MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | // MorgenGrauen MUDlib |
| 2 | // |
| 3 | // player/life.c -- player life handling |
| 4 | // |
| 5 | // $Id: life.c 9397 2015-12-11 20:29:26Z Zesstra $ |
| 6 | |
| 7 | // Defines some things which are different than in living.c |
| 8 | // One example is the heart_beat(). |
| 9 | |
| 10 | // Properties |
| 11 | // P_AGE -- Age |
| 12 | |
| 13 | #pragma strong_types, save_types, rtt_checks |
| 14 | #pragma range_check |
| 15 | #pragma no_clone |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
| 17 | inherit "/std/living/life"; |
| 18 | |
| 19 | #include <rtlimits.h> |
| 20 | #include <debug_info.h> |
| 21 | |
| 22 | #define NEED_PROTOTYPES |
| 23 | #include <thing/properties.h> |
| 24 | #include <player/base.h> |
| 25 | #include <player/life.h> |
| 26 | #include <moving.h> |
| 27 | #include <player/comm.h> |
| 28 | #include <player/gmcp.h> |
| 29 | #undef NEED_PROTOTYPES |
| 30 | |
| 31 | #include <config.h> |
| 32 | #include <wizlevels.h> |
| 33 | #include <defines.h> |
| 34 | #include <language.h> |
| 35 | #include <properties.h> |
| 36 | #include <hook.h> |
| 37 | |
| 38 | #include <living/life.h> |
| 39 | #include <player/pklog.h> |
| 40 | #include <player/combat.h> |
| 41 | #include <health.h> |
| 42 | #include <living/combat.h> |
| 43 | #include <attributes.h> |
| 44 | #include <defuel.h> |
| 45 | #include <new_skills.h> |
| 46 | |
| 47 | // Die Folgen eines Todes wirken 4 Stunden lang nach |
| 48 | #define SUFFER_TIME 7200 |
| 49 | #define P_DEATH_INFO "death_info" |
| 50 | |
| 51 | int age; /* Number of heart beats of this character. */ |
| 52 | |
| 53 | private int suffer_time; |
| 54 | static int time_to_save; /* when to next save player */ |
| 55 | private nosave int die_in_progress; // semaphore fuer die()-Aufrufe. |
| 56 | |
| 57 | static int _set_playerkills( int val ); |
| 58 | |
| 59 | protected void create() |
| 60 | { |
| 61 | ::create(); |
| 62 | Set(P_AGE, -1, F_SET_METHOD); |
| 63 | Set(P_AGE, PROTECTED, F_MODE); |
| 64 | Set( P_KILLS, SAVE|SECURED, F_MODE_AS ); |
| 65 | Set( P_GHOST, SAVE, F_MODE_AS ); |
| 66 | Set( P_TIMING_MAP, SAVE|SECURED, F_MODE_AS ); |
| 67 | Set( P_LAST_DEATH_TIME, SAVE|SECURED, F_MODE_AS ); |
| 68 | Set( P_DEATH_INFO, SAVE|SECURED, F_MODE_AS ); |
| 69 | Set( P_DEFUEL_LIMIT_FOOD,PROTECTED,F_MODE_AS); |
| 70 | Set( P_DEFUEL_LIMIT_DRINK,PROTECTED,F_MODE_AS); |
| 71 | Set( P_DEFUEL_TIME_FOOD,PROTECTED,F_MODE_AS); |
| 72 | Set( P_DEFUEL_TIME_DRINK,PROTECTED,F_MODE_AS); |
| 73 | Set( P_DEFUEL_AMOUNT_FOOD,PROTECTED,F_MODE_AS); |
| 74 | Set( P_DEFUEL_AMOUNT_DRINK,PROTECTED,F_MODE_AS); |
| 75 | offerHook(H_HOOK_HP,1); |
| 76 | offerHook(H_HOOK_SP,1); |
| 77 | // P_TIMING_MAP aufraeumen, aber zeitverzoegert, weil jetzt die Daten noch |
| 78 | // nicht aus dem Savefile geladen wurden. |
| 79 | call_out(#'expire_timing_map, 4); |
| 80 | } |
| 81 | |
| 82 | // called from base.c in Reconnect() |
| 83 | protected void reconnect() { |
| 84 | expire_timing_map(); |
| 85 | } |
| 86 | |
| 87 | static int _set_playerkills( int val ) |
| 88 | { |
| 89 | string tmp; |
| 90 | int playerkills; |
| 91 | |
| 92 | // ist der Setzer in einer Arena/Schattenwelt. Dann nicht. (Ja, Bug ist, |
| 93 | // dass EMs aus Schattenwelt/Arena heraus auch das PK-Flag nicht |
| 94 | // zuruecksetzen koennen.) |
| 95 | if ( previous_object(1) && environment(previous_object(1)) && |
| 96 | (tmp = object_name(environment(previous_object(1)))) && |
| 97 | CheckArenaFight(previous_object(1)) ) |
| 98 | return 0; |
| 99 | |
| 100 | tmp = sprintf( "%O: %s %O %s", |
