MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | // MorgenGrauen MUDlib |
| 2 | // |
| 3 | // player/life.c -- player life handling |
| 4 | // |
| 5 | // $Id: life.c 9397 2015-12-11 20:29:26Z Zesstra $ |
| 6 | |
| 7 | // Defines some things which are different than in living.c |
| 8 | // One example is the heart_beat(). |
| 9 | |
| 10 | // Properties |
| 11 | // P_AGE -- Age |
| 12 | |
| 13 | #pragma strong_types, save_types, rtt_checks |
| 14 | #pragma range_check |
| 15 | #pragma no_clone |
| 16 | #pragma pedantic |
| 17 | |
| 18 | inherit "/std/living/life"; |
| 19 | |
| 20 | #include <rtlimits.h> |
| 21 | #include <debug_info.h> |
| 22 | |
| 23 | #define NEED_PROTOTYPES |
| 24 | #include <thing/properties.h> |
| 25 | #include <player/base.h> |
| 26 | #include <player/life.h> |
| 27 | #include <moving.h> |
| 28 | #include <player/comm.h> |
| 29 | #include <player/gmcp.h> |
| 30 | #undef NEED_PROTOTYPES |
| 31 | |
| 32 | #include <config.h> |
| 33 | #include <wizlevels.h> |
| 34 | #include <defines.h> |
| 35 | #include <language.h> |
| 36 | #include <properties.h> |
| 37 | #include <hook.h> |
| 38 | |
| 39 | #include <living/life.h> |
| 40 | #include <player/pklog.h> |
| 41 | #include <player/combat.h> |
| 42 | #include <health.h> |
| 43 | #include <living/combat.h> |
| 44 | #include <attributes.h> |
| 45 | #include <defuel.h> |
| 46 | #include <new_skills.h> |
| 47 | |
| 48 | // Die Folgen eines Todes wirken 4 Stunden lang nach |
| 49 | #define SUFFER_TIME 7200 |
| 50 | #define P_DEATH_INFO "death_info" |
| 51 | |
| 52 | int age; /* Number of heart beats of this character. */ |
| 53 | |
| 54 | private int suffer_time; |
| 55 | static int time_to_save; /* when to next save player */ |
| 56 | private nosave int die_in_progress; // semaphore fuer die()-Aufrufe. |
| 57 | |
| 58 | static int _set_playerkills( int val ); |
| 59 | |
| 60 | protected void create() |
| 61 | { |
| 62 | ::create(); |
| 63 | Set(P_AGE, -1, F_SET_METHOD); |
| 64 | Set(P_AGE, PROTECTED, F_MODE); |
| 65 | Set( P_KILLS, SAVE|SECURED, F_MODE_AS ); |
| 66 | Set( P_GHOST, SAVE, F_MODE_AS ); |
| 67 | Set( P_TIMING_MAP, SAVE|SECURED, F_MODE_AS ); |
| 68 | Set( P_LAST_DEATH_TIME, SAVE|SECURED, F_MODE_AS ); |
| 69 | Set( P_DEATH_INFO, SAVE|SECURED, F_MODE_AS ); |
| 70 | Set( P_DEFUEL_LIMIT_FOOD,PROTECTED,F_MODE_AS); |
| 71 | Set( P_DEFUEL_LIMIT_DRINK,PROTECTED,F_MODE_AS); |
| 72 | Set( P_DEFUEL_TIME_FOOD,PROTECTED,F_MODE_AS); |
| 73 | Set( P_DEFUEL_TIME_DRINK,PROTECTED,F_MODE_AS); |
| 74 | Set( P_DEFUEL_AMOUNT_FOOD,PROTECTED,F_MODE_AS); |
| 75 | Set( P_DEFUEL_AMOUNT_DRINK,PROTECTED,F_MODE_AS); |
| 76 | offerHook(H_HOOK_HP,1); |
| 77 | offerHook(H_HOOK_SP,1); |
| 78 | // P_TIMING_MAP aufraeumen, aber zeitverzoegert, weil jetzt die Daten noch |
| 79 | // nicht aus dem Savefile geladen wurden. |
| 80 | call_out(#'expire_timing_map, 4); |
| 81 | } |
| 82 | |
| 83 | // called from base.c in Reconnect() |
| 84 | protected void reconnect() { |
| 85 | expire_timing_map(); |
| 86 | } |
| 87 | |
| 88 | static int _set_playerkills( int val ) |
| 89 | { |
| 90 | string tmp; |
| 91 | int playerkills; |
| 92 | |
| 93 | // ist der Setzer in einer Arena/Schattenwelt. Dann nicht. (Ja, Bug ist, |
| 94 | // dass EMs aus Schattenwelt/Arena heraus auch das PK-Flag nicht |
| 95 | // zuruecksetzen koennen.) |
| 96 | if ( previous_object(1) && environment(previous_object(1)) && |
| 97 | (tmp = object_name(environment(previous_object(1)))) && |
| 98 | CheckArenaFight(previous_object(1)) ) |
