MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | /* |
| 2 | * queue.c -- Eine Schlange, an der man anstehen kann |
| 3 | * |
| 4 | * (c) 1994 Wargon@MorgenGrauen |
| 5 | * |
| 6 | */ |
| 7 | |
| 8 | #include <properties.h> |
| 9 | #include <defines.h> |
| 10 | #include <wizlevels.h> |
| 11 | #include <moving.h> |
| 12 | #include "queue.h" |
| 13 | |
| 14 | #define TP this_player() |
| 15 | |
| 16 | inherit "std/thing/moving"; |
| 17 | inherit "std/room"; |
| 18 | |
| 19 | static mapping peopleInQueue; |
| 20 | static object lastMoved; |
| 21 | |
| 22 | /* Spielerkommendos */ |
| 23 | static int anstellen(string str); |
| 24 | static int draengeln(string str); |
| 25 | |
| 26 | /* Spieler in Schlange einfuegen/aus Schlange entfernen */ |
| 27 | static void enqueue(object ob); |
| 28 | private void leaveQueue(object ob, int silent); |
| 29 | |
| 30 | private object *queuedPeople(); |
| 31 | private int queueScan(); |
| 32 | private object adjust(int thresh); |
| 33 | |
| 34 | /* werden bei "schlafe ein" bzw. "ende" aufgerufen */ |
| 35 | void BecomesNetDead(object player); |
| 36 | void PlayerQuit(object player); |
| 37 | |
| 38 | create() |
| 39 | { |
| 40 | if (IS_BLUE(this_object())) return; |
| 41 | |
| 42 | ::create(); |
| 43 | |
| 44 | SetProp( P_INDOORS, 1 ); |
| 45 | SetProp( P_LIGHT, 1 ); |
| 46 | SetProp( P_GENDER, FEMALE ); |
| 47 | |
| 48 | SetProp( P_SHORT, "Eine Schlange" ); |
| 49 | SetProp( P_LONG, "Du siehst eine Schlange.\n" ); |
| 50 | SetProp( P_INT_SHORT, "In der Schlange" ); |
| 51 | SetProp( P_INT_LONG, "Du stehst in einer Schlange.\n" ); |
| 52 | SetProp( P_NAME, "Schlange" ); |
| 53 | SetProp( P_TRANSPARENT, 0 ); |
| 54 | |
| 55 | // Netztote werden beim disconnecten eh aus der Schlange entfernt. |
| 56 | // Hiermit wird die Ausgabe des Hinweises unterdrueckt. |
| 57 | SetProp( P_NETDEAD_INFO, 1 ); |
| 58 | |
| 59 | AddId( ({ "queue", "schlange" }) ); |
| 60 | |
| 61 | peopleInQueue = ([ ]); |
| 62 | lastMoved = 0; |
| 63 | |
| 64 | // Defaults setzen |
| 65 | SetProp( Q_CYCLE_TIME, 15 ); |
| 66 | SetProp( Q_DEST, "/gilden/abenteurer" ); |
| 67 | SetProp( Q_LENGTH, 3 ); |
| 68 | SetProp( Q_SUSPEND, 0 ); |
| 69 | SetProp( Q_MSGS, ({ "@@wer@@ ist an der Reihe!", "Du bist jetzt an der Reihe!", |
| 70 | "Der Naechste ist an der Reihe, und die anderen ruecken auf.", |
| 71 | "Die Schlange rueckt weiter. Sogleich stellt sich jemand neu an." }) ); |
| 72 | |
| 73 | AddSpecialExit( "raustreten", "raustreten" ); |
| 74 | |
| 75 | AddCmd( ({ "anstellen", "stell", "stelle" }), "anstellen" ); |
| 76 | AddCmd( ({ "draengeln", "draengle", "draengel", "vordraengeln" }), "draengeln" ); |
| 77 | } |
| 78 | |
| 79 | int clean_up(int i) { return 0; } |
| 80 | |
| 81 | int |
| 82 | remove() |
| 83 | { |
| 84 | string *wer; |
| 85 | mixed raus; |
| 86 | int i; |
| 87 | |
| 88 | while( remove_call_out( "rotate" ) != -1 ); |