| 101 | previous_object(1) || this_interactive() || this_player(), |
| 102 | getuid(ME), val, dtime(time()) ); |
| 103 | |
| 104 | playerkills = Query(P_KILLS); |
| 105 | |
| 106 | if( intp(val) && val >= 0 ) |
| 107 | if( previous_object(1) && IS_ARCH(getuid(previous_object(1))) && |
| 108 | this_interactive() && IS_ARCH(this_interactive()) ) |
| 109 | playerkills = val; |
| 110 | else |
| 111 | tmp += " ILLEGAL!"; |
| 112 | else |
| 113 | playerkills++; |
| 114 | |
| 115 | if ( !previous_object(1) || !query_once_interactive(previous_object(1)) || |
| 116 | IS_LEARNER(previous_object(1)) ) |
| 117 | log_file( "SET_KILLS", tmp + "\n" ); |
| 118 | |
| 119 | return Set( P_KILLS, playerkills ); |
| 120 | } |
| 121 | |
| 122 | |
| 123 | public int death_suffering() |
| 124 | { |
| 125 | if ( suffer_time <= 0 ) |
| 126 | return suffer_time = 0; |
| 127 | |
| 128 | return 1 + (10 * suffer_time) / SUFFER_TIME; |
| 129 | } |
| 130 | |
| 131 | |
| 132 | protected void heart_beat() |
| 133 | { |
| 134 | mapping di, mods; |
| 135 | |
| 136 | ++age; // erstmal altern ;-) |
| 137 | |
| 138 | ::heart_beat(); |
| 139 | |
| 140 | if ( age > time_to_save ){ |
| 141 | save_me(1); |
| 142 | time_to_save = age + 500; |
| 143 | } |
| 144 | |
| 145 | // als geist hat man mit den meisten weltlichen Dingen nicht allzuviel zu |
| 146 | // tun. |
| 147 | if ( QueryProp(P_GHOST) ) |
| 148 | return; |
| 149 | |
| 150 | if ( suffer_time > 0 ) |
| 151 | suffer_time--; |
| 152 | |
| 153 | // Todesfolgen nur alle 20 Sekunden (10 HB) checken. |
| 154 | // Das ist immer noch oft genug und spart Rechenzeit. |
| 155 | if ( (age % 10) || !mappingp(di = QueryProp(P_DEATH_INFO)) ) |
| 156 | return; |
| 157 | |
| 158 | mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"]; |
| 159 | if (!mappingp(mods)) return; |
| 160 | |
| 161 | if ( mods[A_STR] && --di[A_STR] <= 0) { |
| 162 | // einen Attributspunkt regenerieren |
| 163 | if ( mods[A_STR] < -1 ) { |
| 164 | mods[A_STR]++; |
| 165 | di[A_STR] = (110 + 5 * (di[A_STR, 1] + mods[A_STR])) / 10; |
| 166 | } |
| 167 | else { |
| 168 | m_delete( mods, A_STR ); |
| 169 | m_delete( di, A_STR ); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | if ( mods[A_CON] && --di[A_CON] <= 0) { |
| 174 | // einen Attributspunkt regenerieren |
| 175 | if ( mods[A_CON] < -1 ){ |
| 176 | mods[A_CON]++; |
| 177 | di[A_CON] = (110 + 5 * (di[A_CON, 1] + mods[A_CON])) / 10; |
| 178 | } |
| 179 | else { |
| 180 | m_delete( mods, A_CON ); |
| 181 | m_delete( di, A_CON ); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | if ( mods[A_DEX] && --di[A_DEX] <= 0) { |
| 186 | // einen Attributspunkt regenerieren |
| 187 | if ( mods[A_DEX] < -1 ){ |
| 188 | mods[A_DEX]++; |
| 189 | di[A_DEX] = (110 + 5 * (di[A_DEX, 1] + mods[A_DEX])) / 10; |
| 190 | } |
| 191 | else { |
| 192 | m_delete( mods, A_DEX ); |
| 193 | m_delete( di, A_DEX ); |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | if ( mods[A_INT] && --di[A_INT] <= 0) { |
| 198 | // einen Attributspunkt regenerieren |
| 199 | if ( mods[A_INT] < -1 ){ |
| 200 | mods[A_INT]++; |
| 201 | di[A_INT] = (110 + 5 * (di[A_INT, 1] + mods[A_INT])) / 10; |
| 202 | } |
| 203 | else { |
| 204 | m_delete( mods, A_INT ); |
| 205 | m_delete( di, A_INT ); |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | if ( sizeof(di) && sizeof(mods)) |
| 210 | SetProp( P_DEATH_INFO, di ); |
| 211 | else |
| 212 | SetProp( P_DEATH_INFO, 0 ); |
| 213 | |
| 214 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 215 | } |
| 216 | |
| 217 | |
| 218 | public void force_save() { |
| 219 | time_to_save = 0; |
| 220 | } |
| 221 | |
| 222 | |
