_NOTIFICATION, |
| 778 | MA_FIGHT); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 779 | return 0; |
| 780 | } |
| 781 | } |
| 782 | |
| 783 | if (!pl->IsEnemy(vic)) // War es bisher kein Feind? |
| 784 | pl->Kill(vic); // Dann ist es jetzt einer. |
| 785 | return vic; |
| 786 | } |
| 787 | |
| 788 | varargs object |
| 789 | FindEnemyVictim(string wen, object pl, string msg) { |
| 790 | return DoFindEnemyVictim(wen,pl,msg,"SelectEnemy"); |
| 791 | } |
| 792 | |
| 793 | // Wie FindEnemyVictim, aber nur im Nahkampf erreichbare Feinde werden |
| 794 | // gefunden. |
| 795 | varargs object |
| 796 | FindNearEnemyVictim(string wen, object pl, string msg) { |
| 797 | return DoFindEnemyVictim(wen,pl,msg,"SelectNearEnemy"); |
| 798 | } |
| 799 | |
| 800 | // Wie FindEnemyVictim, aber nur Feinde im Bereich der angegebenen Reihen |
| 801 | // (min,max) werden gefunden. |
| 802 | varargs object |
| 803 | FindFarEnemyVictim(string wen, object pl, string msg, |
| 804 | int min, int max) { |
| 805 | return DoFindEnemyVictim(wen,pl,msg,"SelectFarEnemy",min,max); |
| 806 | } |
| 807 | |
| 808 | // Wie FindEnemyVictim, findet aber nur Feinde in |
| 809 | // FindDistantGroup(GEGNER,entfernung,abweichung) |
| 810 | varargs object |
| 811 | FindDistantEnemyVictim(string wen, object pl, string msg, |
| 812 | int dist, int dy) { |
| 813 | return DoFindEnemyVictim(wen,pl,msg, |
| 814 | FindDistantGroup(pl,-1,dist,dy,10000)); |
| 815 | } |
| 816 | |
| 817 | varargs int |
| 818 | TryGlobalAttackSpell(object caster, mapping sinfo, int suc, |
| 819 | int damage, mixed dt, mixed is_spell, |
| 820 | int dist, int depth, int width) { |
| 821 | int i; |
| 822 | mixed x,coldam; |
| 823 | object *obs,ob; |
| 824 | |
| 825 | if (!suc) suc=random(sinfo[SI_SKILLABILITY]); |
| 826 | if (!dt) dt=GetData(SI_SKILLDAMAGE_TYPE,sinfo,caster); |
| 827 | if (!is_spell) is_spell=GetData(SI_SPELL,sinfo,caster); |
| 828 | if (!dist) dist=GetRandFValueO(SI_DISTANCE,sinfo,caster); |
| 829 | if (!depth) depth=GetRandFValueO(SI_DEPTH,sinfo,caster); |
| 830 | if (!width) width=GetRandFValueO(SI_WIDTH,sinfo,caster); |
| 831 | |
| 832 | if (!depth && width) depth=width; |
| 833 | if (!width && depth) width=depth; |
| 834 | if (!mappingp(is_spell)) is_spell=([]); |
| 835 | is_spell[SP_GLOBAL_ATTACK]=1; |
| 836 | |
| 837 | x=FindDistantGroups(caster,dist,depth,width); |
| 838 | sinfo[SI_NUMBER_ENEMIES]=sizeof(x[0]); |
| 839 | sinfo[SI_NUMBER_FRIENDS]=sizeof(x[1]); |
| 840 | |
| 841 | obs=x[0]; |
| 842 | for (i=sizeof(obs)-1;i>=0;i--) |
| 843 | if (objectp(ob=obs[i]) && suc>=ob->SpellDefend(caster,sinfo)) |
| 844 | TryAttackSpell(ob,(damage?random(damage): |
| 845 | GetRandFValueO(SI_SKILLDAMAGE,sinfo,caster)), |
| 846 | dt,is_spell,caster,sinfo); |
| 847 | |
| 848 | if (!intp(coldam=sinfo[SI_COLLATERAL_DAMAGE]) || !coldam) |
| 849 | return 1; |
| 850 | obs=x[1]; |
| 851 | for (i=sizeof(obs)-1;i>=0;i--) |
| 852 | if (objectp(ob=obs[i]) && suc>=ob->SpellDefend(caster,sinfo)) |
| 853 | ob->reduce_hit_points(((damage?random(damage): |
| 854 | GetRandFValueO(SI_SKILLDAMAGE,sinfo,caster)) |
| 855 | *coldam)/10); |
| 856 | // 10 statt 100 ist Absicht, weil reduce_hit_points schon um Faktor |
| 857 | // 10 staerker wirkt als Defend. |
| 858 | |
| 859 | return 1; |
| 860 | } |