| #include <properties.h> |
| #include "../files.h" |
| |
| inherit "std/npc"; |
| |
| create() |
| { |
| if (!clonep(this_object())) return; |
| ::create(); |
| SetProp(P_SHORT, "Ein grimmiger Ork"); |
| SetProp(P_LONG, "Der Ork schaut Dich unfreundlich an und wedelt mit seinem Krummschwert.\n"); |
| SetProp(P_NAME, "Ork"); |
| SetProp(P_GENDER, 1); |
| AddId("ork"); |
| SetProp(P_RACE, "Ork"); |
| SetProp(P_LEVEL, 10); |
| SetProp(P_MAX_HP, 130); |
| SetProp(P_ALIGN, -250); |
| SetProp(P_XP, 90000); |
| SetProp(P_BODY, 50); |
| SetProp(P_SIZE, random(20)+110); |
| set_living_name("ork"); |
| seteuid(getuid(this_object())); |
| AddItem(OBJ("krummschwert"),CLONE_WIELD); |
| AddItem(OBJ("orkhose"),CLONE_WEAR); |
| } |