| 223 | nomask public int do_damage( int dam, object enemy ) |
| 224 | { |
| 225 | int hit_point; |
| 226 | |
| 227 | if( QueryProp(P_GHOST) || dam <= 0 ) |
| 228 | return 0; |
| 229 | |
| 230 | hit_point = QueryProp(P_HP); |
| 231 | |
| 232 | if ( query_once_interactive(ME) && dam >= hit_point && IS_LEARNING(ME) ){ |
| 233 | tell_object( ME, "Deine magischen Kraefte verhindern Deinen Tod.\n" ); |
| 234 | return 0; |
| 235 | } |
| 236 | |
| 237 | if ( !objectp(enemy) ) |
| 238 | enemy = previous_object() || this_interactive() || this_player(); |
| 239 | |
| 240 | hit_point -= dam; |
| 241 | |
| 242 | if( hit_point < 0 ){ |
| 243 | if ( !interactive(ME) ) |
| 244 | // Netztote sterben nicht |
| 245 | hit_point = 10; |
| 246 | else { |
| 247 | if ( objectp(enemy) && interactive( enemy ) && enemy != ME && |
| 248 | !QueryProp(P_TESTPLAYER) && !IS_WIZARD(ME) && |
| 249 | !CheckArenaFight(ME) ) { |
| 250 | if ( QueryPlAttacked(enemy) ) |
| 251 | hit_point = 1; |
| 252 | else { |
| 253 | hit_point = 0; |
Zesstra | 5d4336d | 2020-04-18 20:37:58 +0200 | [diff] [blame^] | 254 | enemy->SetProp( P_KILLS, -1 ); // wert ist egal |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 255 | } |
| 256 | |
| 257 | log_file( "KILLER", |
| 258 | sprintf( "%s %s(%d/%d) toetete %s(%d/%d)%s\n", |
| 259 | ctime(time()), |
| 260 | getuid(enemy), query_wiz_level(enemy), |
Arathorn | ea00e14 | 2019-12-03 00:29:27 +0100 | [diff] [blame] | 261 | enemy->QueryProp(P_LEVEL), getuid(ME), |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 262 | query_wiz_level(ME), QueryProp(P_LEVEL), |
| 263 | (hit_point ? " NOTWEHR=>KEIN PK" : "") ) ); |
| 264 | } |
| 265 | else { |
| 266 | string killername; |
| 267 | if (objectp(enemy)) |
| 268 | killername=sprintf("%s (%s)", |
| 269 | BLUE_NAME(enemy), REAL_UID(enemy)); |
| 270 | else |
| 271 | killername="??? (???)"; |
| 272 | |
| 273 | if ( !QueryProp(P_TESTPLAYER) ) |
| 274 | create_kill_log_entry(killername, enemy ); |
| 275 | } |
| 276 | |
| 277 | if ( enemy ) |
| 278 | enemy->StopHuntFor( ME, 1 ); |
| 279 | |
| 280 | map_objects( QueryEnemies()[0], "StopHuntFor", ME, 1 ); |
| 281 | StopHuntingMode(1); |
| 282 | |
| 283 | Set( P_KILLER, enemy ); |
| 284 | die(); |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | SetProp( P_HP, hit_point ); |
| 289 | return dam; |
| 290 | } |
| 291 | |
| 292 | |
| 293 | // Loescht im sterbenden Spieler die 'koerperabhaengigen' Properties |
| 294 | private void reset_my_properties() |
| 295 | { |
| 296 | // Loeschen der Properties |
| 297 | if ( QueryProp(P_POISON) ) |
| 298 | { |
| 299 | // Don't die twice 'cause of the same poison |
| 300 | Set( P_POISON, 0, F_SET_METHOD ); |
| 301 | Set( P_POISON, 0, F_QUERY_METHOD ); |
| 302 | SetProp( P_POISON, 0 ); |
| 303 | } |
| 304 | |
| 305 | Set( P_FROG, 0, F_QUERY_METHOD ); |
| 306 | Set( P_FROG, 0, F_SET_METHOD ); |
| 307 | SetProp( P_FROG, 0 ); // Damit die Attribute auch stimmen. |
| 308 | Set( P_ALCOHOL, 0, F_QUERY_METHOD ); |
| 309 | Set( P_ALCOHOL, 0, F_SET_METHOD ); |
| 310 | SetProp(P_ALCOHOL, 0 ); |
| 311 | Set( P_DRINK, 0, F_QUERY_METHOD ); |
| 312 | Set( P_DRINK, 0, F_SET_METHOD ); |
| 313 | SetProp(P_DRINK, 0 ); |
| 314 | Set( P_FOOD, 0, F_QUERY_METHOD ); |
| 315 | Set( P_FOOD, 0, F_SET_METHOD ); |
| 316 | SetProp(P_FOOD, 0 ); |
| 317 | Set( P_BLIND, 0, F_QUERY_METHOD ); |
| 318 | Set( P_BLIND, 0, F_SET_METHOD ); |
| 319 | SetProp(P_BLIND, 0 ); |
| 320 | Set( P_DEAF, 0, F_QUERY_METHOD ); |
| 321 | Set( P_DEAF, 0, F_SET_METHOD ); |
| 322 | SetProp(P_DEAF, 0 ); |
| 323 | Set( P_MAX_HANDS, 0, F_QUERY_METHOD ); |
| 324 | Set( P_MAX_HANDS, 0, F_SET_METHOD ); |
