MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | // MorgenGrauen MUDlib |
| 2 | // |
| 3 | // container/inventory.c -- Umgang mit besonderen Objekten im Inventory |
| 4 | // |
| 5 | // $Id: inventory.c 6554 2007-10-17 22:45:53Z Zesstra $ |
| 6 | #pragma strong_types |
| 7 | #pragma save_types |
| 8 | #pragma range_check |
| 9 | #pragma no_clone |
| 10 | #pragma pedantic |
| 11 | |
| 12 | inherit "/std/container/inventory"; |
| 13 | |
| 14 | #define NEED_PROTOTYPES |
| 15 | |
| 16 | #include <properties.h> |
| 17 | #include <sensitive.h> |
| 18 | #include <attributes.h> |
| 19 | |
| 20 | #define ME this_object() |
| 21 | |
| 22 | public void RemoveSensitiveObject(object ob) { |
| 23 | ::RemoveSensitiveObject(ob); |
| 24 | RemoveSensitiveObjectFromList(ob,SENSITIVE_ATTACK); |
| 25 | if (objectp(ob) && (ob->QueryProp(P_X_ATTR_MOD) || |
| 26 | ob->QueryProp(P_X_HEALTH_MOD) )) |
| 27 | { |
| 28 | deregister_modifier(ob); |
| 29 | // Erst wenn das Objekt den Spieler verlassen konnte, die Attribute |
| 30 | // neu berechnen. |
| 31 | if (find_call_out("UpdateAttributes")==-1) |
| 32 | call_out("UpdateAttributes",0); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | public void InsertSensitiveObject(object ob, mixed arg) { |
| 37 | ::InsertSensitiveObject(ob,arg); |
| 38 | if (objectp(ob) && (ob->QueryProp(P_X_ATTR_MOD) || |
| 39 | ob->QueryProp(P_X_HEALTH_MOD) )) |
| 40 | { |
| 41 | register_modifier(ob); |
| 42 | UpdateAttributes(); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | public void CheckSensitiveAttack(int dam, mixed dam_type, mixed spell, |
| 47 | object enemy) { |
| 48 | mixed a,x; |
| 49 | int i; |
| 50 | |
| 51 | if (!pointerp(a=QueryProp(P_SENSITIVE_ATTACK))) |
| 52 | return; |
| 53 | if (!pointerp(dam_type)) |
| 54 | dam_type=({dam_type}); |
| 55 | for (i=sizeof(a)-1;i>=0;i--) |
| 56 | if (pointerp(x=a[i]) && |
| 57 | dam>x[SENS_THRESHOLD] && |
| 58 | member(dam_type,x[SENS_KEY])>=0 && |
| 59 | objectp(x[SENS_OBJECT]) && |
| 60 | environment(x[SENS_OBJECT])==ME && |
| 61 | closurep(x[SENS_CLOSURE])) |
| 62 | funcall(x[SENS_CLOSURE], |
| 63 | enemy,x[SENS_KEY],dam, |
| 64 | spell,x[SENS_OPT]); |
| 65 | } |
| 66 | |