| #include <properties.h> |
| #include <combat.h> |
| inherit "std/weapon"; |
| |
| create() |
| { |
| if (!clonep(this_object())) return; |
| ::create(); |
| SetProp(P_SHORT, "Ein Trolldolch"); |
| SetProp(P_LONG, "Ein langer, scharfer Dolch, dem Gestank nach muss er einem Troll\ngehoert haben.\n"); |
| SetProp(P_NAME, "Trolldolch"); |
| SetProp(P_GENDER, 1); |
| SetProp(P_WC, 119); |
| SetProp(P_VALUE, 1000 +random(400)); |
| SetProp(P_WEIGHT, 500 +random(50)); |
| SetProp(P_WEAPON_TYPE, WT_KNIFE); |
| SetProp(P_DAM_TYPE, DT_PIERCE); |
| SetProp(P_NR_HANDS, 1); |
| SetProp(P_MATERIAL, MAT_MISC_METAL); |
| AddId(({"dolch", "trolldolch"})); |
| } |