| 325 | SetProp( P_MAX_HANDS, 2 ); |
| 326 | Set( P_HANDS_USED_BY, 0, F_QUERY_METHOD ); |
| 327 | Set( P_HANDS_USED_BY, 0, F_SET_METHOD ); |
| 328 | SetProp( P_HANDS_USED_BY, ({}) ); |
| 329 | Set( P_PARA, 0 ); |
| 330 | Set( P_NO_REGENERATION, 0, F_QUERY_METHOD ); |
| 331 | Set( P_NO_REGENERATION, 0, F_SET_METHOD ); |
| 332 | SetProp(P_NO_REGENERATION, 0 ); |
| 333 | Set( P_TMP_MOVE_HOOK, 0, F_QUERY_METHOD ); |
| 334 | Set( P_TMP_MOVE_HOOK, 0, F_SET_METHOD ); |
| 335 | SetProp(P_TMP_MOVE_HOOK, 0 ); |
| 336 | Set( P_LAST_DEATH_TIME , time() ); |
| 337 | // damit der Teddy o.ae. mitbekommt, dass man jetzt tot ist ]:-> |
| 338 | SetProp( P_HP, 0 ); |
| 339 | SetProp( P_SP, 0 ); |
| 340 | } |
| 341 | |
| 342 | varargs protected int second_life( object corpse ) |
| 343 | { |
| 344 | int lost_exp, level; |
| 345 | // Es gibt Funktionen, die sollte man nicht per Hand aufrufen duerfen ;-) |
| 346 | if ( extern_call() && previous_object() != ME ) |
| 347 | return 0; |
| 348 | |
| 349 | if ( query_once_interactive(ME) && IS_LEARNING(ME) ){ |
| 350 | tell_object( ME, "Sei froh, dass Du unsterblich bist, sonst waere " |
| 351 | "es eben zu Ende gewesen.\n" ); |
| 352 | return 1; |
| 353 | } |
| 354 | |
| 355 | if ( !IS_SEER(ME) || (level = QueryProp(P_LEVEL)) < 20 ) |
| 356 | lost_exp = QueryProp(P_XP) / 3; |
| 357 | else |
| 358 | lost_exp = QueryProp(P_XP) / (level - 17); |
| 359 | |
| 360 | AddExp(-lost_exp); |
| 361 | |
| 362 | |
| 363 | // Todesfolgen setzen.... |
| 364 | //SetProp( P_DEATH_INFO, 1); |
| 365 | if ( !IS_LEARNING(ME) && !QueryProp(P_TESTPLAYER) ) { |
| 366 | |
| 367 | mapping attr = QueryProp(P_ATTRIBUTES); |
| 368 | mapping mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"] || ([]); |
| 369 | |
| 370 | // Attribute auf 75% vom aktuellen Wert senken |
| 371 | mods[A_STR] = -attr[A_STR] + (3 * (attr[A_STR] + mods[A_STR]) / 4); |
| 372 | mods[A_CON] = -attr[A_CON] + (3 * (attr[A_CON] + mods[A_CON]) / 4); |
| 373 | mods[A_DEX] = -attr[A_DEX] + (3 * (attr[A_DEX] + mods[A_DEX]) / 4); |
| 374 | mods[A_INT] = -attr[A_INT] + (3 * (attr[A_INT] + mods[A_INT]) / 4); |
| 375 | |
| 376 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 377 | |
| 378 | int offs = 220; // 220 heart_beats == 7min20 |
| 379 | // Die 220 HB sind fix, dazu kommen noch 5 HB pro realem |
| 380 | // Attributspunkt. Geteilt wird das ganze noch durch 10, weil im HB |
| 381 | // nur alle 10 HBs die TF gecheckt werden. Da wird dann alle 10 HB ein |
| 382 | // Punkt abgezogen und wenn 0 erreicht ist, wird das Attribut um eins |
| 383 | // regeneriert. |
| 384 | SetProp( P_DEATH_INFO, ([ |
| 385 | A_STR: (offs + 5 * (attr[A_STR] + mods[A_STR]))/10; attr[A_STR], |
| 386 | A_CON: (offs + 5 * (attr[A_CON] + mods[A_CON]))/10; attr[A_CON], |
| 387 | A_DEX: (offs + 5 * (attr[A_DEX] + mods[A_DEX]))/10; attr[A_DEX], |
| 388 | A_INT: (offs + 5 * (attr[A_INT] + mods[A_INT]))/10; attr[A_INT] |
| 389 | ]) ); |
| 390 | |
| 391 | // die suffer_time wird via death_suffering() von |
| 392 | // QuerySkillAttribute() abgefragt und geht dann als Malus in |
| 393 | // SA_QUALITY mit ein. |
| 394 | if ( suffer_time <= 2*SUFFER_TIME ) |
| 395 | suffer_time += SUFFER_TIME - 1; |
| 396 | else |
| 397 | suffer_time = 3 * SUFFER_TIME - 1; |
| 398 | } |
| 399 | |
| 400 | // Die verschiedenen NotifyPlayerDeath-Funktionen koennen u.U. schlecht |
| 401 | // programmiert sein und zuviel Rechenzeit ziehen. Deshalb werden sie mit |
| 402 | // einem Limits von 150k bzw. 80k aufgerufen. Ausserdem werden sie nur |
| 403 | // gerufen, solange noch min. 25k Ticks da sind. |
| 404 | int *limits=query_limits(); |
