blob: e939b23124873c2ca5fd1d7418201730c9d759db [file] [log] [blame]
inherit "/std/room";
#include <properties.h>
create()
{
::create();
SetProp(P_LIGHT,1);
SetProp(P_INT_SHORT,"Village church");
SetProp(P_INT_LONG,
"You are in the local village church.\nThere is a huge pit in the center,\n" +
"and a door in the west wall. There is a button beside the door.\n"+
"This church has the service of reviving ghosts. Dead people come\n"+
"to the church and pray.\n"+
"There is a clock on the wall.\n"+
"There is an exit to south.\n");
AddDetail("pit","In the middle of the church is a deep pit.\n"+
"It was used for sacrifice in the old times, but nowadays\n" +
"it is only left for tourists to look at.\n");
AddDetail(({"elevator","door","button"}),
"The elevator doesn't work any more. It must be a relict from another time,\n"+
"a long-gone time, as this whole building.\n");
AddDetail("clock","The clock shows this game hasn't been rebooted for centuries. Time is\n"+
"standing still in this strange room.\n");
AddCmd("pray","pray");
AddCmd("open","open");
AddCmd("push","open");
}
open()
{
notify_fail("The elevator doesn't work anymore, sorry.\n");
return 0;
}
pray()
{
write("The gods this church was built for have died an extremly long time ago.\n");
return 1;
}