blob: 5da09a7f91a3c99deb0b838abb9149447ec79e30 [file] [log] [blame]
#include <properties.h>
#include <combat.h>
inherit "std/armour";
create()
{
if (!clonep(this_object())) return;
::create();
SetProp(P_SHORT, "Ein Steinring");
SetProp(P_LONG, "Ein kleiner Ring, voellig aus einem grauen Stein.\n");
SetProp(P_NAME, "Steinring");
SetProp(P_GENDER, 1);
SetProp(P_ARMOUR_TYPE, AT_RING);
SetProp(P_AC, 2);
SetProp(P_WEIGHT, 270);
SetProp(P_VALUE, 300 +random(150));
SetProp(P_MATERIAL, MAT_MISC_STONE);
AddId(({"ring", "steinring"}));
}