| 99 | return 0; |
| 100 | |
| 101 | tmp = sprintf( "%O: %s %O %s", |
| 102 | previous_object(1) || this_interactive() || this_player(), |
| 103 | getuid(ME), val, dtime(time()) ); |
| 104 | |
| 105 | playerkills = Query(P_KILLS); |
| 106 | |
| 107 | if( intp(val) && val >= 0 ) |
| 108 | if( previous_object(1) && IS_ARCH(getuid(previous_object(1))) && |
| 109 | this_interactive() && IS_ARCH(this_interactive()) ) |
| 110 | playerkills = val; |
| 111 | else |
| 112 | tmp += " ILLEGAL!"; |
| 113 | else |
| 114 | playerkills++; |
| 115 | |
| 116 | if ( !previous_object(1) || !query_once_interactive(previous_object(1)) || |
| 117 | IS_LEARNER(previous_object(1)) ) |
| 118 | log_file( "SET_KILLS", tmp + "\n" ); |
| 119 | |
| 120 | return Set( P_KILLS, playerkills ); |
| 121 | } |
| 122 | |
| 123 | |
| 124 | public int death_suffering() |
| 125 | { |
| 126 | if ( suffer_time <= 0 ) |
| 127 | return suffer_time = 0; |
| 128 | |
| 129 | return 1 + (10 * suffer_time) / SUFFER_TIME; |
| 130 | } |
| 131 | |
| 132 | |
| 133 | protected void heart_beat() |
| 134 | { |
| 135 | mapping di, mods; |
| 136 | |
| 137 | ++age; // erstmal altern ;-) |
| 138 | |
| 139 | ::heart_beat(); |
| 140 | |
| 141 | if ( age > time_to_save ){ |
| 142 | save_me(1); |
| 143 | time_to_save = age + 500; |
| 144 | } |
| 145 | |
| 146 | // als geist hat man mit den meisten weltlichen Dingen nicht allzuviel zu |
| 147 | // tun. |
| 148 | if ( QueryProp(P_GHOST) ) |
| 149 | return; |
| 150 | |
| 151 | if ( suffer_time > 0 ) |
| 152 | suffer_time--; |
| 153 | |
| 154 | // Todesfolgen nur alle 20 Sekunden (10 HB) checken. |
| 155 | // Das ist immer noch oft genug und spart Rechenzeit. |
| 156 | if ( (age % 10) || !mappingp(di = QueryProp(P_DEATH_INFO)) ) |
| 157 | return; |
| 158 | |
| 159 | mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"]; |
| 160 | if (!mappingp(mods)) return; |
| 161 | |
| 162 | if ( mods[A_STR] && --di[A_STR] <= 0) { |
| 163 | // einen Attributspunkt regenerieren |
| 164 | if ( mods[A_STR] < -1 ) { |
| 165 | mods[A_STR]++; |
| 166 | di[A_STR] = (110 + 5 * (di[A_STR, 1] + mods[A_STR])) / 10; |
| 167 | } |
| 168 | else { |
| 169 | m_delete( mods, A_STR ); |
| 170 | m_delete( di, A_STR ); |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | if ( mods[A_CON] && --di[A_CON] <= 0) { |
| 175 | // einen Attributspunkt regenerieren |
| 176 | if ( mods[A_CON] < -1 ){ |
| 177 | mods[A_CON]++; |
| 178 | di[A_CON] = (110 + 5 * (di[A_CON, 1] + mods[A_CON])) / 10; |
| 179 | } |
| 180 | else { |
| 181 | m_delete( mods, A_CON ); |
| 182 | m_delete( di, A_CON ); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | if ( mods[A_DEX] && --di[A_DEX] <= 0) { |
| 187 | // einen Attributspunkt regenerieren |
| 188 | if ( mods[A_DEX] < -1 ){ |
| 189 | mods[A_DEX]++; |
| 190 | di[A_DEX] = (110 + 5 * (di[A_DEX, 1] + mods[A_DEX])) / 10; |
| 191 | } |
| 192 | else { |
| 193 | m_delete( mods, A_DEX ); |
| 194 | m_delete( di, A_DEX ); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | if ( mods[A_INT] && --di[A_INT] <= 0) { |
| 199 | // einen Attributspunkt regenerieren |
| 200 | if ( mods[A_INT] < -1 ){ |
| 201 | mods[A_INT]++; |
| 202 | di[A_INT] = (110 + 5 * (di[A_INT, 1] + mods[A_INT])) / 10; |
| 203 | } |
| 204 | else { |
| 205 | m_delete( mods, A_INT ); |
| 206 | m_delete( di, A_INT ); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | if ( sizeof(di) && sizeof(mods)) |
| 211 | SetProp( P_DEATH_INFO, di ); |
| 212 | else |
| 213 | SetProp( P_DEATH_INFO, 0 ); |
| 214 | |