| 405 | limits[LIMIT_EVAL] = 150000; |
| 406 | limits[LIMIT_COST] = LIMIT_DEFAULT; |
| 407 | |
Arathorn | 1f2172d | 2019-12-03 00:30:17 +0100 | [diff] [blame] | 408 | string|object killer = QueryProp(P_KILLER); |
| 409 | string|object gi = QueryProp(P_GUILD); |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 410 | if (stringp(gi)) |
| 411 | gi = find_object("/gilden/"+gi); |
| 412 | // jedes Objekt nur einmal, aber nicht via m_indices(mkmapping)) wegen |
| 413 | // Verlust der Reihenfolge. |
Arathorn | 1f2172d | 2019-12-03 00:30:17 +0100 | [diff] [blame] | 414 | object* items = ({}); |
| 415 | if (objectp(killer)) |
| 416 | items = ({killer}); |
Zesstra | 8bf9880 | 2020-04-04 16:18:47 +0200 | [diff] [blame] | 417 | else |
| 418 | { |
| 419 | // (Fast) alle NotifyPlayerDeath() gehen davon aus, dass <killer> nur |
| 420 | // ein Objekt ist. Daher wird im Falle von Gifttoden - wenn <killer> |
| 421 | // ein string ist, immer 0 uebergehen. |
| 422 | killer = 0; |
| 423 | } |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 424 | if (environment() != killer) |
| 425 | items += ({environment()}); |
| 426 | if (gi != killer && gi != environment()) |
| 427 | items += ({gi}); |
| 428 | foreach(object item: items) { |
| 429 | if (get_eval_cost() < limits[LIMIT_EVAL] + 20000) |
| 430 | break; |
| 431 | // falls ein NPD() implizit andere Objekt zerstoert hat. |
| 432 | if (objectp(item)) { |
| 433 | catch(limited(#'call_other, limits, item, "NotifyPlayerDeath", |
| 434 | ME, killer, lost_exp);publish); |
| 435 | } |
| 436 | } |
| 437 | // jetzt den Rest. |
| 438 | limits[LIMIT_EVAL] = 80000; |
| 439 | foreach(object item: (environment() ? all_inventory(environment()) : ({})) |
| 440 | + deep_inventory(ME) |
| 441 | + (objectp(corpse) ? deep_inventory(corpse) : ({})) |
| 442 | - items ) { |
| 443 | // wenn nicht mehr genug Ticks, haben die restlichen Pech gehabt. |
| 444 | if (get_eval_cost() < limits[LIMIT_EVAL] + 20000) |
| 445 | break; |
| 446 | // NPD() koennen andere Objekt zerstoeren. |
| 447 | if (objectp(item)) { |
| 448 | catch(limited(#'call_other, limits, item, "NotifyPlayerDeath", |
| 449 | ME, killer, lost_exp);publish); |
| 450 | } |
| 451 | } |
| 452 | |
| 453 | // Properties zuruecksetzen, sollte nach dem NotifyPlayerDeath() |
| 454 | // passieren, weil Objekte sich darin evtl. erstmal noch aufraeumen und |
| 455 | // props manipulieren. |
| 456 | reset_my_properties(); |
| 457 | UpdateAttributes(); // Beim Tod werden Dinge entfernt, Attribute pruefen |
| 458 | |
| 459 | // Auch Bewegung erst nach den NPD(), da diese den Spieler bewegen |
| 460 | // koennten, was eine Bewegung aus dem Todesraum waere, wenn die Bewegung |
| 461 | // vor dem NPD() stattfaende. |
| 462 | SetProp( P_GHOST, 1 ); // nach reset_my_properties() ! |
| 463 | clone_object( "room/death/death_mark" )->move( ME, M_NOCHECK ); |
| 464 | |
| 465 | return 1; |
| 466 | } |
| 467 | |
| 468 | |
| 469 | public int AddHpHook( object ob ) |
| 470 | { |
| 471 | object *hooks; |
| 472 | |
| 473 | if ( !objectp(ob) ) |
| 474 | return 0; |
| 475 | |
| 476 | if ( !pointerp(hooks = Query(P_HP_HOOKS)) ){ |
| 477 | Set( P_HP_HOOKS, ({ ob }) ); |
| 478 | return 1; |
| 479 | } |
| 480 | |
| 481 | if ( member( hooks, ob ) >= 0 ) |
| 482 | return 0; |
| 483 | |
| 484 | Set( P_HP_HOOKS, (hooks - ({0})) + ({ ob }) ); |
| 485 | return 1; |
| 486 | } |
| 487 | |
| 488 | |
| 489 | public int RemoveHpHook( object ob ) |
| 490 | { |
| 491 | object *hooks; |
| 492 | |
| 493 | if ( !pointerp(hooks = Query(P_HP_HOOKS)) ) |
| 494 | return 0; |
| 495 | |
| 496 | Set( P_HP_HOOKS, hooks - ({ ob, 0 }) ); |
