MG Mud User | 88f1247 | 2016-06-24 23:31:02 +0200 | [diff] [blame^] | 1 | // losa.c -- Modul fuer Laden und Speichern der Hausdaten |
| 2 | // |
| 3 | // (c) 1995 Wargon@MorgenGrauen |
| 4 | // 2006 Vanion@MorgenGrauen, fuer die rebootfesten Moebel |
| 5 | // $Id: losa.c,v 1.1.1.1 2000/08/20 20:22:42 mud Exp $ |
| 6 | // |
| 7 | #pragma strong_types,rtt_checks |
| 8 | |
| 9 | #define NEED_PROTOTYPES |
| 10 | #include "../haus.h" |
| 11 | #include <container.h> |
| 12 | #include <thing/properties.h> |
| 13 | #include <room/exits.h> |
| 14 | #include <thing/description.h> |
| 15 | #undef NEED_PROTOTYPES |
| 16 | #include <properties.h> |
| 17 | #include <wizlevels.h> |
| 18 | #include <moving.h> |
| 19 | |
| 20 | static void start_reload_furniture(); |
| 21 | |
| 22 | private int csaved; |
| 23 | |
| 24 | // Variablen zur Verwaltung der Moebel im Raum. |
| 25 | mapping furniture; |
| 26 | mapping broken_furniture; |
| 27 | |
| 28 | protected void |
| 29 | create() |
| 30 | { |
| 31 | Set(H_CHEST, SAVE, F_MODE); |
| 32 | Set(H_CHEST, 0); |
| 33 | |
| 34 | Set(H_FURNITURE, SAVE, F_MODE); |
| 35 | Set(H_FURNITURE, 0); |
| 36 | |
| 37 | // Set(H_SPECIAL, SAVE|SECURED, F_MODE); |
| 38 | // Set(H_SPECIAL, ([:2]), F_VALUE); |
| 39 | } |
| 40 | |
| 41 | /* Scheint nirgendwo benutzt zu werden... |
| 42 | varargs int AddSpecial(int typ, string key, string extra) |
| 43 | { |
| 44 | if (!this_interactive() || !IS_ARCH(this_interactive()) || |
| 45 | !(PATH+"access_rights")->access_rights(geteuid(this_interactive()),"")) |
| 46 | return -1; |
| 47 | |
| 48 | if (typ != HS_EXIT && typ != HS_ITEM) |
| 49 | return 0; |
| 50 | |
| 51 | Set(H_SPECIAL, Query(H_SPECIAL) + ([ key : typ; extra ])); |
| 52 | Save(); |
| 53 | return 1; |
| 54 | } |
| 55 | |
| 56 | void RemoveSpecial(string key) |
| 57 | { |
| 58 | if (!this_interactive() || !IS_ARCH(this_interactive()) || |
| 59 | !(PATH+"access_rights")->access_rights(geteuid(this_interactive()),"")) |
| 60 | return; |
| 61 | |
| 62 | Set(H_SPECIAL, m_delete(Query(H_SPECIAL), key)); |
| 63 | Save(); |
| 64 | } |
| 65 | */ |
| 66 | |
| 67 | void |
| 68 | reset() |
| 69 | { |
| 70 | if (QueryOwner() && |
| 71 | !sizeof(filter(all_inventory(),#'interactive)) && |
| 72 | !csaved) |
| 73 | Save(1); |
| 74 | } |
| 75 | |
| 76 | // crunched komprimiert das Savefile |
| 77 | varargs void |
| 78 | Save(int crunched) |
| 79 | { |
| 80 | mixed o1, o2, o3; |
| 81 | closure pc; |
| 82 | object *obs; |
| 83 | int i, found; |
| 84 | |
| 85 | o3 = 0; |
| 86 | |
| 87 | if (!(o1 = Query(P_DETAILS))) |
| 88 | Set(P_DETAILS, QueryProp(P_DETAILS), F_VALUE); |
| 89 | |
| 90 | if (!(o2 = Query(P_READ_DETAILS))) |
| 91 | Set(P_READ_DETAILS, QueryProp(P_READ_DETAILS), F_VALUE); |
| 92 | |
| 93 | if (csaved = crunched) |
| 94 | { |
| 95 | pc = symbol_function("PCrunch", VERWALTER); |
| 96 | Set(P_DETAILS, funcall(pc, Query(P_DETAILS)), F_VALUE); |
| 97 | Set(P_READ_DETAILS, funcall(pc, Query(P_READ_DETAILS)), F_VALUE); |
| 98 | o3 = Query(H_COMMANDS, F_VALUE); |
| 99 | Set(H_COMMANDS, funcall(pc, o3), F_VALUE); |
| 100 | } |
| 101 | |
