MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | // MorgenGrauen MUDlib |
| 2 | // |
| 3 | // armour.h -- armour header |
| 4 | // |
| 5 | // $Id: armour.h 9092 2015-01-19 23:57:50Z Zesstra $ |
| 6 | |
| 7 | #ifndef __ARMOUR_H__ |
| 8 | #define __ARMOUR_H__ |
| 9 | |
| 10 | #include <clothing.h> |
| 11 | #include <combat.h> |
| 12 | |
| 13 | // properties |
| 14 | #ifndef P_NR_HANDS |
| 15 | #define P_NR_HANDS "nr_hands" // benoetigte Haende zum tragen (Schild) |
| 16 | #endif |
| 17 | |
| 18 | #define P_AC "ac" // Ruestungsklasse (armour class) |
| 19 | |
| 20 | #define P_ARMOUR_TYPE "armour_type" // Art der Ruestung (Helm, Ring usw.) |
| 21 | |
| 22 | #define P_DEFEND_FUNC "defend_func" // Objekt das eine DefendFunc definiert |
| 23 | |
| 24 | #endif // __ARMOUR_H__ |
| 25 | |
| 26 | #ifdef NEED_PROTOTYPES |
| 27 | |
| 28 | #ifndef __ARMOUR_H_PROTO__ |
| 29 | #define __ARMOUR_H_PROTO__ |
| 30 | |
| 31 | // prototypes |
| 32 | int QueryDefend (string|string* dam_type, int|mapping spell, object enemy); |
| 33 | |
| 34 | // TO BE REMOVED |
| 35 | |
| 36 | void SetDefendFunc(object ob); |
| 37 | object QueryDefendFunc(); |
| 38 | |
| 39 | #endif // __ARMOUR_H_PROTO__ |
| 40 | |
| 41 | #endif // NEED_PROTOYPES |