blob: 7c1f97c5801197c640516a5835d735e2ff358bfb [file] [log] [blame]
// MorgenGrauen MUDlib
//
// weapon.c -- weapon standard object
//
// $Id: weapon.c 7804 2011-07-10 20:37:52Z Zesstra $
#pragma strict_types
#pragma save_types
//#pragma no_clone
#pragma pedantic
#pragma range_check
inherit "/std/thing/properties";
inherit "/std/thing/language";
inherit "/std/thing/commands";
inherit "/std/thing/restrictions";
inherit "/std/thing/light";
inherit "/std/weapon/moving";
inherit "/std/weapon/combat";
inherit "/std/weapon/description";
inherit "/std/thing/envchk";
//#define NEED_PROTOTYPES
#define <thing/properties.h>
#include <properties.h>
#include <moving.h>
#include <defines.h>
void create()
{
seteuid(getuid());
properties::create();
commands::create();
light::create();
restrictions::create();
combat::create();
description::create();
envchk::create();
AddId(({"Ding","waffe"}));
}
/*
void init()
{
commands::init();
description::init();
}
*/
void reset() // Man kann in ALLEN Standardobjekten ::reset aufrufen!
{ }