MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | inherit "/std/npc"; |
| 2 | |
| 3 | #include "./path.h" |
| 4 | #include <properties.h> |
| 5 | |
| 6 | void create() { |
| 7 | ::create(); |
| 8 | AddId(({"npc", "gegner", "ziel"})); |
| 9 | SetProp(P_NAME, "Ziel"); |
| 10 | SetProp(P_GENDER, NEUTER); |
| 11 | SetProp(P_SHORT, "Ein Ziel"); |
| 12 | |
| 13 | SetProp(P_HP, 1000); |
| 14 | SetProp(P_BODY, 100); |
| 15 | } |
| 16 | |
| 17 | varargs int Defend(int dam, string* dam_type, mixed spell, object enemy) { |
| 18 | int predam = dam; |
| 19 | int result = ::Defend(dam, &dam_type, &spell, enemy); |
| 20 | |
| 21 | string str = break_string(sprintf( |
| 22 | "Die Zielscheibe sagt: %d Schaden rein und fuer %d getroffen.", |
| 23 | predam, result), 78); |
| 24 | |
| 25 | tell_room(load_object(__PATH__(0)"zielraum"), str); |
| 26 | tell_room(load_object(__PATH__(0)"schussraum"), str); |
| 27 | |
| 28 | return result; |
| 29 | } |