| 102 | // Autoload-Einrichtung identifizieren und speichern |
| 103 | // Code in Anlehnung an dem Autoload-Mechanismus fuer Spieler |
| 104 | furniture=([]); |
| 105 | |
| 106 | // Alle Autoloader filtern |
| 107 | obs=filter_objects(all_inventory(this_object()), "QueryProp", H_FURNITURE); |
| 108 | found = 0; |
| 109 | |
| 110 | // Ueber alle Moebel iteritieren |
| 111 | for( i=sizeof(obs)-1;i>=0;i--) |
| 112 | { |
| 113 | if( clonep(obs[i])) |
| 114 | { |
| 115 | if ( ++found <= MAX_FURNITURE_PER_ROOM ) |
| 116 | furniture += ([ object_name(obs[i]):obs[i]->QueryProp(H_FURNITURE) ]); |
| 117 | } |
| 118 | } |
| 119 | if (found > MAX_FURNITURE_PER_ROOM) |
| 120 | { |
| 121 | tell_object(this_player(), |
| 122 | break_string("Du hast "+found+" Moebelstuecke im Raum stehen. " |
| 123 | "Gespeichert werden nur "+MAX_FURNITURE_PER_ROOM+". " |
| 124 | "Du solltest Dich von einigen Einrichtungsgegenstaenden " |
| 125 | "trennen.",78)); |
| 126 | |
| 127 | } |
| 128 | HDEBUG("Saving "+ sizeof (furniture) +" (plus "+sizeof(broken_furniture)+ |
| 129 | " broken) objects in room "+ |
| 130 | object_name(this_object()) + "."); |
| 131 | |
| 132 | save_object( HAUSSAVEPATH+QueryOwner(1)); |
| 133 | |
| 134 | Set(P_DETAILS, o1, F_VALUE); |
| 135 | Set(P_READ_DETAILS, o2, F_VALUE); |
| 136 | if (o3) |
| 137 | Set(H_COMMANDS, o3, F_VALUE); |
| 138 | } |
| 139 | |
| 140 | void |
| 141 | Load() |
| 142 | { |
| 143 | mixed prop; |
| 144 | int i; |
| 145 | |
| 146 | restore_object( HAUSSAVEPATH+QueryOwner(1)); |
| 147 | |
| 148 | // Details und Kommandos werden beim Speichern de-dupliziert und in einem |
| 149 | // speziellen Format abgespeichert (s. PCrunch() im Hausverwalter). Sie |
| 150 | // muessen nach dem Laden durch die entsprechenden Add...()-Aufrufe |
| 151 | // wieder eingetragen werden. |
| 152 | prop=Query(P_DETAILS, F_VALUE); |
| 153 | RemoveDetail(0); |
| 154 | if (pointerp(prop)) |
| 155 | { |
| 156 | foreach(<string*|string>* item : prop) |
| 157 | AddDetail(item[0], item[1]); |
| 158 | } |
| 159 | else if (mappingp(prop)) |
| 160 | { |
| 161 | foreach(string key, mixed val : prop) |
| 162 | AddDetail(key, val); |
| 163 | } |
| 164 | else |
| 165 | SetProp(P_DETAILS, prop); |
| 166 | |
| 167 | prop = Query(P_READ_DETAILS, F_VALUE); |
| 168 | RemoveReadDetail(0); |
| 169 | if (pointerp(prop)) |
| 170 | { |
| 171 | foreach(<string*|string>* item : prop) |
| 172 | AddDetail(item[0], item[1]); |
| 173 | } |
| 174 | else if (mappingp(prop)) |
| 175 | { |
| 176 | foreach(string key, mixed val : prop) |
| 177 | AddReadDetail(key, val); |
| 178 | } |
| 179 | else |
| 180 | SetProp(P_READ_DETAILS, prop); |
| 181 | |
| 182 | prop = Query(P_EXITS, F_VALUE); |
| 183 | RemoveExitNoCheck(0); |
| 184 | if (mappingp(prop)) |
| 185 | { |
| 186 | if (widthof(prop) <= 1) |
| 187 | { |
| 188 | foreach(string key, string dest : prop) |
| 189 | AddExitNoCheck(key, dest); |
| 190 | } |
| 191 | else |
| 192 | { |
| 193 | foreach(string key, string dest, string msg : prop) |
| 194 | { |
| 195 | if (stringp(msg)) |
| 196 | _AddExit(key, dest, msg); |
| 197 | else if (stringp(dest) && strstr(dest,"#") != -1) |
