| MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | logon() |
| 2 | |||||
| 3 | SYNOPSIS: | ||||
| 4 | int logon(void) | ||||
| 5 | |||||
| 6 | DESCRIPTION: | ||||
| 7 | When the parser accepts a new connection, it first calls | ||||
| 8 | connect() in the master object and then applies logon() to | ||||
| 9 | the object that is returned by the master. That will usually be | ||||
| 10 | a special login object, that is expected to clone and get going | ||||
| 11 | a user shell or player object. | ||||
| 12 | Should return 0 on failure, everything else means success. | ||||
| 13 | |||||
| 14 | SEE ALSO: | ||||
| 15 | connect(M) | ||||