| 497 | return 1; |
| 498 | } |
| 499 | |
| 500 | |
| 501 | static int _query_age() { |
| 502 | return Set(P_AGE, age, F_VALUE); |
| 503 | } |
| 504 | |
| 505 | static int _set_hp( int hp ) |
| 506 | { |
| 507 | object *hooks; |
| 508 | int ret, i, old; |
| 509 | |
| 510 | if ( (old = Query(P_HP, F_VALUE)) == hp ) |
| 511 | return old; |
| 512 | |
| 513 | ret = life::_set_hp(hp); |
| 514 | |
| 515 | if ( ret == old ) |
| 516 | return ret; |
| 517 | |
| 518 | // Call old hooks in all objects... destructed objects will be ignored. |
| 519 | if (pointerp(hooks = Query(P_HP_HOOKS))) |
| 520 | call_other(hooks, "NotifyHpChange"); |
| 521 | |
| 522 | // Call new hooks. |
| 523 | HookFlow(H_HOOK_HP,ret); |
| 524 | |
| 525 | // Report-ausgabe |
| 526 | status_report(DO_REPORT_HP, ret); |
| 527 | |
| 528 | return ret; |
| 529 | } |
| 530 | |
| 531 | |
| 532 | static int _set_sp( int sp ) |
| 533 | { |
| 534 | object *hooks; |
| 535 | int ret, i, old; |
| 536 | |
| 537 | if ( (old = Query(P_SP,F_VALUE)) == sp ) |
| 538 | return old; |
| 539 | |
| 540 | ret = life::_set_sp(sp); |
| 541 | |
| 542 | if ( ret == old ) |
| 543 | return ret; |
| 544 | |
| 545 | // Call old hooks in all objects... destructed objects will be ignored. |
| 546 | if (pointerp(hooks = Query(P_HP_HOOKS))) |
| 547 | call_other(hooks, "NotifyHpChange"); |
| 548 | |
| 549 | // Call new hooks. |
| 550 | HookFlow(H_HOOK_SP,ret); |
| 551 | |
| 552 | // Report-ausgabe |
| 553 | status_report(DO_REPORT_SP, ret); |
| 554 | |
| 555 | return ret; |
| 556 | } |
| 557 | |
| 558 | static int _set_poison(int n) |
| 559 | { |
| 560 | int old = Query(P_POISON, F_VALUE); |
| 561 | if (old == n ) |
| 562 | return old; |
| 563 | n = life::_set_poison(n); |
| 564 | if ( n == old ) |
| 565 | return n; |
| 566 | // ggf. Statusreport ausgeben |
| 567 | if (interactive(ME)) |
| 568 | status_report(DO_REPORT_POISON, n); |
| 569 | return n; |
| 570 | } |
| 571 | |
| 572 | static int _set_max_poison(int n) |
| 573 | { |
| 574 | if (n >= 0) |
| 575 | { |
| 576 | Set(P_MAX_POISON, n, F_VALUE); |
| 577 | int maxp=QueryProp(P_MAX_POISON); // koennte ne Querymethode drauf sein... |
| 578 | if (QueryProp(P_POISON) > maxp) |
| 579 | SetProp(P_POISON, maxp); |
| 580 | } |
| 581 | GMCP_Char( ([P_MAX_POISON: n]) ); |
| 582 | return n; |
| 583 | } |
| 584 | |
| 585 | static int _set_max_hp( int hp ) |
| 586 | { |
| 587 | if (hp >= 0) |
| 588 | { |
| 589 | Set(P_MAX_HP, hp, F_VALUE); |
| 590 | int maxhp=QueryProp(P_MAX_HP); // koennte ne Querymethode drauf sein... |
| 591 | if (QueryProp(P_HP) > maxhp) |
| 592 | SetProp(P_HP, maxhp); |
| 593 | } |
| 594 | GMCP_Char( ([P_MAX_HP: hp]) ); |
| 595 | return hp; |
| 596 | } |
| 597 | |
| 598 | static int _set_max_sp( int sp ) |
| 599 | { |
| 600 | if (sp >= 0) |
| 601 | { |
| 602 | Set(P_MAX_SP, sp, F_VALUE); |
| 603 | int maxsp=QueryProp(P_MAX_SP); // koennte ne Querymethode drauf sein... |
| 604 | if (QueryProp(P_SP) > maxsp) |
| 605 | SetProp(P_SP, maxsp); |
| 606 | } |
| 607 | GMCP_Char( ([P_MAX_SP: sp]) ); |
| 608 | return sp; |
| 609 | } |
| 610 | |
| 611 | static int _set_ghost( int g ) { |
| 612 | object team; |
| 613 | |
| 614 | if(!g && query_hc_play()>1) |
| 615 | { |
| 616 | write("HAHAHA, DU BIST AUF EWIG MEIN.\n"); |
| 617 | return Query(P_GHOST); |
| 618 | } |
| 619 | |
| 620 | g = Set( P_GHOST, g ); |
| 621 | |
| 622 | if ( g && objectp(team = Query(P_TEAM)) ) |
| 623 | team->RemoveMember(ME); |
| 624 | |
| 625 | return g; |
| 626 | } |
| 627 | |
| 628 | |
| 629 | public int undie() |
| 630 | { |
| 631 | mixed x, di; |
| 632 | mapping attr, mods; |
| 633 | |