| 198 | AddExitNoCheck(key, dest); |
| 199 | else |
| 200 | _AddExit(key, dest, 0); |
| 201 | } |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | prop=Query(H_COMMANDS, F_VALUE); |
| 206 | if (pointerp(prop)) |
| 207 | { |
| 208 | Set(H_COMMANDS, ([]), F_VALUE); |
| 209 | for (i=sizeof(prop)-1; i>=0; i--) |
| 210 | this_object()->AddUserCmd(prop[i][0], 0, prop[i][1], prop[i][2]); |
| 211 | } |
| 212 | |
| 213 | if (environment()) |
| 214 | environment()->SetProp(P_NEVER_CLEAN, 1); |
| 215 | |
| 216 | if (previous_object() && object_name(previous_object())==VERWALTER) |
| 217 | { |
| 218 | if (Query(H_CHEST)) |
| 219 | this_object()->AddItem(PATH+"truhe",REFRESH_NONE, |
| 220 | ([ "owner" : QueryOwner() ])); |
| 221 | /* Das scheint nirgendwo benutzt zu werden und in allen Seherhaeusern leer zu |
| 222 | * sein. |
| 223 | mapping special = Query(H_SPECIAL, F_VALUE); |
| 224 | if (special) |
| 225 | { |
| 226 | foreach(string key, int type, string extra : special) |
| 227 | { |
| 228 | switch(type) |
| 229 | { |
| 230 | case HS_ITEM: |
| 231 | AddItem(SPECIALPATH + extra, REFRESH_DESTRUCT); |
| 232 | break; |
| 233 | case HS_EXIT: |
| 234 | AddExitNoCheck(key, extra); |
| 235 | break; |
| 236 | } |
| 237 | } |
| 238 | } |
| 239 | */ |
| 240 | } |
| 241 | |
| 242 | // Das Laden der Autoloader wird erst am Ende angestossen. |
| 243 | // Dann ist es nicht schlimm, wenn alle Eval Ticks verbraucht werden. |
| 244 | start_reload_furniture(); |
| 245 | } |
| 246 | |
| 247 | // Mehrere Save-Anforderungen zusammenfassen. |
| 248 | static void queued_save() |
| 249 | { |
| 250 | HDEBUG("QS"); |
| 251 | while (remove_call_out("Save")!=-1); |
| 252 | call_out("Save",3); |
| 253 | } |
| 254 | |
| 255 | static int reload_error(string file, mixed data, string message) |
| 256 | { |
| 257 | HDEBUG(message); |
| 258 | broken_furniture+=([file:data]); |
| 259 | log_file("seher/haeuser/autoloader_error", |
| 260 | dtime(time())+"\n"+ |
| 261 | break_string(object_name(this_object())+" ("+QueryOwner(1)+")",78, " FILE: ",1)+ |
| 262 | break_string(message, 78, " MSG: ",1)+ |
| 263 | break_string(sprintf("%O", data),78, " DATA: ",1)+"\n"); |
| 264 | |
| 265 | return 0; // 0 fuer das filter, damit dieser Eintrag |
| 266 | // aus furniture geloescht wird. |
| 267 | } |
| 268 | |
| 269 | // Laedt ein einzelnes Moebelstuecks |
| 270 | static int load_furniture_object( string file, mixed data ) |
| 271 | { |
| 272 | object ob; |
| 273 | string error; |
| 274 | string blueprint; |
| 275 | closure pc; |
| 276 | // mixed data; |
| 277 | |
| 278 | // Wenn genug Ticks frei sind, wird versucht, das Objekt zu erzeugen. |
| 279 | // Ansonsten ist die Gefahr zu gross, dass ein Erzeugungs-Prozess abbricht. |
| 280 | if (get_eval_cost() < 500000) |
| 281 | { |
| 282 | // HDEBUG("Suspending Object: "+file+". Only "+to_string(get_eval_cost())+" ticks left."); |
| 283 | return 1; // 1 bedeutet, dass dieser Eintrag es im Mapping bleibt. |
| 284 | } |
| 285 | |
| 286 | // HDEBUG("Processing Object: "+file+" with Data: "+sprintf("%O",data)+"."); |
| 287 | |
