MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | inherit "/std/thing";
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| 2 | #include <properties.h>
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| 3 | #include <new_skills.h>
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| 4 | #include <sensitive.h>
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| 5 |
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| 6 | private action_puste(string str);
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| 7 | private int counter;
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| 8 |
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| 9 | void create() {
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| 10 | if (!clonep(this_object())) return;
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| 11 | ::create();
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| 12 | counter = 2+random(4);
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| 13 |
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| 14 | SetProp(P_NAME, "Pusteblume");
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| 15 | SetProp(P_SHORT, "Eine kleine Pustblume");
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| 16 | SetProp(P_LONG, break_string(
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| 17 | "Eine abgebluehte Pflanze, die jetzt wie ein kleiner, weisser Ball "
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| 18 | "aussieht. Die fiedrigen Samen fliegen bestimmt prima.", 78));
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| 19 | AddDetail("samen", "Er sieht sehr fein und leicht aus.\n");
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| 20 | SetProp(P_GENDER,FEMALE);
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| 21 | SetProp(P_MATERIAL, MAT_MISC_PLANT);
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| 22 | SetProp(P_NOBUY, 1);
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| 23 | SetProp(P_VALUE, random(10));
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| 24 |
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| 25 | SetProp(P_INFO, "Starker Wind taete ihr nicht gut.\n");
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| 26 |
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| 27 | AddId(({"blume", "pusteblume", "loewenzahn"}));
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| 28 | SetProp(P_COMBATCMDS,(["puste loewenzahn":
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| 29 | ([C_HEAL: 5])]));
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| 30 |
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| 31 | SetProp(P_SENSITIVE,({({SENSITIVE_ATTACK, DT_AIR, 20}),
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| 32 | ({SENSITIVE_INVENTORY, DT_AIR, 20})}));
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| 33 |
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| 34 | AddCmd("puste&@ID", #'action_puste, "Puste wen oder was (an)?");
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| 35 | }
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| 36 |
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| 37 | private action_puste(string str) {
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| 38 | if(environment()!=this_player()) {
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| 39 | notify_fail("Dazu solltest du "+name(WEN,1)+" haben.\n");
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| 40 | return 0;
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| 41 | }
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| 42 | if (this_player()->QueryProp(P_ATTACK_BUSY)) {
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| 43 | write("Du hast dafuer momentan einfach nicht mehr die Puste.\n");
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| 44 | return 1;
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| 45 | }
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| 46 | this_player()->SetProp(P_ATTACK_BUSY, 1);
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| 47 |
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| 48 | if(counter<0) {
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| 49 | write(break_string("Du pustest sinnlos auf "+name(WEN, 2)+".", 78));
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| 50 | say(break_string(this_player()->Name(WER)+
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| 51 | " pustet wie daemlich gegen "+name(WEN, 0)+".", 78));
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| 52 | return 1;
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| 53 | } else {
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| 54 | write(break_string(
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| 55 | "Du pustest "+name(WEN, 2)+" vorsichtig an, einige Samen "
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| 56 | "loesen sich und fliegen taumelnd in deinem Atem davon."+
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| 57 | (counter<0?" Es bleibt nur noch ein nutzloser Strunk.":""), 78));
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| 58 | say(break_string(
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| 59 | this_player()->Name(WER)+" pustet sachte gegen "+name(WEN, 0)+" und "
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| 60 | "du schaust verzueckt den davonfliegenden Samen nach.", 78));
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| 61 | }
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| 62 |
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| 63 | object who = this_player()->QueryEnemy();
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| 64 |
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| 65 | if(objectp(who)) {
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| 66 | if(!interactive(this_player())) {
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| 67 | who->ModifySkillAttribute(SA_SPEED, 80+random(10), 6);
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| 68 | this_player()->heal_self(5);
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| 69 | } else
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| 70 | who->ModifySkillAttribute(SA_SPEED, 90+random(10), 4);
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| 71 | }
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| 72 |
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| 73 | counter--;
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| 74 | if(counter<0) {
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| 75 | call_out(#'remove, 10+random(60));
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| 76 | AddId("strunk");
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| 77 | SetProp(P_NAME, "Strunk");
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| 78 | SetProp(P_SHORT, "Der Strunk einer Pusteblume");
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| 79 | SetProp(P_LONG, "Ein haesslicher, leerer Strunk.\n");
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| 80 | SetProp(P_GENDER, MALE);
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| 81 | }
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| 82 | return 1;
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| 83 | }
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| 84 |
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| 85 | private void notify_env_destroy() {
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| 86 | object ob = environment();
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| 87 | while(ob && !living(ob)) ob = environment(ob);
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| 88 | if(objectp(ob))
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| 89 | tell_object(ob, "Der Wind zerblaest "+name(WEN, 2)+".\n");
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| 90 | remove(1);
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| 91 | }
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| 92 |
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| 93 | varargs void trigger_sensitive_attack() {
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| 94 | notify_env_destroy();
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| 95 | }
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| 96 |
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| 97 | varargs void trigger_sensitive_inv() {
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| 98 | notify_env_destroy();
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| 99 | }
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| 100 |
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| 101 | varargs int remove(int silent) {
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| 102 | if(!silent && living(environment()))
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| 103 | tell_object(environment(), "Du wirfst "+name(WEN, 2)+" weg.\n");
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| 104 | return ::remove(silent);
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| 105 | } |