| 634 | if ( !this_interactive() || !previous_object() ) |
| 635 | return 0; |
| 636 | |
| 637 | if ( !IS_ARCH(this_interactive()) || !IS_ARCH(getuid(previous_object())) || |
| 638 | process_call() ) |
| 639 | log_file( "UNDIE", sprintf( "%s %O -> %O\n", dtime(time())[5..16], |
| 640 | this_interactive(), ME ) ); |
| 641 | |
| 642 | if ( x = Query(P_DEADS) ) |
| 643 | x--; |
| 644 | |
| 645 | Set( P_DEADS, x ); |
| 646 | |
| 647 | x = QueryProp(P_XP); |
| 648 | |
| 649 | if ( (di = QueryProp(P_LEVEL)) < 20 || !IS_SEER(ME) ) |
| 650 | x = (int)(x * 1.5); |
| 651 | else |
| 652 | // Umweg ueber float, weil bei hohen XP+Level sonst 32Bit nicht |
| 653 | // mehr ausreichen -> negative XP |
| 654 | x = (int) ( x * ((float) (di - 17) / (di - 18)) ); |
| 655 | |
| 656 | Set( P_XP, x ); |
| 657 | |
| 658 | attr = QueryProp(P_ATTRIBUTES) || ([]); |
| 659 | mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"] || ([]); |
| 660 | |
| 661 | if ( mappingp(di = QueryProp(P_DEATH_INFO)) ){ |
| 662 | // Beim naechsten heart_beat checken |
| 663 | // Zesstra: Wieso eigentlich? Die Modifier werden doch direkt hier |
| 664 | // geloescht. So expired man auch einen Teil von nicht-undie-ten Toden |
| 665 | // vorzeitig...? Mal auskommentiert. 29.10.2007 |
| 666 | //di[A_STR] = 1; |
| 667 | //di[A_DEX] = 1; |
| 668 | //di[A_INT] = 1; |
| 669 | //di[A_CON] = 1; |
| 670 | } |
| 671 | else |
| 672 | di = ([]); |
| 673 | |
| 674 | mods[A_STR] = ((4 * (attr[A_STR] + mods[A_STR])) / 3) - attr[A_STR]; |
| 675 | mods[A_DEX] = ((4 * (attr[A_DEX] + mods[A_DEX])) / 3) - attr[A_DEX]; |
| 676 | mods[A_INT] = ((4 * (attr[A_INT] + mods[A_INT])) / 3) - attr[A_INT]; |
| 677 | mods[A_CON] = ((4 * (attr[A_CON] + mods[A_CON])) / 3) - attr[A_CON]; |
| 678 | |
| 679 | if ( mods[A_STR] >= 0 ) { |
| 680 | m_delete( mods, A_STR ); |
| 681 | m_delete( di, A_STR); |
| 682 | } |
| 683 | if ( mods[A_DEX] >= 0 ) { |
| 684 | m_delete( mods, A_DEX ); |
| 685 | m_delete( di, A_DEX); |
| 686 | } |
| 687 | if ( mods[A_INT] >= 0 ) { |
| 688 | m_delete( mods, A_INT ); |
| 689 | m_delete( di, A_INT); |
| 690 | } |
| 691 | if ( mods[A_CON] >= 0 ) { |
| 692 | m_delete( mods, A_CON ); |
| 693 | m_delete( di, A_CON); |
| 694 | } |
| 695 | |
| 696 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 697 | if (sizeof(di)) |
| 698 | SetProp( P_DEATH_INFO, di ); |
| 699 | else |
| 700 | SetProp( P_DEATH_INFO, 0); |
| 701 | |
| 702 | suffer_time -= ((SUFFER_TIME)-1); |
| 703 | |
| 704 | if ( suffer_time < 0 ) |
| 705 | suffer_time = 0; |
| 706 | |
| 707 | Set( P_GHOST, 0 ); |
| 708 | return 1; |
| 709 | } |
| 710 | |
| 711 | |
| 712 | varargs public void die( int poisondeath, int extern) |
| 713 | { |
| 714 | // laeuft schon ein die()? Fehler ausloesen, Ursache rekursiver die() soll |
| 715 | // gefunden werden. DINFO_EVAL_NUMBER wird in jedem Top-Level Call im |
| 716 | // driver erhoeht, d.h. gleiche Zahl signalisiert ein rekursives die(). |
| 717 | |
| 718 | if (die_in_progress == debug_info(DINFO_EVAL_NUMBER)) |
| 719 | { |
| 720 | // TODO: ist das die_in_progress aus dem letzten Backend-Cycle? |
| 721 | raise_error(sprintf( |
| 722 | "die() in %O gerufen, aber die() laeuft bereits!\n", |
| 723 | this_object())); |
| 724 | } |
| 725 | die_in_progress = debug_info(DINFO_EVAL_NUMBER); |
| 726 | |
| 727 | // Fuer HC-Player ists jetzt gelaufen... |
| 728 | if(query_hc_play()==1) |
| 729 | { |
| 730 | set_hc_play(capitalize(geteuid(ME)),time()); |
| 731 | SetDefaultHome("/room/nirvana"); |
| 732 | SetDefaultPrayRoom("/room/nirvana"); |
| 733 | SetProp(P_START_HOME,"/room/nirvana"); |
