Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 1 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 2 | P_SHOOTING_WC |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 3 | ************* |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 4 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 5 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 6 | NAME |
| 7 | ==== |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 8 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 9 | P_SHOOTING_WC "shooting_wc" |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 10 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 11 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 12 | DEFINIERT IN |
| 13 | ============ |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 14 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 15 | <combat.h> |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 16 | |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 17 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 18 | BESCHREIBUNG |
| 19 | ============ |
| 20 | |
| 21 | Legt in einer Fernkampfwaffe UND ihrer Munition die Waffenstaerke fest. |
| 22 | Bei einem Schuss wird die Summe kombiniert mit der Geschicklichkeit |
| 23 | zur Berechnung der Angriffstaerke benutzt. |
| 24 | |
| 25 | |
| 26 | BEISPIELE |
| 27 | ========= |
| 28 | |
| 29 | SetProp(P_SHOOTING_WC, 70); // Langbogen |
| 30 | SetProp(P_SHOOTING_WC, 50); // Kurzbogen |
| 31 | |
| 32 | SetProp(P_SHOOTING_WC, 40); // Bambuspfeil |
| 33 | SetProp(P_SHOOTING_WC, 60); // Aluminiumpfeil |
| 34 | |
| 35 | // So haetten Langbogen mit Aluminiumpfeil eine P_SHOOTING_WC von 70+60. |
| 36 | |
| 37 | |
| 38 | SIEHE AUCH |
| 39 | ========== |
| 40 | |
| 41 | Generell: P_AMMUNITION, P_STRETCH_TIME |
| 42 | Methoden: FindRangedTarget(L), shoot_dam(L), cmd_shoot(L) |
| 43 | Gebiet: P_RANGE, P_SHOOTING_AREA, P_TARGET_AREA |
| 44 | Waffen: P_WEAPON_TYPE, P_WC, P_EQUIP_TIME, P_NR_HANDS |
| 45 | Kampf: Attack(L), Defend(L), P_DISABLE_ATTACK, P_ATTACK_BUSY |
| 46 | Sonstiges: fernwaffen |
| 47 | |
| 48 | 29.Jul 2014 Gloinson |