| SYNOPSIS: |
| object clone_object(string name) |
| |
| DESCRIPTION: |
| Clone a new object from definition name, and give it a new unique |
| name. Return the new object. |
| |
| The original, called blue print, used for cloning, should not be |
| used in the game, only be used for cloning. The cloned objects |
| contain only the data but the blue print also the function code. |
| The blue print is the one without a unique number at the end of |
| the object's object_name(). The clone_object() function never |
| returns a blue print. |
| |
| Note that the pathname must be complete, which means there are no |
| relative paths allowed. |
| |
| EXAMPLE: |
| object torch; |
| torch = clone_object("/obj/torch"); |
| |
| SEE ALSO: |
| destruct(E), move_object(E), uids(C) |