| 734 | log_file("HCDEAD",dtime(time())+" "+capitalize(geteuid(ME)) |
| 735 | +" geht in das Nirvana ein!\n"); |
| 736 | } |
| 737 | |
| 738 | // Wenn das die() direkt von aussen gerufen wurde, muss P_KILLER hier |
| 739 | // gespeichert werden. |
| 740 | if (extern_call()) |
| 741 | SetProp(P_KILLER, previous_object()); |
| 742 | |
| 743 | // Sichern der zu loeschenden Properties. Diese Props werden im Verlauf des |
| 744 | // Todes zurueckgesetzt. Einige Magier wollen diese Daten aber spaeter |
| 745 | // noch haben und fragen teilweise P_LAST_DEATH_PROPS im |
| 746 | // NotifyPlayerDeath() ab. Daher wird der Kram jetzt hier schonmal |
| 747 | // gesichert. |
| 748 | // BTW: Props mit Mappings/Arrays sollten kopiert werden. |
| 749 | SetProp(P_LAST_DEATH_PROPS, ([ |
| 750 | P_POISON : QueryProp(P_POISON), |
| 751 | P_FROG : QueryProp(P_FROG), |
| 752 | P_ALCOHOL : QueryProp(P_ALCOHOL), |
| 753 | P_DRINK : QueryProp(P_DRINK), |
| 754 | P_FOOD : QueryProp(P_FOOD), |
| 755 | P_BLIND : QueryProp(P_BLIND), |
| 756 | P_DEAF : QueryProp(P_DEAF), |
| 757 | P_MAX_HANDS : QueryProp(P_MAX_HANDS), |
| 758 | P_PARA : QueryProp(P_PARA), |
| 759 | P_NO_REGENERATION : QueryProp(P_NO_REGENERATION), |
| 760 | P_HP : QueryProp(P_HP), |
| 761 | P_SP : QueryProp(P_SP), |
| 762 | P_LAST_DEATH_TIME : QueryProp(P_LAST_DEATH_TIME ) |
| 763 | ]) ); |
| 764 | |
| 765 | // call the inherited die() with 10 Mio Ticks which will be accounted as 1 |
| 766 | // Tick... ;-) |
| 767 | int *limits = query_limits(); |
| 768 | limits[LIMIT_EVAL] == 10000000; |
| 769 | limits[LIMIT_COST] == LIMIT_UNLIMITED; |
| 770 | limited(#'::die, limits, poisondeath, (extern_call() ? 1 : 0)); |
| 771 | |
| 772 | // nach dem Tod sollte man auch keine LP mehr haben. |
| 773 | SetProp(P_HP, 0); |
| 774 | |
| 775 | // naechster Tod kann kommen. Dekrementierung, da 0 ein gueltiger Wert |
| 776 | // fuer DINFO_EVAL_NUMBER waere. abs(), um nicht -__INT_MAX__ zu |
| 777 | // dekrementieren. |
| 778 | die_in_progress = abs(die_in_progress) - 1; |
| 779 | } |
| 780 | |
| 781 | int defuel_food() |
| 782 | { |
| 783 | int ret; |
| 784 | object prev; |
| 785 | |
| 786 | ret=::defuel_food(); |
| 787 | prev=previous_object(); |
| 788 | if(!prev || !objectp(prev)) |
| 789 | { |
| 790 | prev=this_object(); |
| 791 | } |
| 792 | |
| 793 | if(ret<=0) |
| 794 | { |
| 795 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,1,0,1); |
| 796 | } |
| 797 | else |
| 798 | { |
| 799 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,0,ret,1); |
| 800 | } |
| 801 | return ret; |
| 802 | } |
| 803 | |
| 804 | int defuel_drink() |
| 805 | { |
| 806 | int ret; |
| 807 | object prev; |
| 808 | |
| 809 | ret=::defuel_drink(); |
| 810 | prev=previous_object(); |
| 811 | if(!prev || !objectp(prev)) |
| 812 | { |
| 813 | prev=this_object(); |
| 814 | } |
| 815 | |
| 816 | if(ret<=0) |
| 817 | { |
| 818 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,1,0,0); |
| 819 | } |
| 820 | else |
| 821 | { |
| 822 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,0,ret,0); |
| 823 | } |
| 824 | return ret; |
| 825 | } |
| 826 | |
| 827 | public void show_age() |
| 828 | { int i,j; |
| 829 | |
| 830 | write("Alter:\t"); |
| 831 | i = QueryProp(P_AGE); |
| 832 | if ((j=i/43200)) |
| 833 | { |
| 834 | write(j + " Tag"+(j==1?" ":"e ")); |
| 835 | i %= 43200; |
| 836 | } |
| 837 | if ((j=i/1800)) |
| 838 | { |
| 839 | write(j + " Stunde"+(j==1?" ":"n ")); |
| 840 | i %= 1800; |
| 841 | } |
| 842 | if ((j=i/30)) |
| 843 | { |
| 844 | write(j + " Minute"+(j==1?" ":"n ")); |
| 845 | i %= 30; |
| 846 | } |
| 847 | write(i*2 + " Sekunden.\n"); |
| 848 | } |
| 849 | |