| inherit "std/thing"; |
| #include <properties.h> |
| #include <language.h> |
| |
| void create() |
| { |
| // Laeden erwarten Short und Value in der Blueprint. |
| SetProp(P_SHORT, "Ein Lolli"); |
| SetProp(P_VALUE, 5); |
| |
| if (!clonep(this_object())) return; |
| ::create(); |
| SetProp(P_SHORT, "Ein Lolli"); |
| SetProp(P_NAME, "Lolli"); |
| SetProp(P_GENDER, MALE); |
| SetProp(P_LONG, "Ein leckerer Lolli, Du kannst ihn schlecken.\n"); |
| AddId("lolli"); |
| SetProp(P_WEIGHT, 10); |
| AddCmd( ({"schleck","schlecke","leck","lecke"}), "schleck" ); |
| } |
| |
| int schleck(string str) |
| { |
| notify_fail("Was moechtest Du schlecken?\n"); |
| if (!str || !id(str)) return 0; |
| write("Du schleckst an Deinem Lolli. Er schmeckt ausgezeichnet.\n"); |
| say(this_player()->name()+" schleckt an "+this_player()->QueryPossPronoun(this_object(), WEM)+" Lolli.\n"); |
| return 1; |
| } |