| 288 | // Nummern der Clones sind beim Speichern noetig, um die Identitaeten |
| 289 | // der Objekte zu bestimmen (mehrere Objekte vom gleichen Blueprint |
| 290 | // speichern). Hier braucht man sie nicht mehr |
| 291 | |
| 292 | blueprint = explode(file,"#")[0]; |
| 293 | |
| 294 | // Data aus dem Mapping holen |
| 295 | // data=furniture[file]; |
| 296 | |
| 297 | // Muss ich die Blueprint suchen? |
| 298 | ob = find_object(file); |
| 299 | |
| 300 | // Nein. |
| 301 | if (!ob) |
| 302 | { |
| 303 | // Existiert die BP oder ein VC fuers File? |
| 304 | if (file_size(blueprint+".c")<0&& |
| 305 | file_size(implode(explode(blueprint,"/")[0..<2],"/")+ |
| 306 | "/virtual_compiler.c")<0) |
| 307 | { |
| 308 | return reload_error(file, data, "Error in file: "+ file + |
| 309 | ". File does not exist."); |
| 310 | |
| 311 | } |
| 312 | |
| 313 | // File gefunden. Versuch, es zu laden. |
| 314 | if (error = catch(call_other( blueprint,"???"))) |
| 315 | { |
| 316 | return reload_error(file, data, "Error loading file: "+file+". "+error); |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | // Clone erzeugen |
| 321 | if ( error = catch(ob = clone_object(blueprint)) ) |
| 322 | { |
| 323 | return reload_error(file, data, "Error cloning object: "+file+". "+error); |
| 324 | } |
| 325 | |
| 326 | HDEBUG(sprintf("%O",furniture)); |
| 327 | // Autoload-Daten setzen |
| 328 | HDEBUG(object_name(ob)+"->SetProp("+sprintf("%O", data)+")"); |
| 329 | if (ob) |
| 330 | catch(ob->SetProp( H_FURNITURE, data )); |
| 331 | |
| 332 | // Furniture in das Seherhaus moven |
| 333 | if ( error = catch(ob->move( this_object(), M_NOCHECK )) ) { |
| 334 | ob->remove(); |
| 335 | if(ob) destruct(ob); |
| 336 | return reload_error(file, data, "Error moving object: "+file+". "+error); |
| 337 | } |
| 338 | |
| 339 | // post_create anstossen |
| 340 | pc=symbol_function("post_create", ob); |
| 341 | if (closurep(pc)) |
| 342 | call_out(pc, 1); |
| 343 | |
| 344 | return 0; // 0 bedeutet hier, dieses Objekt nicht noch einmal anstossen. |
| 345 | } |
| 346 | |
| 347 | static void load_furniture() |
| 348 | { |
| 349 | int i; |
| 350 | string rv; |
| 351 | string current_key; |
| 352 | |
| 353 | // Abbruchbedingung ist, dass nichts mehr zu laden ist. |
| 354 | if (sizeof(furniture)==0) return; |
| 355 | |
| 356 | // Anstoßen des naechsten Durchlaufs, falls die Ticks nicht reichen. |
| 357 | while (remove_call_out(#'load_furniture) != -1); |
| 358 | call_out(#'load_furniture, 1); |
| 359 | |
| 360 | // Laden aller Moebel anstoßen |
| 361 | furniture=filter(furniture, #'load_furniture_object); |
| 362 | } |
| 363 | |
| 364 | // Diese Funktion bereitet das Reloaden der Einrichtung vor |
| 365 | static void start_reload_furniture() |
| 366 | { |
| 367 | // Wenn es keine Moebel gibt, ist das Laden beendet. |
| 368 | if (!mappingp(furniture)) return; |
| 369 | if (broken_furniture==0) broken_furniture=([]); |
| 370 | |
| 371 | // Falls ein Key von furniture 0 ist, wird dieser geloescht. |
| 372 | m_delete(furniture,0); |
| 373 | |
| 374 | // Laden des Furniture anstossen |
| 375 | load_furniture(); |
| 376 | } |
| 377 | |
| 378 | |