Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 1 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 2 | IsPlayerCorpse() |
3 | **************** | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 4 | |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 5 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 6 | FUNKTION |
7 | ======== | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 8 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 9 | public int IsPlayerCorpse() |
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 10 | |
Zesstra | 953f997 | 2017-02-18 15:37:36 +0100 | [diff] [blame] | 11 | |
12 | DEFINIERT IN | ||||
13 | ============ | ||||
14 | |||||
15 | /std/corpse.c | ||||
16 | |||||
17 | |||||
18 | RUeCKGABEWERT | ||||
19 | ============= | ||||
20 | |||||
21 | 1 wenn Spielerleiche | ||||
22 | 0 sonst | ||||
23 | |||||
24 | |||||
25 | BESCHREIBUNG | ||||
26 | ============ | ||||
27 | |||||
28 | Gibt 1 zurueck, wenn diese Leiche eine Spielerleiche ist. Es kann auch | ||||
29 | eine "normale" NPC-Leiche sein. | ||||
30 | |||||
31 | |||||
32 | SIEHE AUCH | ||||
33 | ========== | ||||
34 | |||||
35 | Aehnlich: living, interactive | ||||
36 | Aehnlich: IsArmour, IsBottle, IsClothing, IsRoom, IsUnit | ||||
Christian Georg Becker | d42fc79 | 2016-09-03 09:10:11 +0200 | [diff] [blame] | 37 | |
38 | 3. Sep 2016, Gloinson |