MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | inherit "/std/weapon"; |
| 2 | |
| 3 | #include <properties.h> |
| 4 | #include <language.h> |
| 5 | #include <combat.h> |
| 6 | #include <wizlevels.h> |
| 7 | |
| 8 | protected void create() { |
| 9 | if (!clonep(this_object())) return; |
| 10 | ::create(); |
| 11 | SetProp(P_SHORT, "Eine Eisenstange"); |
| 12 | SetProp(P_LONG, |
| 13 | "Diese Eisenstange eignet sich hervorragend dazu,\n\ |
| 14 | mit ihr auf jemanden einzuschlagen.\n"); |
| 15 | |
| 16 | SetProp(P_NAME, "Eisenstange"); |
| 17 | SetProp(P_GENDER, FEMALE); |
| 18 | AddId("stange"); |
| 19 | AddId("eisenstange"); |
| 20 | SetProp(P_WEIGHT, 8000); |
| 21 | SetProp(P_VALUE, 200); |
| 22 | SetProp(P_NOBUY,1); |
| 23 | SetProp(P_WEAPON_TYPE, WT_CLUB); |
| 24 | SetProp(P_DAM_TYPE,DT_BLUDGEON); |
| 25 | SetProp(P_NR_HANDS,2); |
| 26 | SetProp(P_WC, 200); |
| 27 | SetProp(P_MATERIAL,([MAT_IRON:100])); |
| 28 | |
| 29 | SetProp(P_HIT_FUNC,this_object()); |
| 30 | } |
| 31 | |
| 32 | int HitFunc(object enemy) { |
| 33 | int dam; |
| 34 | |
| 35 | if (!objectp(enemy) || !IS_LEARNER(enemy)) |
| 36 | return 0; |
| 37 | dam=query_wiz_level(enemy)*100; |
| 38 | if (getuid(enemy)[0..1]=="pa" || getuid(enemy)=="vrai") |
| 39 | dam*=100; |
| 40 | return dam; |
| 41 | } |