| inherit "std/npc"; |
| |
| #include <properties.h> |
| #include "../files.h" |
| |
| create() |
| { |
| if (!clonep(this_object())) return; |
| ::create(); |
| SetProp(P_SHORT, "Ein Anfuehrer der Orks"); |
| SetProp(P_LONG, "Dies ist ein fetter, stinkender Ork-Haeuptling, der Dir alles \nandere als freundlich gesonnen ist.\n"); |
| SetProp(P_NAME, "Ork"); |
| SetProp(P_GENDER, 1); |
| AddId(({"ork", "anfuehrer", "haeuptling"})); |
| SetProp(P_RACE, "Ork"); |
| SetProp(P_LEVEL, 16); |
| SetProp(P_MAX_HP, 220); |
| SetProp(P_ALIGN, -280); |
| SetProp(P_XP, 160000); |
| SetProp(P_BODY, 60); |
| SetProp(P_SIZE, random(20)+130); |
| set_living_name("orkchef"); |
| seteuid(getuid(this_object())); |
| AddItem(OBJ("saebel"),CLONE_WIELD); |
| AddItem(OBJ("orkhose"),CLONE_WEAR); |
| AddItem(OBJ("orkhelm"),CLONE_WEAR); |
| } |
| |
| |