| 89 | while( remove_call_out( "funny" ) != -1 ); |
| 90 | |
| 91 | if (clonep(this_object())) { |
| 92 | if (!(raus = environment())) |
| 93 | raus = "/gilden/abenteurer"; |
| 94 | |
| 95 | if (i = sizeof(wer = m_indices(peopleInQueue))) { |
| 96 | tell_room(this_object(), "Die Schlange loest sich auf.\n" ); |
| 97 | |
| 98 | while ((--i)>0) |
| 99 | if (peopleInQueue[wer[i],1]) |
| 100 | peopleInQueue[wer[i],1]->move(raus, M_GO | M_SILENT | M_NO_SHOW); |
| 101 | } |
| 102 | } |
| 103 | return ::remove(); |
| 104 | } |
| 105 | |
| 106 | string |
| 107 | _query_long() |
| 108 | { |
| 109 | string ret, add; |
| 110 | mixed *people, ob; |
| 111 | closure n; |
| 112 | |
| 113 | people = filter(all_inventory(this_object()), #'interactive/*'*/); |
| 114 | |
| 115 | ret = Query(P_LONG); |
| 116 | add = "In der Schlange stehen " + QueryProp(Q_LENGTH) + " Leute."; |
| 117 | if (sizeof(people)) { |
| 118 | n = lambda( ({ 'ob }), ({#'call_other, 'ob, "Name", WER}) ); |
| 119 | people = map(people, n); |
| 120 | add += " Unter anderem steh"; |
| 121 | if (sizeof(people) == 1) |
| 122 | add += ( "t dort " + people[0] + "." ); |
| 123 | else { |
| 124 | add += ( "en dort " + implode(people[0..<2], ", ") + |
| 125 | " und " + people[<1] + "." ); |
| 126 | } |
| 127 | } |
| 128 | return ret + break_string(add, 76); |
| 129 | } |
| 130 | |
| 131 | string |
| 132 | _query_int_long() |
| 133 | { |
| 134 | string ret, add; |
| 135 | int act, cur; |
| 136 | |
| 137 | ret = Query(P_INT_LONG); |
| 138 | add = ""; |
| 139 | act = peopleInQueue[getuid(TP), 0]; |
| 140 | cur = QueryProp(Q_LENGTH); |
| 141 | |
| 142 | if (act == 0) |
| 143 | add += ( "Du bist als naechster an der Reihe. Hinter Dir" |
| 144 | +" stehen noch " + (cur - 1) +" Leute an." ); |
| 145 | else { |
| 146 | if (act == 1) |
| 147 | add += "Es ist noch jemand vor Dir dran."; |
| 148 | else |
| 149 | add += ( "Es sind noch " + act + " Leute vor Dir dran." ); |
| 150 | |
| 151 | if ((cur = cur - act -1) > 0) { |
| 152 | if (cur == 1) |
| 153 | add += " Es steht noch jemand hinter Dir."; |
| 154 | else |
| 155 | add += ( " Hinter Dir stehen noch " + cur +" Leute an." ); |
| 156 | } |
| 157 | } |
| 158 | return ret + break_string(add, 76); |
| 159 | } |
| 160 | |
| 161 | int _query_qLength() |
| 162 | { |
| 163 | return Query(Q_LENGTH) + sizeof(filter(all_inventory(this_object()), #'interactive/*'*/)); |
| 164 | } |
| 165 | |
| 166 | static int |
| 167 | anstellen(string str) |
| 168 | { |
| 169 | object tp; |
| 170 | string *part; |
| 171 | |
| 172 | if (query_verb() != "anstellen") { |
| 173 | notify_fail( "stelle was?\n" ); |
| 174 | if (!str || str == "") |
| 175 | return 0; |
| 176 | |
| 177 | part = old_explode(str, " "); |
| 178 | if (part[0] != "an" && part[<1] != "an") { |
| 179 | notify_fail( "Syntax: stelle an <schlange> an\n" ); |
| 180 | return 0; |
| 181 | } |
