| logon() | |
| SYNOPSIS: | |
| int logon(void) | |
| DESCRIPTION: | |
| When the parser accepts a new connection, it first calls | |
| connect() in the master object and then applies logon() to | |
| the object that is returned by the master. That will usually be | |
| a special login object, that is expected to clone and get going | |
| a user shell or player object. | |
| Should return 0 on failure, everything else means success. | |
| SEE ALSO: | |
| connect(M) |