| 215 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 216 | } |
| 217 | |
| 218 | |
| 219 | public void force_save() { |
| 220 | time_to_save = 0; |
| 221 | } |
| 222 | |
| 223 | |
| 224 | nomask public int do_damage( int dam, object enemy ) |
| 225 | { |
| 226 | int hit_point; |
| 227 | |
| 228 | if( QueryProp(P_GHOST) || dam <= 0 ) |
| 229 | return 0; |
| 230 | |
| 231 | hit_point = QueryProp(P_HP); |
| 232 | |
| 233 | if ( query_once_interactive(ME) && dam >= hit_point && IS_LEARNING(ME) ){ |
| 234 | tell_object( ME, "Deine magischen Kraefte verhindern Deinen Tod.\n" ); |
| 235 | return 0; |
| 236 | } |
| 237 | |
| 238 | if ( !objectp(enemy) ) |
| 239 | enemy = previous_object() || this_interactive() || this_player(); |
| 240 | |
| 241 | hit_point -= dam; |
| 242 | |
| 243 | if( hit_point < 0 ){ |
| 244 | if ( !interactive(ME) ) |
| 245 | // Netztote sterben nicht |
| 246 | hit_point = 10; |
| 247 | else { |
| 248 | if ( objectp(enemy) && interactive( enemy ) && enemy != ME && |
| 249 | !QueryProp(P_TESTPLAYER) && !IS_WIZARD(ME) && |
| 250 | !CheckArenaFight(ME) ) { |
| 251 | if ( QueryPlAttacked(enemy) ) |
| 252 | hit_point = 1; |
| 253 | else { |
| 254 | hit_point = 0; |
| 255 | enemy->SetProp( P_KILLS, -1 ); |
| 256 | } |
| 257 | |
| 258 | log_file( "KILLER", |
| 259 | sprintf( "%s %s(%d/%d) toetete %s(%d/%d)%s\n", |
| 260 | ctime(time()), |
| 261 | getuid(enemy), query_wiz_level(enemy), |
| 262 | (int) enemy->QueryProp(P_LEVEL), getuid(ME), |
| 263 | query_wiz_level(ME), QueryProp(P_LEVEL), |
| 264 | (hit_point ? " NOTWEHR=>KEIN PK" : "") ) ); |
| 265 | } |
| 266 | else { |
| 267 | string killername; |
| 268 | if (objectp(enemy)) |
| 269 | killername=sprintf("%s (%s)", |
| 270 | BLUE_NAME(enemy), REAL_UID(enemy)); |
| 271 | else |
| 272 | killername="??? (???)"; |
| 273 | |
| 274 | if ( !QueryProp(P_TESTPLAYER) ) |
| 275 | create_kill_log_entry(killername, enemy ); |
| 276 | } |
| 277 | |
| 278 | if ( enemy ) |
| 279 | enemy->StopHuntFor( ME, 1 ); |
| 280 | |
| 281 | map_objects( QueryEnemies()[0], "StopHuntFor", ME, 1 ); |
| 282 | StopHuntingMode(1); |
| 283 | |
| 284 | Set( P_KILLER, enemy ); |
| 285 | die(); |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | SetProp( P_HP, hit_point ); |
| 290 | return dam; |
| 291 | } |
| 292 | |
| 293 | |
| 294 | // Loescht im sterbenden Spieler die 'koerperabhaengigen' Properties |
| 295 | private void reset_my_properties() |
| 296 | { |
| 297 | // Loeschen der Properties |
| 298 | if ( QueryProp(P_POISON) ) |
| 299 | { |
| 300 | // Don't die twice 'cause of the same poison |
| 301 | Set( P_POISON, 0, F_SET_METHOD ); |
| 302 | Set( P_POISON, 0, F_QUERY_METHOD ); |
| 303 | SetProp( P_POISON, 0 ); |
| 304 | } |
| 305 | |
| 306 | Set( P_FROG, 0, F_QUERY_METHOD ); |
| 307 | Set( P_FROG, 0, F_SET_METHOD ); |
| 308 | SetProp( P_FROG, 0 ); // Damit die Attribute auch stimmen. |
| 309 | Set( P_ALCOHOL, 0, F_QUERY_METHOD ); |
| 310 | Set( P_ALCOHOL, 0, F_SET_METHOD ); |
| 311 | SetProp(P_ALCOHOL, 0 ); |
| 312 | Set( P_DRINK, 0, F_QUERY_METHOD ); |
| 313 | Set( P_DRINK, 0, F_SET_METHOD ); |
| 314 | SetProp(P_DRINK, 0 ); |
| 315 | Set( P_FOOD, 0, F_QUERY_METHOD ); |
| 316 | Set( P_FOOD, 0, F_SET_METHOD ); |
| 317 | SetProp(P_FOOD, 0 ); |
| 318 | Set( P_BLIND, 0, F_QUERY_METHOD ); |
| 319 | Set( P_BLIND, 0, F_SET_METHOD ); |
| 320 | SetProp(P_BLIND, 0 ); |
| 321 | Set( P_DEAF, 0, F_QUERY_METHOD ); |
| 322 | Set( P_DEAF, 0, F_SET_METHOD ); |
| 323 | SetProp(P_DEAF, 0 ); |
| 324 | Set( P_MAX_HANDS, 0, F_QUERY_METHOD ); |
