MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | logon() |
2 | |||||
3 | SYNOPSIS: | ||||
4 | int logon(void) | ||||
5 | |||||
6 | DESCRIPTION: | ||||
7 | When the parser accepts a new connection, it first calls | ||||
8 | connect() in the master object and then applies logon() to | ||||
9 | the object that is returned by the master. That will usually be | ||||
10 | a special login object, that is expected to clone and get going | ||||
11 | a user shell or player object. | ||||
12 | Should return 0 on failure, everything else means success. | ||||
13 | |||||
14 | SEE ALSO: | ||||
15 | connect(M) |