MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 1 | SYNOPSIS |
Zesstra | 7ea4a03 | 2019-11-26 20:11:40 +0100 | [diff] [blame] | 2 | void reactivate_destructed_master(int flag) |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 3 | |
| 4 | DESCRIPTION |
Zesstra | 7ea4a03 | 2019-11-26 20:11:40 +0100 | [diff] [blame] | 5 | This function is called in an already destructed master object |
| 6 | if no new master object could be loaded. flag will be 1 if the |
| 7 | old master object could be reclaimed from the list of objects |
| 8 | that were marked for destruction but not yet terminated. If |
| 9 | flag is 0, all variables of the object have been set to 0 and |
| 10 | must be re-initialized. |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 11 | |
Zesstra | 7ea4a03 | 2019-11-26 20:11:40 +0100 | [diff] [blame] | 12 | After this function, inaugurate_master() will be applied again. |
MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame] | 13 | |
| 14 | SEE ALSO |
Zesstra | 7ea4a03 | 2019-11-26 20:11:40 +0100 | [diff] [blame] | 15 | destruct(E), inaugurate_master(M), master(M) |