| 325 | Set( P_MAX_HANDS, 0, F_SET_METHOD ); |
| 326 | SetProp( P_MAX_HANDS, 2 ); |
| 327 | Set( P_HANDS_USED_BY, 0, F_QUERY_METHOD ); |
| 328 | Set( P_HANDS_USED_BY, 0, F_SET_METHOD ); |
| 329 | SetProp( P_HANDS_USED_BY, ({}) ); |
| 330 | Set( P_PARA, 0 ); |
| 331 | Set( P_NO_REGENERATION, 0, F_QUERY_METHOD ); |
| 332 | Set( P_NO_REGENERATION, 0, F_SET_METHOD ); |
| 333 | SetProp(P_NO_REGENERATION, 0 ); |
| 334 | Set( P_TMP_MOVE_HOOK, 0, F_QUERY_METHOD ); |
| 335 | Set( P_TMP_MOVE_HOOK, 0, F_SET_METHOD ); |
| 336 | SetProp(P_TMP_MOVE_HOOK, 0 ); |
| 337 | Set( P_LAST_DEATH_TIME , time() ); |
| 338 | // damit der Teddy o.ae. mitbekommt, dass man jetzt tot ist ]:-> |
| 339 | SetProp( P_HP, 0 ); |
| 340 | SetProp( P_SP, 0 ); |
| 341 | } |
| 342 | |
| 343 | varargs protected int second_life( object corpse ) |
| 344 | { |
| 345 | int lost_exp, level; |
| 346 | // Es gibt Funktionen, die sollte man nicht per Hand aufrufen duerfen ;-) |
| 347 | if ( extern_call() && previous_object() != ME ) |
| 348 | return 0; |
| 349 | |
| 350 | if ( query_once_interactive(ME) && IS_LEARNING(ME) ){ |
| 351 | tell_object( ME, "Sei froh, dass Du unsterblich bist, sonst waere " |
| 352 | "es eben zu Ende gewesen.\n" ); |
| 353 | return 1; |
| 354 | } |
| 355 | |
| 356 | if ( !IS_SEER(ME) || (level = QueryProp(P_LEVEL)) < 20 ) |
| 357 | lost_exp = QueryProp(P_XP) / 3; |
| 358 | else |
| 359 | lost_exp = QueryProp(P_XP) / (level - 17); |
| 360 | |
| 361 | AddExp(-lost_exp); |
| 362 | |
| 363 | |
| 364 | // Todesfolgen setzen.... |
| 365 | //SetProp( P_DEATH_INFO, 1); |
| 366 | if ( !IS_LEARNING(ME) && !QueryProp(P_TESTPLAYER) ) { |
| 367 | |
| 368 | mapping attr = QueryProp(P_ATTRIBUTES); |
| 369 | mapping mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"] || ([]); |
| 370 | |
| 371 | // Attribute auf 75% vom aktuellen Wert senken |
| 372 | mods[A_STR] = -attr[A_STR] + (3 * (attr[A_STR] + mods[A_STR]) / 4); |
| 373 | mods[A_CON] = -attr[A_CON] + (3 * (attr[A_CON] + mods[A_CON]) / 4); |
| 374 | mods[A_DEX] = -attr[A_DEX] + (3 * (attr[A_DEX] + mods[A_DEX]) / 4); |
| 375 | mods[A_INT] = -attr[A_INT] + (3 * (attr[A_INT] + mods[A_INT]) / 4); |
| 376 | |
| 377 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 378 | |
| 379 | int offs = 220; // 220 heart_beats == 7min20 |
| 380 | // Die 220 HB sind fix, dazu kommen noch 5 HB pro realem |
| 381 | // Attributspunkt. Geteilt wird das ganze noch durch 10, weil im HB |
| 382 | // nur alle 10 HBs die TF gecheckt werden. Da wird dann alle 10 HB ein |
| 383 | // Punkt abgezogen und wenn 0 erreicht ist, wird das Attribut um eins |
| 384 | // regeneriert. |
| 385 | SetProp( P_DEATH_INFO, ([ |
| 386 | A_STR: (offs + 5 * (attr[A_STR] + mods[A_STR]))/10; attr[A_STR], |
| 387 | A_CON: (offs + 5 * (attr[A_CON] + mods[A_CON]))/10; attr[A_CON], |
| 388 | A_DEX: (offs + 5 * (attr[A_DEX] + mods[A_DEX]))/10; attr[A_DEX], |
| 389 | A_INT: (offs + 5 * (attr[A_INT] + mods[A_INT]))/10; attr[A_INT] |
| 390 | ]) ); |
| 391 | |
| 392 | // die suffer_time wird via death_suffering() von |
| 393 | // QuerySkillAttribute() abgefragt und geht dann als Malus in |
| 394 | // SA_QUALITY mit ein. |
| 395 | if ( suffer_time <= 2*SUFFER_TIME ) |
| 396 | suffer_time += SUFFER_TIME - 1; |
| 397 | else |
| 398 | suffer_time = 3 * SUFFER_TIME - 1; |
| 399 | } |
| 400 | |
| 401 | // Die verschiedenen NotifyPlayerDeath-Funktionen koennen u.U. schlecht |
| 402 | // programmiert sein und zuviel Rechenzeit ziehen. Deshalb werden sie mit |