| 182 | if (!id(implode(part[1..<2], " "))) |
| 183 | return 0; |
| 184 | } |
| 185 | enqueue(TP); |
| 186 | return 1; |
| 187 | } |
| 188 | |
| 189 | static int |
| 190 | raustreten() |
| 191 | { |
| 192 | if (environment(this_object())) { |
| 193 | leaveQueue(TP, 0); |
| 194 | return 1; |
| 195 | } |
| 196 | return 0; |
| 197 | } |
| 198 | |
| 199 | static int |
| 200 | draengeln(string str) |
| 201 | { |
| 202 | int prob; |
| 203 | string *people; |
| 204 | |
| 205 | if (environment(TP) != this_object()) |
| 206 | return 0; |
| 207 | |
| 208 | prob = random(11); |
| 209 | |
| 210 | if (10 == prob) { |
| 211 | say( TP->Name(WER) + " will sich vordraengeln. Zur Strafe wird " |
| 212 | +TP->QueryPronoun(WER) +" von der auf-\n" |
| 213 | +"gebrachten Menge aus der Schlange hinausgeworfen. Du grinst Dir eins.\n" ); |
| 214 | write( "Du draengelst Dich vor, wirst aber von der aufgebrachten " |
| 215 | +"Menge aus der\nSchlange herausgedraengt.\n" ); |
| 216 | leaveQueue(TP, 0); |
| 217 | } |
| 218 | else if (prob < 8) { |
| 219 | say( TP->Name(WER) + " will sich vordraengeln.\n" ); |
| 220 | write( "Du willst Dich vordraengeln.\n" ); |
| 221 | tell_room(this_object(), sprintf("Es kommen Rufe auf: %s\n", |
| 222 | ({ "He! Was soll denn das? Unerhoert!", |
| 223 | "Also wirklich! Unverschaemtheit sowas!", |
| 224 | "...soll'n das? Mistbacke!", |
| 225 | "Jau, soweit kommts noch! Ich glaub' es geht los!", |
| 226 | "Wieder mal typisch "+TP->QueryProp(P_RACESTRING)[WER]+"!", |
| 227 | "Wenn sich das jeder erlauben wuerde...", |
| 228 | "Ne, ne, das geht aber nicht! Mal langsam, "+ |
| 229 | (TP->QueryProp(P_GENDER)==MALE ? "Buerschchen":"Frollein")+"!", |
| 230 | "POLIZEI! HILFAEEEH!!! Also die Jugend von heute..." })[prob] )); |
| 231 | say( capitalize(TP->QueryPronoun())+" ueberlegt es sich anders.\n" ); |
| 232 | write( "Du ueberlegst es Dir anders.\n" ); |
| 233 | } |
| 234 | else { |
| 235 | say( TP->Name(WER) + " draengelt sich vor.\n" ); |
| 236 | write( "Du draengelst Dich vor.\n" ); |
| 237 | prob = peopleInQueue[getuid(TP)]; |
| 238 | m_delete(peopleInQueue, getuid(TP)); |
| 239 | for(people = m_indices(peopleInQueue); sizeof(people); people = people[1..] ) { |
| 240 | if(peopleInQueue[people[0],0] < prob) |
| 241 | peopleInQueue[people[0],0]++; |
| 242 | } |
| 243 | peopleInQueue += ([ getuid(TP) : 0; TP ]); |
| 244 | } |
| 245 | return 1; |
| 246 | } |
| 247 | |
| 248 | static void |
| 249 | enqueue(object ob) |
| 250 | { |
| 251 | int i; |
| 252 | |
| 253 | if (environment(ob) == this_object()) { |
| 254 | say(ob->Name(WER) + " stellt sich wieder hinten an.\n", ob ); |
| 255 | tell_object(ob, "Du stellst Dich wieder hinten an.\n" ); |
| 256 | |
| 257 | i = peopleInQueue[getuid(ob),0]; |
| 258 | m_delete(peopleInQueue, getuid(ob)); |
| 259 | adjust(i); |
| 260 | peopleInQueue += ([ getuid(ob) : QueryProp(Q_LENGTH)-1; ob ]); |
