blob: e939b23124873c2ca5fd1d7418201730c9d759db [file] [log] [blame]
MG Mud User88f12472016-06-24 23:31:02 +02001inherit "/std/room";
2
3#include <properties.h>
4
5create()
6{
7 ::create();
8 SetProp(P_LIGHT,1);
9 SetProp(P_INT_SHORT,"Village church");
10 SetProp(P_INT_LONG,
11 "You are in the local village church.\nThere is a huge pit in the center,\n" +
12 "and a door in the west wall. There is a button beside the door.\n"+
13 "This church has the service of reviving ghosts. Dead people come\n"+
14 "to the church and pray.\n"+
15 "There is a clock on the wall.\n"+
16 "There is an exit to south.\n");
17 AddDetail("pit","In the middle of the church is a deep pit.\n"+
18 "It was used for sacrifice in the old times, but nowadays\n" +
19 "it is only left for tourists to look at.\n");
20 AddDetail(({"elevator","door","button"}),
21 "The elevator doesn't work any more. It must be a relict from another time,\n"+
22 "a long-gone time, as this whole building.\n");
23 AddDetail("clock","The clock shows this game hasn't been rebooted for centuries. Time is\n"+
24 "standing still in this strange room.\n");
25 AddCmd("pray","pray");
26 AddCmd("open","open");
27 AddCmd("push","open");
28}
29
30open()
31{
32 notify_fail("The elevator doesn't work anymore, sorry.\n");
33 return 0;
34}
35
36pray()
37{
38 write("The gods this church was built for have died an extremly long time ago.\n");
39 return 1;
40}
41