| 403 | // einem Limits von 150k bzw. 80k aufgerufen. Ausserdem werden sie nur |
| 404 | // gerufen, solange noch min. 25k Ticks da sind. |
| 405 | int *limits=query_limits(); |
| 406 | limits[LIMIT_EVAL] = 150000; |
| 407 | limits[LIMIT_COST] = LIMIT_DEFAULT; |
| 408 | |
| 409 | mixed killer = QueryProp(P_KILLER); |
| 410 | mixed gi = QueryProp(P_GUILD); |
| 411 | if (stringp(gi)) |
| 412 | gi = find_object("/gilden/"+gi); |
| 413 | // jedes Objekt nur einmal, aber nicht via m_indices(mkmapping)) wegen |
| 414 | // Verlust der Reihenfolge. |
| 415 | object *items = ({killer}); |
| 416 | if (environment() != killer) |
| 417 | items += ({environment()}); |
| 418 | if (gi != killer && gi != environment()) |
| 419 | items += ({gi}); |
| 420 | foreach(object item: items) { |
| 421 | if (get_eval_cost() < limits[LIMIT_EVAL] + 20000) |
| 422 | break; |
| 423 | // falls ein NPD() implizit andere Objekt zerstoert hat. |
| 424 | if (objectp(item)) { |
| 425 | catch(limited(#'call_other, limits, item, "NotifyPlayerDeath", |
| 426 | ME, killer, lost_exp);publish); |
| 427 | } |
| 428 | } |
| 429 | // jetzt den Rest. |
| 430 | limits[LIMIT_EVAL] = 80000; |
| 431 | foreach(object item: (environment() ? all_inventory(environment()) : ({})) |
| 432 | + deep_inventory(ME) |
| 433 | + (objectp(corpse) ? deep_inventory(corpse) : ({})) |
| 434 | - items ) { |
| 435 | // wenn nicht mehr genug Ticks, haben die restlichen Pech gehabt. |
| 436 | if (get_eval_cost() < limits[LIMIT_EVAL] + 20000) |
| 437 | break; |
| 438 | // NPD() koennen andere Objekt zerstoeren. |
| 439 | if (objectp(item)) { |
| 440 | catch(limited(#'call_other, limits, item, "NotifyPlayerDeath", |
| 441 | ME, killer, lost_exp);publish); |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | // Properties zuruecksetzen, sollte nach dem NotifyPlayerDeath() |
| 446 | // passieren, weil Objekte sich darin evtl. erstmal noch aufraeumen und |
| 447 | // props manipulieren. |
| 448 | reset_my_properties(); |
| 449 | UpdateAttributes(); // Beim Tod werden Dinge entfernt, Attribute pruefen |
| 450 | |
| 451 | // Auch Bewegung erst nach den NPD(), da diese den Spieler bewegen |
| 452 | // koennten, was eine Bewegung aus dem Todesraum waere, wenn die Bewegung |
| 453 | // vor dem NPD() stattfaende. |
| 454 | SetProp( P_GHOST, 1 ); // nach reset_my_properties() ! |
| 455 | clone_object( "room/death/death_mark" )->move( ME, M_NOCHECK ); |
| 456 | |
| 457 | return 1; |
| 458 | } |
| 459 | |
| 460 | |
| 461 | public int AddHpHook( object ob ) |
| 462 | { |
| 463 | object *hooks; |
| 464 | |
| 465 | if ( !objectp(ob) ) |
| 466 | return 0; |
| 467 | |
| 468 | if ( !pointerp(hooks = Query(P_HP_HOOKS)) ){ |
| 469 | Set( P_HP_HOOKS, ({ ob }) ); |
| 470 | return 1; |
| 471 | } |
| 472 | |
| 473 | if ( member( hooks, ob ) >= 0 ) |
| 474 | return 0; |
| 475 | |
| 476 | Set( P_HP_HOOKS, (hooks - ({0})) + ({ ob }) ); |
| 477 | return 1; |
| 478 | } |
| 479 | |
| 480 | |
| 481 | public int RemoveHpHook( object ob ) |
| 482 | { |
| 483 | object *hooks; |
| 484 | |
| 485 | if ( !pointerp(hooks = Query(P_HP_HOOKS)) ) |
| 486 | return 0; |
| 487 | |
| 488 | Set( P_HP_HOOKS, hooks - ({ ob, 0 }) ); |
| 489 | return 1; |
| 490 | } |
| 491 | |
| 492 | |
| 493 | static int _query_age() { |
| 494 | return Set(P_AGE, age, F_VALUE); |
| 495 | } |
| 496 | |
| 497 | static int _set_hp( int hp ) |
| 498 | { |
| 499 | object *hooks; |
| 500 | int ret, i, old; |
| 501 | |
| 502 | if ( (old = Query(P_HP, F_VALUE)) == hp ) |
| 503 | return old; |