| 261 | } |
| 262 | else { |
| 263 | peopleInQueue += ([ getuid(ob) : QueryProp(Q_LENGTH); ob ]); |
| 264 | ob->move(this_object(), M_NOCHECK, 0, "stellt sich an "+name(WEM)+" an", |
| 265 | "stellt sich hinten an"); |
| 266 | } |
| 267 | if (find_call_out("rotate") == -1) |
| 268 | call_out("rotate", QueryProp(Q_CYCLE_TIME)); |
| 269 | } |
| 270 | |
| 271 | private void |
| 272 | leaveQueue(object ob, int silent) |
| 273 | { |
| 274 | int i; |
| 275 | |
| 276 | if (silent) |
| 277 | ob->move(environment(this_object()), M_NOCHECK | M_SILENT); |
| 278 | else |
| 279 | ob->move(environment(this_object()), M_NOCHECK, 0, "verlaesst die Schlange", |
| 280 | "verlaesst "+name(WEN)+" und steht jetzt neben Dir" ); |
| 281 | |
| 282 | i = peopleInQueue[getuid(ob), 0]; |
| 283 | |
| 284 | m_delete(peopleInQueue, getuid(ob)); |
| 285 | |
| 286 | if (sizeof(peopleInQueue)) |
| 287 | adjust(i); |
| 288 | else { |
| 289 | while(remove_call_out("rotate") != -1); |
| 290 | while(remove_call_out("funny") != -1); |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | private int |
| 295 | queueScan() |
| 296 | { |
| 297 | string *peop; |
| 298 | object act; |
| 299 | int i, a; |
| 300 | |
| 301 | peop = m_indices(peopleInQueue); |
| 302 | |
| 303 | for (i=sizeof(peop)-1; i>=0; i--) { |
| 304 | if (!objectp(act = peopleInQueue[peop[i],1]) || |
| 305 | (environment(act) != this_object())) { |
| 306 | a = peopleInQueue[peop[i], 0]; |
| 307 | m_delete(peopleInQueue, peop[i]); |
| 308 | adjust(a); |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | return sizeof(peopleInQueue); |
| 313 | } |
| 314 | |
| 315 | private object |
| 316 | adjust(int thresh) |
| 317 | { |
| 318 | string *peop; |
| 319 | object ret; |
| 320 | int cnt, i; |
| 321 | |
| 322 | ret = 0; |
| 323 | peop = m_indices(peopleInQueue); |
| 324 | |
| 325 | for (i=sizeof(peop)-1; i>=0; i--) { |
| 326 | cnt = peopleInQueue[peop[i],0]; |
| 327 | if (cnt > thresh) |
| 328 | cnt--; |
| 329 | if (cnt < 0) |
| 330 | ret = peopleInQueue[peop[i],1]; |
| 331 | peopleInQueue[peop[i],0] = cnt; |
| 332 | } |
| 333 | return ret; |
| 334 | } |
| 335 | |
| 336 | rotate() |
| 337 | { |
| 338 | object ich; |
| 339 | string oth, *msgs; |
| 340 | int rotating, inDest; |
| 341 | |
| 342 | rotating = 1; |
| 343 | |
| 344 | if (QueryProp(Q_SUSPEND)) { |
| 345 | if (lastMoved) { |
| 346 | rotating = 0; |
| 347 | inDest = (object_name(environment(lastMoved)) == QueryProp(Q_DEST)); |
| 348 | if (!interactive(lastMoved) || !inDest ) |
| 349 | rotating = 1; |
| 350 | if (interactive(lastMoved) && inDest && environment() && query_idle(lastMoved) > 180) { |
| 351 | tell_object(lastMoved, "Du wirst rausgeworfen.\n"); |
| 352 | lastMoved->move(environment(), M_GO, 0, "idlet herein"); |
| 353 | rotating = 1; |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | if (rotating) { |
| 358 | queueScan(); |
