#include <properties.h> | |
#include <combat.h> | |
inherit "std/armour"; | |
create() | |
{ | |
if (!clonep(this_object())) return; | |
::create(); | |
SetProp(P_SHORT, "Eine Orkhose"); | |
SetProp(P_LONG, "Die Beinbekleidung von Orks.\n"); | |
SetProp(P_NAME, "Hose"); | |
SetProp(P_GENDER, 2); | |
SetProp(P_ARMOUR_TYPE, AT_TROUSERS); | |
SetProp(P_AC, 7); | |
SetProp(P_WEIGHT, 555); | |
SetProp(P_VALUE, 480 + random(40)); | |
SetProp(P_MATERIAL, ([MAT_CLOTH:99, MAT_SHIT:1])); | |
AddId(({"hose", "hosen", "orkhose", "orkhosen"})); | |
} |