| 504 | |
| 505 | ret = life::_set_hp(hp); |
| 506 | |
| 507 | if ( ret == old ) |
| 508 | return ret; |
| 509 | |
| 510 | // Call old hooks in all objects... destructed objects will be ignored. |
| 511 | if (pointerp(hooks = Query(P_HP_HOOKS))) |
| 512 | call_other(hooks, "NotifyHpChange"); |
| 513 | |
| 514 | // Call new hooks. |
| 515 | HookFlow(H_HOOK_HP,ret); |
| 516 | |
| 517 | // Report-ausgabe |
| 518 | status_report(DO_REPORT_HP, ret); |
| 519 | |
| 520 | return ret; |
| 521 | } |
| 522 | |
| 523 | |
| 524 | static int _set_sp( int sp ) |
| 525 | { |
| 526 | object *hooks; |
| 527 | int ret, i, old; |
| 528 | |
| 529 | if ( (old = Query(P_SP,F_VALUE)) == sp ) |
| 530 | return old; |
| 531 | |
| 532 | ret = life::_set_sp(sp); |
| 533 | |
| 534 | if ( ret == old ) |
| 535 | return ret; |
| 536 | |
| 537 | // Call old hooks in all objects... destructed objects will be ignored. |
| 538 | if (pointerp(hooks = Query(P_HP_HOOKS))) |
| 539 | call_other(hooks, "NotifyHpChange"); |
| 540 | |
| 541 | // Call new hooks. |
| 542 | HookFlow(H_HOOK_SP,ret); |
| 543 | |
| 544 | // Report-ausgabe |
| 545 | status_report(DO_REPORT_SP, ret); |
| 546 | |
| 547 | return ret; |
| 548 | } |
| 549 | |
| 550 | static int _set_poison(int n) |
| 551 | { |
| 552 | int old = Query(P_POISON, F_VALUE); |
| 553 | if (old == n ) |
| 554 | return old; |
| 555 | n = life::_set_poison(n); |
| 556 | if ( n == old ) |
| 557 | return n; |
| 558 | // ggf. Statusreport ausgeben |
| 559 | if (interactive(ME)) |
| 560 | status_report(DO_REPORT_POISON, n); |
| 561 | return n; |
| 562 | } |
| 563 | |
| 564 | static int _set_max_poison(int n) |
| 565 | { |
| 566 | if (n >= 0) |
| 567 | { |
| 568 | Set(P_MAX_POISON, n, F_VALUE); |
| 569 | int maxp=QueryProp(P_MAX_POISON); // koennte ne Querymethode drauf sein... |
| 570 | if (QueryProp(P_POISON) > maxp) |
| 571 | SetProp(P_POISON, maxp); |
| 572 | } |
| 573 | GMCP_Char( ([P_MAX_POISON: n]) ); |
| 574 | return n; |
| 575 | } |
| 576 | |
| 577 | static int _set_max_hp( int hp ) |
| 578 | { |
| 579 | if (hp >= 0) |
| 580 | { |
| 581 | Set(P_MAX_HP, hp, F_VALUE); |
| 582 | int maxhp=QueryProp(P_MAX_HP); // koennte ne Querymethode drauf sein... |
| 583 | if (QueryProp(P_HP) > maxhp) |
| 584 | SetProp(P_HP, maxhp); |
| 585 | } |
| 586 | GMCP_Char( ([P_MAX_HP: hp]) ); |
| 587 | return hp; |
| 588 | } |
| 589 | |
| 590 | static int _set_max_sp( int sp ) |
| 591 | { |
| 592 | if (sp >= 0) |
| 593 | { |
| 594 | Set(P_MAX_SP, sp, F_VALUE); |
| 595 | int maxsp=QueryProp(P_MAX_SP); // koennte ne Querymethode drauf sein... |
| 596 | if (QueryProp(P_SP) > maxsp) |
| 597 | SetProp(P_SP, maxsp); |
| 598 | } |
| 599 | GMCP_Char( ([P_MAX_SP: sp]) ); |
| 600 | return sp; |
| 601 | } |
| 602 | |
| 603 | static int _set_ghost( int g ) { |
| 604 | object team; |
| 605 | |
| 606 | if(!g && query_hc_play()>1) |
| 607 | { |
| 608 | write("HAHAHA, DU BIST AUF EWIG MEIN.\n"); |
| 609 | return Query(P_GHOST); |
| 610 | } |
| 611 | |
| 612 | g = Set( P_GHOST, g ); |
| 613 | |
| 614 | if ( g && objectp(team = Query(P_TEAM)) ) |
| 615 | team->RemoveMember(ME); |
| 616 | |
| 617 | return g; |
| 618 | } |
| 619 | |
| 620 | |
| 621 | public int undie() |
| 622 | { |
| 623 | mixed x, di; |
| 624 | mapping attr, mods; |
| 625 | |
| 626 | if ( !this_interactive() || !previous_object() ) |
| 627 | return 0; |
| 628 | |
| 629 | if ( !IS_ARCH(this_interactive()) || !IS_ARCH(getuid(previous_object())) || |
| 630 | process_call() ) |