| 359 | msgs = QueryProp(Q_MSGS); |
| 360 | if (ich = adjust(-1)) { |
| 361 | oth = implode(explode(msgs[QMSG_OTHER], "@@wer@@"), ich->name(WER) ); |
| 362 | oth = implode(explode(oth, "@@wessen@@"), ich->name(WESSEN) ); |
| 363 | oth = implode(explode(oth, "@@wem@@"), ich->name(WEM) ); |
| 364 | oth = implode(explode(oth, "@@wen@@"), ich->name(WEN) ); |
| 365 | tell_room(this_object(), capitalize(break_string(oth, 78)), ({ ich }) ); |
| 366 | tell_object(ich, break_string(msgs[QMSG_ME], 78) ); |
| 367 | tell_room(environment(), break_string(msgs[QMSG_OUTSIDE], 78) ); |
| 368 | ich->move(QueryProp(Q_DEST), M_GO); |
| 369 | lastMoved = ich; |
| 370 | m_delete(peopleInQueue, getuid(ich)); |
| 371 | if (!sizeof(peopleInQueue)) |
| 372 | return; |
| 373 | } |
| 374 | else |
| 375 | tell_room(this_object(), break_string(msgs[QMSG_DEFAULT], 78) ); |
| 376 | } |
| 377 | |
| 378 | if (random(100) < 20) |
| 379 | call_out("funny", random(QueryProp(Q_CYCLE_TIME)) ); |
| 380 | |
| 381 | call_out("rotate", QueryProp(Q_CYCLE_TIME)); |
| 382 | } |
| 383 | |
| 384 | funny() |
| 385 | { |
| 386 | string m; |
| 387 | |
| 388 | switch(random(7)) { |
| 389 | case 0: |
| 390 | m= "Jemand vor Dir laesst tierisch einen fahren. Seltsamerweise wirft man\n" |
| 391 | +"aber Dir missbilligende Blicke zu.\n"; |
| 392 | break; |
| 393 | case 1: |
| 394 | m= "Von hinten draengelt wer! Wuetend drehst Du Dich um, schaust hoch, schaust\n" |
| 395 | +"hoeher, schaust noch hoeher... und schon ist Deine Wut verflogen!\n"; |
| 396 | break; |
| 397 | case 2: |
| 398 | m= "Vor Langeweile popelt jemand vor Dir in der Nase. Das quietschende Ge-\n" |
| 399 | +"raeusch laesst Dir das Blut in den Adern gefrieren.\n"; |
| 400 | break; |
| 401 | case 3: |
| 402 | m= "Ein fliegender Haendler landet neben der Schlange und bietet Kurzwaren\n" |
| 403 | +"feil. Da aber niemand etwas kaufen will, hebt er kurz darauf wieder ab\n" |
| 404 | +"und fliegt zu einer anderen Schlange, um dort sein Glueck zu versuchen.\n"; |
| 405 | break; |
| 406 | case 4: |
| 407 | m= "Vom hinteren Ende der Schlange sickert das Geruecht durch, dass der\n" |
| 408 | +"Schalter heute geschlossen ist. Du hoffst instaendig, dass dies nicht\n" |
| 409 | +"wahr ist.\n"; |
| 410 | break; |
| 411 | case 5: |
| 412 | m= "Fasziniert beobachtest Du, wie eine Spinne zwischen Deinem Vordermann und\n" |
| 413 | +"der Wand ein kunstvolles Netz spinnt.\n"; |
| 414 | break; |
| 415 | case 6: |
| 416 | m= "Boah, iss dat langweilich...\n"; |
| 417 | break; |
| 418 | } |
| 419 | tell_room(this_object(), m); |
| 420 | } |
| 421 | |
| 422 | void |
| 423 | BecomesNetDead(object player) |
| 424 | { |
| 425 | if(present(player,this_object()))leaveQueue(player, 0); |
| 426 | } |
| 427 | |
| 428 | void |
| 429 | PlayerQuit(object player) |
| 430 | { |
| 431 | if(present(player,this_player()))leaveQueue(player, 1); |
| 432 | } |
| 433 | |