#include <properties.h> | |
#include <combat.h> | |
inherit "std/armour"; | |
create() | |
{ | |
if (!clonep(this_object())) return; | |
::create(); | |
SetProp(P_SHORT, "Ein Steinring"); | |
SetProp(P_LONG, "Ein kleiner Ring, voellig aus einem grauen Stein.\n"); | |
SetProp(P_NAME, "Steinring"); | |
SetProp(P_GENDER, 1); | |
SetProp(P_ARMOUR_TYPE, AT_RING); | |
SetProp(P_AC, 2); | |
SetProp(P_WEIGHT, 270); | |
SetProp(P_VALUE, 300 +random(150)); | |
SetProp(P_MATERIAL, MAT_MISC_STONE); | |
AddId(({"ring", "steinring"})); | |
} |