| 631 | log_file( "UNDIE", sprintf( "%s %O -> %O\n", dtime(time())[5..16], |
| 632 | this_interactive(), ME ) ); |
| 633 | |
| 634 | if ( x = Query(P_DEADS) ) |
| 635 | x--; |
| 636 | |
| 637 | Set( P_DEADS, x ); |
| 638 | |
| 639 | x = QueryProp(P_XP); |
| 640 | |
| 641 | if ( (di = QueryProp(P_LEVEL)) < 20 || !IS_SEER(ME) ) |
| 642 | x = (int)(x * 1.5); |
| 643 | else |
| 644 | // Umweg ueber float, weil bei hohen XP+Level sonst 32Bit nicht |
| 645 | // mehr ausreichen -> negative XP |
| 646 | x = (int) ( x * ((float) (di - 17) / (di - 18)) ); |
| 647 | |
| 648 | Set( P_XP, x ); |
| 649 | |
| 650 | attr = QueryProp(P_ATTRIBUTES) || ([]); |
| 651 | mods = QueryProp(P_ATTRIBUTES_MODIFIER)["#death"] || ([]); |
| 652 | |
| 653 | if ( mappingp(di = QueryProp(P_DEATH_INFO)) ){ |
| 654 | // Beim naechsten heart_beat checken |
| 655 | // Zesstra: Wieso eigentlich? Die Modifier werden doch direkt hier |
| 656 | // geloescht. So expired man auch einen Teil von nicht-undie-ten Toden |
| 657 | // vorzeitig...? Mal auskommentiert. 29.10.2007 |
| 658 | //di[A_STR] = 1; |
| 659 | //di[A_DEX] = 1; |
| 660 | //di[A_INT] = 1; |
| 661 | //di[A_CON] = 1; |
| 662 | } |
| 663 | else |
| 664 | di = ([]); |
| 665 | |
| 666 | mods[A_STR] = ((4 * (attr[A_STR] + mods[A_STR])) / 3) - attr[A_STR]; |
| 667 | mods[A_DEX] = ((4 * (attr[A_DEX] + mods[A_DEX])) / 3) - attr[A_DEX]; |
| 668 | mods[A_INT] = ((4 * (attr[A_INT] + mods[A_INT])) / 3) - attr[A_INT]; |
| 669 | mods[A_CON] = ((4 * (attr[A_CON] + mods[A_CON])) / 3) - attr[A_CON]; |
| 670 | |
| 671 | if ( mods[A_STR] >= 0 ) { |
| 672 | m_delete( mods, A_STR ); |
| 673 | m_delete( di, A_STR); |
| 674 | } |
| 675 | if ( mods[A_DEX] >= 0 ) { |
| 676 | m_delete( mods, A_DEX ); |
| 677 | m_delete( di, A_DEX); |
| 678 | } |
| 679 | if ( mods[A_INT] >= 0 ) { |
| 680 | m_delete( mods, A_INT ); |
| 681 | m_delete( di, A_INT); |
| 682 | } |
| 683 | if ( mods[A_CON] >= 0 ) { |
| 684 | m_delete( mods, A_CON ); |
| 685 | m_delete( di, A_CON); |
| 686 | } |
| 687 | |
| 688 | SetProp( P_ATTRIBUTES_MODIFIER, ({ "#death", mods }) ); |
| 689 | if (sizeof(di)) |
| 690 | SetProp( P_DEATH_INFO, di ); |
| 691 | else |
| 692 | SetProp( P_DEATH_INFO, 0); |
| 693 | |
| 694 | suffer_time -= ((SUFFER_TIME)-1); |
| 695 | |
| 696 | if ( suffer_time < 0 ) |
| 697 | suffer_time = 0; |
| 698 | |
| 699 | Set( P_GHOST, 0 ); |
| 700 | return 1; |
| 701 | } |
| 702 | |
| 703 | |
| 704 | varargs public void die( int poisondeath, int extern) |
| 705 | { |
| 706 | // laeuft schon ein die()? Fehler ausloesen, Ursache rekursiver die() soll |
| 707 | // gefunden werden. DINFO_EVAL_NUMBER wird in jedem Top-Level Call im |
| 708 | // driver erhoeht, d.h. gleiche Zahl signalisiert ein rekursives die(). |
| 709 | |
| 710 | if (die_in_progress == debug_info(DINFO_EVAL_NUMBER)) |
| 711 | { |
| 712 | // TODO: ist das die_in_progress aus dem letzten Backend-Cycle? |
| 713 | raise_error(sprintf( |
| 714 | "die() in %O gerufen, aber die() laeuft bereits!\n", |
| 715 | this_object())); |
| 716 | } |
| 717 | die_in_progress = debug_info(DINFO_EVAL_NUMBER); |
| 718 | |
| 719 | // Fuer HC-Player ists jetzt gelaufen... |
| 720 | if(query_hc_play()==1) |
| 721 | { |
| 722 | set_hc_play(capitalize(geteuid(ME)),time()); |
| 723 | SetDefaultHome("/room/nirvana"); |
| 724 | SetDefaultPrayRoom("/room/nirvana"); |
| 725 | SetProp(P_START_HOME,"/room/nirvana"); |
| 726 | log_file("HCDEAD",dtime(time())+" "+capitalize(geteuid(ME)) |
| 727 | +" geht in das Nirvana ein!\n"); |
| 728 | } |
| 729 | |
