blob: 5da09a7f91a3c99deb0b838abb9149447ec79e30 [file] [log] [blame]
MG Mud User88f12472016-06-24 23:31:02 +02001#include <properties.h>
2#include <combat.h>
3inherit "std/armour";
4
5create()
6{
7 if (!clonep(this_object())) return;
8 ::create();
9 SetProp(P_SHORT, "Ein Steinring");
10 SetProp(P_LONG, "Ein kleiner Ring, voellig aus einem grauen Stein.\n");
11 SetProp(P_NAME, "Steinring");
12 SetProp(P_GENDER, 1);
13 SetProp(P_ARMOUR_TYPE, AT_RING);
14 SetProp(P_AC, 2);
15 SetProp(P_WEIGHT, 270);
16 SetProp(P_VALUE, 300 +random(150));
17 SetProp(P_MATERIAL, MAT_MISC_STONE);
18 AddId(({"ring", "steinring"}));
19}