| SYNOPSIS | |
| object load_object(string name) | |
| DESCRIPTION | |
| Load the object from the file <name> and return it. If the | |
| object already exists, just return it. | |
| This efun can be used only to load blueprints - for clones, use | |
| the efun clone_object(). | |
| If strict euids are enforced, the cloning object must have | |
| a non-zero euid. | |
| EXAMPLE | |
| // Update and reload the standard player object | |
| destruct(find_object("/std/player")); | |
| load_object("/std/player"); | |
| HISTORY | |
| Introduced in LDMud 3.2.6. | |
| SEE ALSO | |
| clone_object(E) |