Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/doc/beispiele/zauberwald/npc/stdnpc.c b/doc/beispiele/zauberwald/npc/stdnpc.c
new file mode 100644
index 0000000..a2b3d2f
--- /dev/null
+++ b/doc/beispiele/zauberwald/npc/stdnpc.c
@@ -0,0 +1,39 @@
+// (c) by Padreic (Padreic@mg.mud.de)
+
+#include "../files.h"
+
+inherit "/std/npc";
+inherit "/p/service/mupfel/getkill";
+
+void create()
+{
+ ::create();
+ SetProp(ZAUBERWALDNPC, 1);
+ SetProp(P_AGGRESSIVE, ([P_RACE:(["Dunkelelf":1, 0:0.0]) ]));
+}
+
+int AutoAttack(object ob)
+{
+ if (ob && ob->QueryProp(ZAUBERWALD)>time()) return 1;
+ return ::AutoAttack(ob);
+}
+
+int InsertEnemy(object ob)
+{
+ int ret, is_enemy;
+ is_enemy=IsEnemy(ob);
+ ret=(int)::InsertEnemy(ob);
+ if (!is_enemy) { // alle anderen Zauberwald-NPCs im Raum verstaendigen
+ filter_objects(
+ filter_objects(all_inventory(environment())-users(), "QueryProp", ZAUBERWALDNPC),
+ "InsertEnemy", ob
+ );
+ }
+ return ret;
+}
+
+int Defend(int dam, mixed dts, mixed spell, object enemy)
+{
+ if (enemy) enemy->SetProp(ZAUBERWALD, time()+AGGRESSIVE_TIME);
+ return (int)::Defend(dam, dts, spell, enemy);
+}