| 730 | // Wenn das die() direkt von aussen gerufen wurde, muss P_KILLER hier |
| 731 | // gespeichert werden. |
| 732 | if (extern_call()) |
| 733 | SetProp(P_KILLER, previous_object()); |
| 734 | |
| 735 | // Sichern der zu loeschenden Properties. Diese Props werden im Verlauf des |
| 736 | // Todes zurueckgesetzt. Einige Magier wollen diese Daten aber spaeter |
| 737 | // noch haben und fragen teilweise P_LAST_DEATH_PROPS im |
| 738 | // NotifyPlayerDeath() ab. Daher wird der Kram jetzt hier schonmal |
| 739 | // gesichert. |
| 740 | // BTW: Props mit Mappings/Arrays sollten kopiert werden. |
| 741 | SetProp(P_LAST_DEATH_PROPS, ([ |
| 742 | P_POISON : QueryProp(P_POISON), |
| 743 | P_FROG : QueryProp(P_FROG), |
| 744 | P_ALCOHOL : QueryProp(P_ALCOHOL), |
| 745 | P_DRINK : QueryProp(P_DRINK), |
| 746 | P_FOOD : QueryProp(P_FOOD), |
| 747 | P_BLIND : QueryProp(P_BLIND), |
| 748 | P_DEAF : QueryProp(P_DEAF), |
| 749 | P_MAX_HANDS : QueryProp(P_MAX_HANDS), |
| 750 | P_PARA : QueryProp(P_PARA), |
| 751 | P_NO_REGENERATION : QueryProp(P_NO_REGENERATION), |
| 752 | P_HP : QueryProp(P_HP), |
| 753 | P_SP : QueryProp(P_SP), |
| 754 | P_LAST_DEATH_TIME : QueryProp(P_LAST_DEATH_TIME ) |
| 755 | ]) ); |
| 756 | |
| 757 | // call the inherited die() with 10 Mio Ticks which will be accounted as 1 |
| 758 | // Tick... ;-) |
| 759 | int *limits = query_limits(); |
| 760 | limits[LIMIT_EVAL] == 10000000; |
| 761 | limits[LIMIT_COST] == LIMIT_UNLIMITED; |
| 762 | limited(#'::die, limits, poisondeath, (extern_call() ? 1 : 0)); |
| 763 | |
| 764 | // nach dem Tod sollte man auch keine LP mehr haben. |
| 765 | SetProp(P_HP, 0); |
| 766 | |
| 767 | // naechster Tod kann kommen. Dekrementierung, da 0 ein gueltiger Wert |
| 768 | // fuer DINFO_EVAL_NUMBER waere. abs(), um nicht -__INT_MAX__ zu |
| 769 | // dekrementieren. |
| 770 | die_in_progress = abs(die_in_progress) - 1; |
| 771 | } |
| 772 | |
| 773 | int defuel_food() |
| 774 | { |
| 775 | int ret; |
| 776 | object prev; |
| 777 | |
| 778 | ret=::defuel_food(); |
| 779 | prev=previous_object(); |
| 780 | if(!prev || !objectp(prev)) |
| 781 | { |
| 782 | prev=this_object(); |
| 783 | } |
| 784 | |
| 785 | if(ret<=0) |
| 786 | { |
| 787 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,1,0,1); |
| 788 | } |
| 789 | else |
| 790 | { |
| 791 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,0,ret,1); |
| 792 | } |
| 793 | return ret; |
| 794 | } |
| 795 | |
| 796 | int defuel_drink() |
| 797 | { |
| 798 | int ret; |
| 799 | object prev; |
| 800 | |
| 801 | ret=::defuel_drink(); |
| 802 | prev=previous_object(); |
| 803 | if(!prev || !objectp(prev)) |
| 804 | { |
| 805 | prev=this_object(); |
| 806 | } |
| 807 | |
| 808 | if(ret<=0) |
| 809 | { |
| 810 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,1,0,0); |
| 811 | } |
| 812 | else |
| 813 | { |
| 814 | call_other(FUELSTAT,"addDefuelStatEntry",prev,this_object(),0,0,ret,0); |
| 815 | } |
| 816 | return ret; |
| 817 | } |
| 818 | |
| 819 | public void show_age() |
| 820 | { int i,j; |
| 821 | |
| 822 | write("Alter:\t"); |
| 823 | i = QueryProp(P_AGE); |
| 824 | if ((j=i/43200)) |
| 825 | { |
| 826 | write(j + " Tag"+(j==1?" ":"e ")); |
| 827 | i %= 43200; |
| 828 | } |
| 829 | if ((j=i/1800)) |
| 830 | { |
| 831 | write(j + " Stunde"+(j==1?" ":"n ")); |
| 832 | i %= 1800; |
| 833 | } |
| 834 | if ((j=i/30)) |
| 835 | { |
| 836 | write(j + " Minute"+(j==1?" ":"n ")); |
| 837 | i %= 30; |
| 838 | } |
| 839 | write(i*2 + " Sekunden.\n"); |
| 840 | } |
| 841 | |